Make mobs gravity equal to player's

This commit is contained in:
jordan4ibanez 2021-04-16 16:37:15 -04:00
parent fb9a55e562
commit 57b293de2b

View file

@ -58,6 +58,8 @@ local DEATH_DELAY = 0.5
local DEFAULT_FALL_SPEED = -10 local DEFAULT_FALL_SPEED = -10
local FLOP_HEIGHT = 5.0 local FLOP_HEIGHT = 5.0
local FLOP_HOR_SPEED = 1.5 local FLOP_HOR_SPEED = 1.5
local GRAVITY = minetest_settings:get("movement_gravity") + 9.81
local MOB_CAP = {} local MOB_CAP = {}
MOB_CAP.hostile = 70 MOB_CAP.hostile = 70
@ -308,6 +310,7 @@ function mobs:register_mob(name, def)
stand_timer = 0, stand_timer = 0,
wandering = true, wandering = true,
current_animation = "", current_animation = "",
gravity = GRAVITY,
--set_animation = mobs.set_animation, --set_animation = mobs.set_animation,
--end j4i stuff --end j4i stuff
@ -349,7 +352,7 @@ function mobs:register_mob(name, def)
--on_detach_child = mob_detach_child, --on_detach_child = mob_detach_child,
on_activate = function(self, staticdata, dtime) on_activate = function(self, staticdata, dtime)
self.object:set_acceleration(vector_new(0,-9.81, 0)) self.object:set_acceleration(vector_new(0,-GRAVITY, 0))
return mobs.mob_activate(self, staticdata, def, dtime) return mobs.mob_activate(self, staticdata, def, dtime)
end, end,