Merge pull request 'Fix mcl_shields is_blocking crash when object not found under player' (#4134) from Impulse/MineClone2:mcl-shields-crash-fix into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4134
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
This commit is contained in:
the-real-herowl 2024-01-15 14:22:33 +00:00
commit 59ad110e6b

View file

@ -112,16 +112,18 @@ end
function mcl_shields.is_blocking(obj) function mcl_shields.is_blocking(obj)
if not obj:is_player() then return end if not obj:is_player() then return end
local blocking = mcl_shields.players[obj].blocking if mcl_shields.players[obj] then
if blocking <= 0 then local blocking = mcl_shields.players[obj].blocking
return if blocking <= 0 then
end return
end
local shieldstack = obj:get_wielded_item() local shieldstack = obj:get_wielded_item()
if blocking == 1 then if blocking == 1 then
shieldstack = obj:get_inventory():get_stack("offhand", 1) shieldstack = obj:get_inventory():get_stack("offhand", 1)
end
return blocking, shieldstack
end end
return blocking, shieldstack
end end
mcl_damage.register_modifier(function(obj, damage, reason) mcl_damage.register_modifier(function(obj, damage, reason)