Mobs now flash red when hurt.

This commit is contained in:
Rootyjr 2019-08-01 01:18:53 -05:00
parent d4facaf503
commit 58d9fb874d

View file

@ -453,8 +453,14 @@ local check_for_death = function(self, cause, cmi_cause)
self.health = self.hp_max self.health = self.hp_max
end end
-- play damage sound if health was reduced -- play damage sound if health was reduced and make mob flash red.
if damaged then if damaged then
self.object:set_texture_mod("^[colorize:#FF000040")
minetest.after(.2, function()
if self then
self.object:set_texture_mod("")
end
end)
mob_sound(self, self.sounds.damage) mob_sound(self, self.sounds.damage)
end end