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Add setting to optionally bring back spawn icons
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2 changed files with 8 additions and 2 deletions
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@ -71,7 +71,7 @@ local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= fa
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local remove_far = true
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local remove_far = true
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local show_health = false
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local show_health = false
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local old_spawn_icons = minetest.settings:get_bool("mcl_old_spawn_icons",false)
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-- Shows helpful debug info above each mob
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-- Shows helpful debug info above each mob
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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@ -4442,7 +4442,10 @@ function mcl_mobs:register_egg(mob, desc, background_color, overlay_color, addeg
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end
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end
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local invimg = "(spawn_egg.png^[multiply:" .. background_color ..")^(spawn_egg_overlay.png^[multiply:" .. overlay_color .. ")"
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local invimg = "(spawn_egg.png^[multiply:" .. background_color ..")^(spawn_egg_overlay.png^[multiply:" .. overlay_color .. ")"
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if old_spawn_icons then
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local mobname = mob:gsub("mobs_mc:","")
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invimg = "mobs_mc_spawn_icon_"..mobname..".png"
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end
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if addegg == 1 then
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if addegg == 1 then
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invimg = "mobs_chicken_egg.png^(" .. invimg ..
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invimg = "mobs_chicken_egg.png^(" .. invimg ..
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"^[mask:mobs_chicken_egg_overlay.png)"
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"^[mask:mobs_chicken_egg_overlay.png)"
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@ -108,6 +108,9 @@ mcl_mob_cap_animal (Mob cap animals) int 10 0 1024
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#Maximum amount of ambient mobs that will spawn near a player (default:15)
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#Maximum amount of ambient mobs that will spawn near a player (default:15)
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mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024
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mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024
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#Display mob icons in inventory instead of mc-like spawn eggs
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mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false
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[Audio]
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[Audio]
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# Enable flame sound.
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# Enable flame sound.
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flame_sound (Flame sound) bool true
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flame_sound (Flame sound) bool true
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