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Fix projectile tails clipping through sprite
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1 changed files with 4 additions and 3 deletions
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@ -45,6 +45,7 @@ local math_floor = math.floor
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-- localize vector functions
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-- localize vector functions
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local vector_new = vector.new
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local vector_new = vector.new
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local vector_add = vector.add
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local vector_length = vector.length
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local vector_length = vector.length
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local vector_direction = vector.direction
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local vector_direction = vector.direction
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local vector_normalize = vector.normalize
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local vector_normalize = vector.normalize
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@ -479,9 +480,7 @@ function mobs:register_arrow(name, def)
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if self.timer > 150
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if self.timer > 150
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or not mobs.within_limits(pos, 0) then
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or not mobs.within_limits(pos, 0) then
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mcl_burning.extinguish(self.object)
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mcl_burning.extinguish(self.object)
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print("removing 1")
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self.object:remove();
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self.object:remove();
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return
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return
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end
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end
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@ -490,8 +489,10 @@ function mobs:register_arrow(name, def)
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and def.tail == 1
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and def.tail == 1
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and def.tail_texture then
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and def.tail_texture then
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--do this to prevent clipping through main entity sprite
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local new_pos = vector_add(pos, vector_multiply(vector_normalize(vel), -1))
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minetest.add_particle({
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minetest.add_particle({
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pos = pos,
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pos = new_pos,
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velocity = {x = 0, y = 0, z = 0},
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velocity = {x = 0, y = 0, z = 0},
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acceleration = {x = 0, y = 0, z = 0},
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acceleration = {x = 0, y = 0, z = 0},
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expirationtime = def.expire or 0.25,
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expirationtime = def.expire or 0.25,
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