diff --git a/mods/ENTITIES/mcl_boats/init.lua b/mods/ENTITIES/mcl_boats/init.lua index 38e73565b..c2ce94c00 100644 --- a/mods/ENTITIES/mcl_boats/init.lua +++ b/mods/ENTITIES/mcl_boats/init.lua @@ -188,7 +188,7 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d end function boat.on_step(self, dtime, moveresult) - mcl_burning.tick(self.object, dtime) + mcl_burning.tick(self.object, dtime, self) self._v = get_v(self.object:get_velocity()) * get_sign(self._v) local v_factor = 1 diff --git a/mods/ENTITIES/mcl_burning/api.lua b/mods/ENTITIES/mcl_burning/api.lua index 4f4452a57..21875619c 100644 --- a/mods/ENTITIES/mcl_burning/api.lua +++ b/mods/ENTITIES/mcl_burning/api.lua @@ -1,178 +1,89 @@ local S = minetest.get_translator("mcl_burning") -function mcl_burning.get_default(datatype) - local default_table = {string = "", float = 0.0, int = 0, bool = false} - return default_table[datatype] -end - -function mcl_burning.get(obj, datatype, name) - local key - if obj:is_player() then - local meta = obj:get_meta() - return meta["get_" .. datatype](meta, "mcl_burning:" .. name) - else - local luaentity = obj:get_luaentity() - return luaentity and luaentity["mcl_burning_" .. name] or mcl_burning.get_default(datatype) - end -end - -function mcl_burning.set(obj, datatype, name, value) - if obj:is_player() then - local meta = obj:get_meta() - meta["set_" .. datatype](meta, "mcl_burning:" .. name, value or mcl_burning.get_default(datatype)) - else - local luaentity = obj:get_luaentity() - if mcl_burning.get_default(datatype) == value then - value = nil - end - luaentity["mcl_burning_" .. name] = value - end +function mcl_burning.get_storage(obj) + return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity() end function mcl_burning.is_burning(obj) - return mcl_burning.get(obj, "float", "burn_time") > 0 + return mcl_burning.get_storage(obj).burn_time end function mcl_burning.is_affected_by_rain(obj) - return mcl_weather and mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos()) + return mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos()) end -function mcl_burning.get_collisionbox(obj, smaller) - local box = obj:get_properties().collisionbox - local minp, maxp = vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6]) - if smaller then +function mcl_burning.get_collisionbox(obj, smaller, storage) + local cache = storage.collisionbox_cache + if cache then + local box = cache[smaller and 2 or 1] + return box[1], box[2] + else + local box = obj:get_properties().collisionbox + local minp, maxp = vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6]) local s_vec = vector.new(0.1, 0.1, 0.1) - minp = vector.add(minp, s_vec) - maxp = vector.subtract(maxp, s_vec) + local s_minp = vector.add(minp, s_vec) + local s_maxp = vector.subtract(maxp, s_vec) + storage.collisionbox_cache = {{minp, maxp}, {s_minp, s_maxp}} + return minp, maxp end - return minp, maxp end -function mcl_burning.get_touching_nodes(obj, nodenames) +function mcl_burning.get_touching_nodes(obj, nodenames, storage) local pos = obj:get_pos() - local box = obj:get_properties().collisionbox - local minp, maxp = mcl_burning.get_collisionbox(obj, true) + local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage) local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames) return nodes end -function mcl_burning.get_highest_group_value(obj, groupname) - local nodes = mcl_burning.get_touching_nodes(obj, "group:" .. groupname, true) - local highest_group_value = 0 - - for _, pos in pairs(nodes) do - local node = minetest.get_node(pos) - local group_value = minetest.get_item_group(node.name, groupname) - if group_value > highest_group_value then - highest_group_value = group_value - end - end - - return highest_group_value -end - -function mcl_burning.damage(obj) - local luaentity = obj:get_luaentity() - local health - - if luaentity then - health = luaentity.health - end - - local hp = health or obj:get_hp() - - if hp <= 0 then - return - end - - local do_damage = true - - if obj:is_player() then - if mcl_potions.player_has_effect(obj, "fire_proof") then - do_damage = false - else - local name = obj:get_player_name() - local deathmsg = S("@1 burned to death.", name) - local reason = mcl_burning.get(obj, "string", "reason") - if reason ~= "" then - deathmsg = S("@1 was burned by @2.", name, reason) - end - mcl_death_messages.player_damage(obj, deathmsg) - end - else - if luaentity.fire_damage_resistant then - do_damage = false - end - end - - if do_damage then - mcl_util.deal_damage(obj, 1, {type = "on_fire"}) - end -end - function mcl_burning.set_on_fire(obj, burn_time, reason) if obj:get_hp() < 0 then return end + local storage = mcl_burning.get_storage(obj) + local