Changes on slab placement checks

This commit is contained in:
JoseDouglas26 2024-05-22 18:13:52 -03:00
parent 026ea5940c
commit 56f7093834
1 changed files with 26 additions and 13 deletions

View File

@ -237,30 +237,43 @@ function mcl_stairs.register_slab(subname, recipeitem, groups, images, descripti
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
}, },
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under) if not placer then return end
local above = pointed_thing.above
local under = pointed_thing.under
local anode = minetest.get_node(above)
local unode = minetest.get_node(under)
local adefs = minetest.registered_nodes[anode.name]
local udefs = minetest.registered_nodes[unode.name]
local wield_item = itemstack:get_name() local wield_item = itemstack:get_name()
local creative_enabled = minetest.is_creative_enabled(placer:get_player_name()) local player_name = placer:get_player_name()
local creative_enabled = minetest.is_creative_enabled(player_name)
-- place slab using under node orientation -- place slab using under node orientation
local dir = vector.subtract(pointed_thing.above, pointed_thing.under) local dir = vector.subtract(above, under)
local p2 = unode.param2
local p2 = under.param2 if minetest.is_protected(under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(under, player_name)
return
end
-- combine two slabs if possible -- combine two slabs if possible
-- Requirements: Same slab material, must be placed on top of lower slab, or on bottom of upper slab -- Requirements: Same slab material, must be placed on top of lower slab, or on bottom of upper slab
if (wield_item == under.name or (minetest.registered_nodes[under.name] and wield_item == minetest.registered_nodes[under.name]._mcl_other_slab_half)) and if (wield_item == unode.name or (udefs and wield_item == udefs._mcl_other_slab_half)) and
not ((dir.y >= 0 and minetest.get_item_group(under.name, "slab_top") == 1) or not ((dir.y >= 0 and minetest.get_item_group(under.name, "slab_top") == 1) or
(dir.y <= 0 and minetest.get_item_group(under.name, "slab_top") == 0)) then (dir.y <= 0 and minetest.get_item_group(under.name, "slab_top") == 0)) then
local player_name = placer:get_player_name() minetest.set_node(under, {name = double_slab, param2 = p2})
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then if not creative_enabled then
minetest.record_protection_violation(pointed_thing.under, itemstack:take_item()
player_name)
return
end end
local newnode = double_slab return itemstack
minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2}) elseif (wield_item == anode.name or (adefs and adefs._mcl_other_slab_half)) then
minetest.set_node(above, {name = double_slab, param2 = p2})
if not creative_enabled then if not creative_enabled then
itemstack:take_item() itemstack:take_item()
end end