Don't change water bottles when using in creative

This commit is contained in:
Wuzzy 2019-02-08 23:55:49 +01:00
parent 46c7413337
commit 5b0945b88c

View file

@ -76,26 +76,28 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
end
end
if get_water then
-- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space
local water_bottle
if river_water then
water_bottle = ItemStack("mcl_potions:potion_river_water")
else
water_bottle = ItemStack("mcl_potions:potion_water")
if minetest.settings:get_bool("creative_mode") ~= true then
-- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space
local water_bottle
if river_water then
water_bottle = ItemStack("mcl_potions:potion_river_water")
else
water_bottle = ItemStack("mcl_potions:potion_water")
end
if itemstack:get_count() == 1 then
return water_bottle
else
local inv = placer:get_inventory()
if inv:room_for_item("main", water_bottle) then
inv:add_item("main", water_bottle)
else
minetest.add_item(placer:get_pos(), water_bottle)
end
itemstack:take_item()
end
end
minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
if itemstack:get_count() == 1 then
return water_bottle
else
local inv = placer:get_inventory()
if inv:room_for_item("main", water_bottle) then
inv:add_item("main", water_bottle)
else
minetest.add_item(placer:get_pos(), water_bottle)
end
itemstack:take_item()
end
end
end
return itemstack
@ -175,7 +177,11 @@ minetest.register_craftitem("mcl_potions:potion_water", {
-- Increase water level of cauldron by 1
minetest.set_node(pointed_thing.under, {name=cauldron})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
return "mcl_potions:glass_bottle"
if minetest.settings:get_bool("creative_mode") == true then
return itemstack
else
return "mcl_potions:glass_bottle"
end
end
end
@ -215,7 +221,11 @@ minetest.register_craftitem("mcl_potions:potion_river_water", {
-- Increase water level of cauldron by 1
minetest.set_node(pointed_thing.under, {name=cauldron})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
return "mcl_potions:glass_bottle"
if minetest.settings:get_bool("creative_mode") == true then
return itemstack
else
return "mcl_potions:glass_bottle"
end
end
end