luaentity = obj:get_luaentity() if luaentity and luaentity.fire_resistant then return end - local old_burn_time = mcl_burning.get(obj, "float", "burn_time") - local max_fire_prot_lvl = 0 + if obj:is_player() and minetest.is_creative_enabled(obj:get_player_name()) then + burn_time = 0 + else + local max_fire_prot_lvl = 0 + local inv = mcl_util.get_inventory(obj) + local armor_list = inv and inv:get_list("armor") - if obj:is_player() then - if minetest.is_creative_enabled(obj:get_player_name()) then - burn_time = burn_time / 100 - end - - local inv = obj:get_inventory() - - for i = 2, 5 do - local stack = inv:get_stack("armor", i) - - local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection") - max_fire_prot_lvl = math.max(max_fire_prot_lvl, fire_prot_lvl) - end - end - - if max_fire_prot_lvl > 0 then - burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15) - end - - if old_burn_time <= burn_time then - --[[local sound_id = mcl_burning.get(obj, "int", "sound_id") - if sound_id == 0 then - sound_id = minetest.sound_play("fire_fire", { - object = obj, - gain = 0.18, - max_hear_distance = 16, - loop = true, - }) + 1 - end]]-- - - local hud_id - if obj:is_player() then - hud_id = mcl_burning.get(obj, "int", "hud_id") - if hud_id == 0 then - hud_id = obj:hud_add({ - hud_elem_type = "image", - position = {x = 0.5, y = 0.5}, - scale = {x = -100, y = -100}, - text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1, - z_index = 1000, - }) + 1 + if armor_list then + for _, stack in pairs(armor_list) do + local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection") + if fire_prot_lvl > max_fire_prot_lvl then + max_fire_prot_lvl = fire_prot_lvl + end end end - mcl_burning.set(obj, "float", "burn_time", burn_time) - mcl_burning.set(obj, "string", "reason", reason) - mcl_burning.set(obj, "int", "hud_id", hud_id) - --mcl_burning.set(obj, "int", "sound_id", sound_id) + + if max_fire_prot_lvl > 0 then + burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15) + end + end + + if not storage.burn_time or burn_time >= storage.burn_time then + if obj:is_player() and not storage.fire_hud_id then + storage.fire_hud_id = obj:hud_add({ + hud_elem_type = "image", + position = {x = 0.5, y = 0.5}, + scale = {x = -100, y = -100}, + text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1, + z_index = 1000, + }) + end + storage.burn_time = burn_time + storage.burn_reason = reason + storage.fire_damage_timer = 0 local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire") - local minp, maxp = mcl_burning.get_collisionbox(obj) + local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage) local obj_size = obj:get_properties().visual_size local vertical_grow_factor = 1.2 @@ -186,111 +97,73 @@ function mcl_burning.set_on_fire(obj, burn_time, reason) fire_entity:set_properties({visual_size = size}) fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0}) - mcl_burning.update_animation_frame(obj, fire_entity, 0) + local fire_luaentity = fire_entity:get_luaentity() + fire_luaentity:update_frame(obj, storage) + + for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do + local other_luaentity = other:get_luaentity() + if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then + other:remove() + break + end + end end end function mcl_burning.extinguish(obj) if mcl_burning.is_burning(obj) then - --local sound_id = mcl_burning.get(obj, "int", "sound_id") - 1 - --minetest.sound_stop(sound_id) - + local storage = mcl_burning.get_storage(obj) if obj:is_player() then - local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1 - obj:hud_remove(hud_id) - end - - mcl_burning.set(obj, "string", "reason") - mcl_burning.set(obj, "float", "burn_time") - mcl_burning.set(obj, "float", "damage_timer") - mcl_burning.set(obj, "int", "hud_id") - --mcl_burning.set(obj, "int", "sound_id") - end -end - -function mcl_burning.catch_fire_tick(obj, dtime) - if mcl_burning.is_affected_by_rain(obj) or #mcl_burning.get_touching_nodes(obj, "group:puts_out_fire") > 0 then - mcl_burning.extinguish(obj) - else - local set_on_fire_value = mcl_burning.get_highest_group_value(obj, "set_on_fire") - - if set_on_fire_value > 0 then - mcl_burning.set_on_fire(obj, set_on_fire_value) + if storage.fire_hud_id then + obj:hud_remove(storage.fire_hud_id) + end + mcl_burning.storage[obj] = {} + else + storage.burn_time = nil + storage.burn_reason = nil + storage.fire_damage_timer = nil end end end -function mcl_burning.tick(obj, dtime) - local burn_time = mcl_burning.get(obj, "float", "burn_time") - dtime +function mcl_burning.tick(obj, dtime, storage) + if storage.burn_time then + storage.burn_time = storage.burn_time - dtime - if burn_time <= 0 then - mcl_burning.extinguish(obj) - else - mcl_burning.set(obj, "float", "burn_time", burn_time) + if storage.burn_time <= 0 or mcl_burning.is_affected_by_rain(obj) or #mcl_burning.get_touching_nodes(obj, "group:puts_out_fire", storage) > 0 then + mcl_burning.extinguish(obj) + return true + else + storage.fire_damage_timer = storage.fire_damage_timer + dtime - local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime + if storage.fire_damage_timer >= 1 then + storage.fire_damage_timer = 0 - if damage_timer >= 1 then - damage_timer = 0 - mcl_burning.damage(obj) - end + local hp = mcl_util.get_hp(obj) + + if hp > 0 then + local do_damage = true - mcl_burning.set(obj, "float", "damage_timer", damage_timer) - end + if obj:is_player() then + if mcl_potions.player_has_effect(obj, "fire_proof") then + do_damage = false + else + local name = obj:get_player_name() + local deathmsg = S("@1 burned to death.", name) + if storage.reason then + deathmsg = S("@1 was burned by @2.", name, storage.reason) + end + mcl_death_messages.player_damage(obj, deathmsg) + end + elseif obj:get_luaentity().fire_damage_resistant then + do_damage = false + end - mcl_burning.catch_fire_tick(obj, dtime) -end - -function mcl_burning.update_animation_frame(obj, fire_entity, animation_frame) - local fire_texture = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. animation_frame - local fire_HUD_texture = "mcl_burning_hud_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. animation_frame - fire_entity:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}}) - if obj:is_player() then - local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1 - obj:hud_change(hud_id, "text", fire_HUD_texture) - end -end - -function mcl_burning.fire_entity_step(self, dtime) - if self.removed then - return - end - - local obj = self.object - local parent = obj:get_attach() - local do_remove - - self.doing_step = true - - if not parent or not mcl_burning.is_burning(parent) then - do_remove = true - else - for _, other in pairs(minetest.get_objects_inside_radius(obj:get_pos(), 0)) do - local luaentity = obj:get_luaentity() - if luaentity and luaentity.name == "mcl_burning:fire" and not luaentity.doing_step and not luaentity.removed then - do_remove = true - break + if do_damage then + mcl_util.deal_damage(obj, 1, {reason = "on_fire"}) + end + end end end end - - self.doing_step = false - - if do_remove then - self.removed = true - obj:remove() - return - end - - local animation_timer = self.animation_timer + dtime - if animation_timer >= 0.015 then - animation_timer = 0 - local animation_frame = self.animation_frame + 1 - if animation_frame > mcl_burning.animation_frames - 1 then - animation_frame = 0 - end - mcl_burning.update_animation_frame(parent, obj, animation_frame) - self.animation_frame = animation_frame - end - self.animation_timer = animation_timer end diff --git a/mods/ENTITIES/mcl_burning/init.lua b/mods/ENTITIES/mcl_burning/init.lua index 6f1b0ef0d..e223b3566 100644 --- a/mods/ENTITIES/mcl_burning/init.lua +++ b/mods/ENTITIES/mcl_burning/init.lua @@ -2,11 +2,65 @@ local S = minetest.get_translator("mcl_burning") local modpath = minetest.get_modpath("mcl_burning") mcl_burning = { + storage = {}, animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8 } dofile(modpath .. "/api.lua") +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local storage = mcl_burning.storage[player] + if not mcl_burning.tick(player, dtime, storage) and not mcl_burning.is_affected_by_rain(player) then + local nodes = mcl_burning.get_touching_nodes(player, {"group:puts_out_fire", "group:set_on_fire"}, storage) + local burn_time = 0 + + for _, pos in pairs(nodes) do + local node = minetest.get_node(pos) + if minetest.get_item_group(node.name, "puts_out_fire") > 0 then + burn_time = 0 + break + end + + local value = minetest.get_item_group(node.name, "set_on_fire") + if value > burn_time then + burn_time = value + end + end + + if burn_time > 0 then + mcl_burning.set_on_fire(player, burn_time) + end + end + end +end) + +minetest.register_on_respawnplayer(function(player) + mcl_burning.extinguish(player) +end) + +minetest.register_on_joinplayer(function(player) + local storage + + local burn_data = player:get_meta():get_string("mcl_burning:data") + if burn_data == "" then + storage = {} + else + storage = minetest.deserialize(burn_data) + end + + mcl_burning.storage[player] = storage +end) + +minetest.register_on_leaveplayer(function(player) + local storage = mcl_burning.storage[player] + storage.fire_hud_id = nil + player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage)) + + mcl_burning.storage[player] = nil +end) + + minetest.register_entity("mcl_burning:fire", { initial_properties = { physical = false, @@ -18,21 +72,45 @@ minetest.register_entity("mcl_burning:fire", { animation_frame = 0, animation_timer = 0, - on_step = mcl_burning.fire_entity_step, -}) -minetest.register_globalstep(function(dtime) - for _, player in pairs(minetest.get_connected_players()) do - if player:get_meta():get_float("mcl_burning:burn_time") > 0 then - mcl_burning.tick(player, dtime) + on_step = function(self, dtime) + local parent, storage = self:sanity_check() + + if parent then + self.animation_timer = self.animation_timer + dtime + if self.animation_timer >= 0.1 then + self.animation_timer = 0 + self.animation_frame = self.animation_frame + 1 + if self.animation_frame > mcl_burning.animation_frames - 1 then + self.animation_frame = 0 + end + self:update_frame(parent, storage) + end + else + self.object:remove() end - end -end) + end, + sanity_check = function(self) + local parent = self.object:get_attach() -minetest.register_on_respawnplayer(function(player) - mcl_burning.extinguish(player) -end) + if not parent then + return + end -minetest.register_on_leaveplayer(function(player) - mcl_burning.set(player, "int", "hud_id") -end) + local storage = mcl_burning.get_storage(parent) + + if not storage or not storage.burn_time then + return + end + + return parent, storage + end, + update_frame = function(self, parent, storage) + local frame_overlay = "^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. self.animation_frame + local fire_texture = "mcl_burning_entity_flame_animated.png" .. frame_overlay + self.object:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}}) + if parent:is_player() then + parent:hud_change(storage.fire_hud_id, "text", "mcl_burning_hud_flame_animated.png" .. frame_overlay) + end + end, +}) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 42aa146db..61077f688 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -3455,8 +3455,8 @@ end -- main mob function local mob_step = function(self, dtime) - if not self.fire_resistant and self.mcl_burning_burn_time and self.mcl_burning_burn_time > 0 then - mcl_burning.tick(self.object, dtime) + if not self.fire_resistant then + mcl_burning.tick(self.object, dtime, self) end if use_cmi then diff --git a/mods/ITEMS/mcl_bows/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua index 6e68c7c31..a6f0c13db 100644 --- a/mods/ITEMS/mcl_bows/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -109,7 +109,7 @@ local damage_particles = function(pos, is_critical) end ARROW_ENTITY.on_step = function(self, dtime) - mcl_burning.tick(self.object, dtime) + mcl_burning.tick(self.object, dtime, self) self._time_in_air = self._time_in_air + .001 diff --git a/mods/ITEMS/mcl_enchanting/groupcaps.lua b/mods/ITEMS/mcl_enchanting/groupcaps.lua index 0bc1b8e24..a445b73f2 100644 --- a/mods/ITEMS/mcl_enchanting/groupcaps.lua +++ b/mods/ITEMS/mcl_enchanting/groupcaps.lua @@ -61,7 +61,7 @@ function mcl_enchanting.update_groupcaps(itemstack) if not hash or hash ~= groupcaps.hash then local tool_capabilities = itemstack:get_tool_capabilities() - tool_capabilities.groupcaps = groupcaps.values + tool_capabilities.groupcaps = table.copy(groupcaps.values) -- Increase the number of uses depending on the unbreaking level -- of the tool. diff --git a/mods/PLAYER/mcl_death_drop/API.md b/mods/PLAYER/mcl_death_drop/API.md index b19e2fd7c..3fc5163e5 100644 --- a/mods/PLAYER/mcl_death_drop/API.md +++ b/mods/PLAYER/mcl_death_drop/API.md @@ -7,8 +7,8 @@ Drop registered inventories on player death. * function(player): must return inventory * listname: string * drop: bool - * true: the entire list will be dropped - * false: items with curse_of_vanishing enchantement will be broken. + * true: the list will be dropped + * false: the list will only be cleared ## mcl_death_drop.registered_dropped_lists Table containing dropped list inventory, name and drop state. \ No newline at end of file diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index a748abaac..7dbb93215 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -185,6 +185,24 @@ minetest.register_globalstep(function(dtime) if vector.length(player_velocity) < 40 then local add_velocity = player.add_velocity or player.add_player_velocity add_velocity(player, vector.multiply(player:get_look_dir(), 4)) + minetest.add_particlespawner({ + amount = 1, + time = 0.1, + minpos = fly_pos, + maxpos = fly_pos, + minvel = {x = 0, y = 0, z = 0}, + maxvel = {x = 0, y = 0, z = 0}, + minacc = {x = 0, y = 0, z = 0}, + maxacc = {x = 0, y = 0, z = 0}, + minexptime = 0.3, + maxexptime = 0.5, + minsize = 1, + maxsize = 2.5, + collisiondetection = false, + vertical = false, + texture = "mcl_particles_crit.png^[colorize:#bc7a57:127", + glow = 5, + }) end end else