restart form scratch

This commit is contained in:
AFCMS 2021-04-29 16:24:34 +02:00
parent 5637b649e8
commit 547291c333

View file

@ -35,247 +35,3 @@ local function calculate_color(first, last)
--local first_g = tonumber(str.sub(first, 4, 5))
return tonumber(first)*tonumber(last)
end
local function get_on_armor_leather_use(itemname, raw)
local function on_armor_leather_use(itemstack, user, pointed_thing)
if not user or user:is_player() == false then
return itemstack
end
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if minetest.get_item_group(node.name, "cauldron") ~= 0 then
itemstack:set_name(raw)
return itemstack
end
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
end
local name, player_inv, armor_inv = armor:get_valid_player(user, "[on_armor_use]")
if not name then
return itemstack
end
local def = itemstack:get_definition()
local slot
if def.groups and def.groups.armor_head then
slot = 2
elseif def.groups and def.groups.armor_torso then
slot = 3
elseif def.groups and def.groups.armor_legs then
slot = 4
elseif def.groups and def.groups.armor_feet then
slot = 5
end
if slot then
local itemstack_single = ItemStack(itemstack)
itemstack_single:set_count(1)
local itemstack_slot = armor_inv:get_stack("armor", slot)
if itemstack_slot:is_empty() then
armor_inv:set_stack("armor", slot, itemstack_single)
player_inv:set_stack("armor", slot, itemstack_single)
armor:set_player_armor(user)
armor:update_inventory(user)
armor:play_equip_sound(itemstack_single, user)
itemstack:take_item()
elseif itemstack:get_count() <= 1 and not mcl_enchanting.has_enchantment(itemstack_slot, "curse_of_binding") then
armor_inv:set_stack("armor", slot, itemstack_single)
player_inv:set_stack("armor", slot, itemstack_single)
armor:set_player_armor(user)
armor:update_inventory(user)
armor:play_equip_sound(itemstack_single, user)
itemstack = ItemStack(itemstack_slot)
end
end
return itemstack
end
return on_armor_leather_use
end
local itemcount = 0
for _,first_color in ipairs(colors) do
local itemname = "mcl_armor:helmet_leather_"..first_color[1]
minetest.register_tool(itemname, {
description = S("Leather Cap "..first_color[2]),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
texture = "mcl_armor_helmet_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15}, --TODO: add not_in_creative_inventory=1
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",
},
on_place = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"),
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"),
})
local itemname = "mcl_armor:chestplate_leather_"..first_color[1]
minetest.register_tool(itemname, {
description = S("Leather Tunic "..first_color[2]),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
texture = "mcl_armor_chestplate_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 },
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",
},
on_place = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"),
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"),
})
local itemname = "mcl_armor:leggings_leather_"..first_color[1]
minetest.register_tool(itemname, {
description = S("Leather Pants "..first_color[2]),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
texture = "mcl_armor_leggings_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 },
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",
},
on_place = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"),
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"),
})
local itemname = "mcl_armor:boots_leather_"..first_color[1]
minetest.register_tool(itemname, {
description = S("Leather Boots "..first_color[2]),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
texture = "mcl_armor_boots_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 },
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",
},
on_place = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"),
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"),
})
minetest.register_craft({
type = "shapeless",
output = "mcl_armor:helmet_leather_"..first_color[1],
recipe = {"mcl_armor:helmet_leather", first_color[1]},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_armor:chestplate_leather_"..first_color[1],
recipe = {"mcl_armor:chestplate_leather", first_color[3]},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_armor:leggings_leather_"..first_color[1],
recipe = {"mcl_armor:leggings_leather", first_color[3]},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_armor:boots_leather_"..first_color[1],
recipe = {"mcl_armor:boots_leather", first_color[3]},
})
itemcount = itemcount + 4
for _,second_color in ipairs(colors) do
if minetest.registered_tools["mcl_armor:helmet_leather_"..second_color[1].."_"..first_color[1]] then
minetest.register_alias("mcl_armor:helmet_leather_"..first_color[1].."_"..second_color[1], "mcl_armor:helmet_leather_"..second_color[1].."_"..first_color[1]) --Avoid unnecessary registration
else
minetest.register_tool("mcl_armor:helmet_leather_"..first_color[1].."_"..second_color[1], {
description = S("Leather Cap "..first_color[2].." "..second_color[2]),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_helmet_leather.png",
texture = "mcl_armor_helmet_leather.png",
groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15},
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",
},
on_place = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"),
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"),
})
minetest.register_tool("mcl_armor:chestplate_leather_"..first_color[1].."_"..second_color[1], {
description = S("Leather Tunic "..first_color[2].." "..second_color[2]),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_chestplate_leather.png",
texture = "mcl_armor_chestplate_leather.png",
groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 },
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",
},
on_place = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"),
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"),
})
minetest.register_tool("mcl_armor:leggings_leather_"..first_color[1].."_"..second_color[1], {
description = S("Leather Pants "..first_color[2].." "..second_color[2]),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_leggings_leather.png",
texture = "mcl_armor_leggings_leather.png",
groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 },
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",
},
on_place = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"),
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"),
})
minetest.register_tool("mcl_armor:boots_leather_"..first_color[1].."_"..second_color[1], {
description = S("Leather Boots "..first_color[2].." "..second_color[2]),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usage,
inventory_image = "mcl_armor_inv_boots_leather.png",
texture = "mcl_armor_leggins_leather.png",
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 },
_repair_material = "mcl_mobitems:leather",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",
},
on_place = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"),
on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"),
})
itemcount = itemcount + 4
end
minetest.register_craft({
type = "shapeless",
output = "mcl_armor:helmet_leather_"..first_color[1].."_"..second_color[1],
recipe = {"mcl_armor:helmet_leather_"..first_color[1], second_color[3]},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_armor:chestplate_leather_"..first_color[1].."_"..second_color[1],
recipe = {"mcl_armor:chestplate_leather_"..first_color[1], second_color[3]},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_armor:leggings_leather_"..first_color[1].."_"..second_color[1],
recipe = {"mcl_armor:leggings_leather_"..first_color[1], second_color[3]},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_armor:boots_leather_"..first_color[1].."_"..second_color[1],
recipe = {"mcl_armor:boots_leather_"..first_color[1], second_color[3]},
})
end
end
minetest.register_on_joinplayer(function()
minetest.chat_send_all(itemcount)
end)
minetest.log("info", "[mcl_armor] "..itemcount.." leather armor pieces have been registered")