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Make mobs outside of player radius stop moving
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1 changed files with 12 additions and 0 deletions
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@ -204,6 +204,13 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
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end
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end
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end
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end
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local function player_in_active_range(self)
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(self.object:get_pos(),p:get_pos()) <= 38 then return true end
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-- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning.
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end
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end
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-- play sound
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-- play sound
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local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
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local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
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@ -3819,6 +3826,11 @@ end
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-- main mob function
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-- main mob function
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local mob_step = function(self, dtime)
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local mob_step = function(self, dtime)
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self.lifetimer = self.lifetimer - dtime
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self.lifetimer = self.lifetimer - dtime
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if not player_in_active_range(self) then
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set_animation(self, "stand", true)
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self.object:set_velocity(vector.new(0,0,0))
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return
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end
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check_item_pickup(self)
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check_item_pickup(self)
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check_aggro(self,dtime)
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check_aggro(self,dtime)
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particlespawner_check(self,dtime)
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particlespawner_check(self,dtime)
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