reorganize load settings

This commit is contained in:
jordan4ibanez 2021-04-13 08:08:29 -04:00
parent 02515f0778
commit 54f5bee8a3

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@ -62,6 +62,18 @@ MOB_CAP.passive = 10
MOB_CAP.ambient = 15 MOB_CAP.ambient = 15
MOB_CAP.water = 15 MOB_CAP.water = 15
-- Load settings
local damage_enabled = minetest_settings:get_bool("enable_damage")
local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
local remove_far = true
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
local show_health = false
local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
-- random locals I found -- random locals I found
local los_switcher = false local los_switcher = false
@ -96,17 +108,7 @@ local atan = function(x)
end end
-- Load settings
local damage_enabled = minetest_settings:get_bool("enable_damage")
local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
local remove_far = true
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
local show_health = false
local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
-- Shows helpful debug info above each mob -- Shows helpful debug info above each mob
local mobs_debug = minetest_settings:get_bool("mobs_debug", false) local mobs_debug = minetest_settings:get_bool("mobs_debug", false)