mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-04 23:31:05 +01:00
Play armor equip sound when armor got dispensed
This commit is contained in:
parent
6426e55746
commit
565806558c
3 changed files with 15 additions and 16 deletions
|
@ -169,6 +169,7 @@ local dispenserdef = {
|
|||
minetest.registered_nodes["mcl_armor_stand:armor_stand"].on_metadata_inventory_put(standpos)
|
||||
stack:take_item()
|
||||
inv:set_stack("main", stack_id, stack)
|
||||
armor:play_equip_sound(dropitem, nil, standpos)
|
||||
armor_dispensed = true
|
||||
end
|
||||
else
|
||||
|
@ -202,6 +203,7 @@ local dispenserdef = {
|
|||
pinv:set_stack("armor", armor_slot, dropitem)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
armor:play_equip_sound(dropitem, player)
|
||||
|
||||
stack:take_item()
|
||||
inv:set_stack("main", stack_id, stack)
|
||||
|
|
|
@ -73,21 +73,14 @@ function armor.on_armor_use(itemstack, user, pointed_thing)
|
|||
player_inv:set_stack("armor", slot, itemstack_single)
|
||||
armor:set_player_armor(user)
|
||||
armor:update_inventory(user)
|
||||
armor:play_equip_sound(user, itemstack_single)
|
||||
armor:play_equip_sound(itemstack_single, user)
|
||||
itemstack:take_item()
|
||||
elseif itemstack:get_count() <= 1 then
|
||||
armor_inv:set_stack("armor", slot, itemstack_single)
|
||||
player_inv:set_stack("armor", slot, itemstack_single)
|
||||
armor:set_player_armor(user)
|
||||
armor:update_inventory(user)
|
||||
armor:play_equip_sound(user, itemstack_single)
|
||||
itemstack = ItemStack(itemstack_slot)
|
||||
elseif itemstack:get_count() <= 1 then
|
||||
armor_inv:set_stack("armor", slot, itemstack_single)
|
||||
player_inv:set_stack("armor", slot, itemstack_single)
|
||||
armor:set_player_armor(user)
|
||||
armor:update_inventory(user)
|
||||
armor:play_equip_sound(user, itemstack_single)
|
||||
armor:play_equip_sound(itemstack_single, user)
|
||||
itemstack = ItemStack(itemstack_slot)
|
||||
end
|
||||
end
|
||||
|
@ -313,7 +306,7 @@ armor.get_valid_player = function(self, player, msg)
|
|||
return name, player_inv, armor_inv, pos
|
||||
end
|
||||
|
||||
armor.play_equip_sound = function(self, player, stack, unequip)
|
||||
armor.play_equip_sound = function(self, stack, player, pos, unequip)
|
||||
local def = stack:get_definition()
|
||||
local estr = "equip"
|
||||
if unequip then
|
||||
|
@ -325,7 +318,11 @@ armor.play_equip_sound = function(self, player, stack, unequip)
|
|||
snd = { name = "mcl_armor_"..estr.."_generic" }
|
||||
end
|
||||
if snd then
|
||||
minetest.sound_play(snd, {object=player, gain=0.5, max_hear_distance=8})
|
||||
local dist = 8
|
||||
if pos then
|
||||
dist = 16
|
||||
end
|
||||
minetest.sound_play(snd, {object=player, pos=pos, gain=0.5, max_hear_distance=dist})
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -382,13 +379,13 @@ minetest.register_on_joinplayer(function(player)
|
|||
player:get_inventory():set_stack(listname, index, stack)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
armor:play_equip_sound(player, stack)
|
||||
armor:play_equip_sound(stack, player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, nil)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
armor:play_equip_sound(player, stack, true)
|
||||
armor:play_equip_sound(stack, player, nil, true)
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
local plaver_inv = player:get_inventory()
|
||||
|
@ -397,7 +394,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
player_inv:set_stack(from_list, from_index, nil)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
armor:play_equip_sound(player, stack)
|
||||
armor:play_equip_sound(stack, player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
local iname = stack:get_name()
|
||||
|
|
|
@ -149,7 +149,7 @@ minetest.register_node("mcl_armor_stand:armor_stand", {
|
|||
single_item:set_count(1)
|
||||
if inv:is_empty(list) then
|
||||
inv:add_item(list, single_item)
|
||||
armor:play_equip_sound(clicker, single_item)
|
||||
armor:play_equip_sound(single_item, nil, pos)
|
||||
update_entity(pos)
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
|
@ -174,7 +174,7 @@ minetest.register_node("mcl_armor_stand:armor_stand", {
|
|||
taken = true
|
||||
end
|
||||
if taken then
|
||||
armor:play_equip_sound(clicker, stand_armor, true)
|
||||
armor:play_equip_sound(stand_armor, nil, pos, true)
|
||||
stand_armor:take_item()
|
||||
inv:set_stack("armor_" .. elements[e], 1, stand_armor)
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue