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Add a delay before mobs start to suffocate
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1 changed files with 19 additions and 7 deletions
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@ -929,14 +929,25 @@ local do_env_damage = function(self)
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and (nodef.groups.disable_suffocation ~= 1)
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and (nodef.groups.opaque == 1) then
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-- 2 damage per second
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-- TODO: Deal this damage once every 1/2 second
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self.health = self.health - 2
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-- Short grace period before starting to take suffocation damage.
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-- This is different from players, who take damage instantly.
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-- This has been done because mobs might briefly be inside solid nodes
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-- when e.g. climbing up stairs.
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-- This is a bit hacky because it assumes that do_env_damage
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-- is called roughly every second only.
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self.suffocation_timer = self.suffocation_timer + 1
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if self.suffocation_timer >= 3 then
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-- 2 damage per second
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-- TODO: Deal this damage once every 1/2 second
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self.health = self.health - 2
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if check_for_death(self, "suffocation", {type = "environment",
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pos = pos, node = self.standing_in}) then
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return true
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if check_for_death(self, "suffocation", {type = "environment",
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pos = pos, node = self.standing_in}) then
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return true
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end
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end
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else
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self.suffocation_timer = 0
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end
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return check_for_death(self, "", {type = "unknown"})
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@ -3345,7 +3356,7 @@ minetest.register_entity(name, {
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replace_offset = def.replace_offset or 0,
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on_replace = def.on_replace,
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timer = 0,
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env_damage_timer = 0, -- only used when state = "attack"
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env_damage_timer = 0,
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tamed = false,
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pause_timer = 0,
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horny = false,
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@ -3392,6 +3403,7 @@ minetest.register_entity(name, {
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shoot_arrow = def.shoot_arrow,
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sounds_child = def.sounds_child,
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explosion_strength = def.explosion_strength,
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suffocation_timer = 0,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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