Move glass bottle to mcl_potions+remove vesselsmod

This commit is contained in:
Wuzzy 2017-01-20 11:11:33 +01:00
parent e3fbd87540
commit 5aba29d076
6 changed files with 15 additions and 50 deletions

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@ -12,6 +12,21 @@ minetest.register_craft({
recipe = { "farming:mushroom_brown", "default:sugar", "mcl_mobitems:spider_eye" },
})
minetest.register_craftitem("mcl_potions:glass_bottle", {
description = "Glass Bottle",
inventory_image = "vessels_glass_bottle_inv.png",
wield_image = "vessels_glass_bottle_inv.png",
groups = {brewitem=1},
})
minetest.register_craft( {
output = "mcl_potions:glass_bottle 3",
recipe = {
{ "default:glass", "", "default:glass" },
{ "", "default:glass", "" }
}
})
-- TODO: Get texture
--[[
minetest.register_craftitem("mcl_potions:dragon_breath", {

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@ -1,22 +0,0 @@
Minetest 0.4 mod: vessels
==========================
Crafts
-------
Glass bottle (yields 4)
G - G
- G -
License of source code:
-----------------------
Copyright (C) 2012 Vanessa Ezekowitz
Version 2012-09-02
Modifications by Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html

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@ -1 +0,0 @@
default

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@ -1,27 +0,0 @@
-- Minetest 0.4 mod: vessels
-- See README.txt for licensing and other information.
minetest.register_node("vessels:glass_bottle", {
description = "Glass Bottle",
drawtype = "plantlike",
tiles = {"vessels_glass_bottle.png"},
is_ground_content = false,
inventory_image = "vessels_glass_bottle_inv.png",
wield_image = "vessels_glass_bottle.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1,brewitem=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft( {
output = "vessels:glass_bottle 3",
recipe = {
{ "default:glass", "", "default:glass" },
{ "", "default:glass", "" }
}
})

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