Merge branch 'master' into simplified_palette_index

This commit is contained in:
FossFanatic 2022-12-29 14:51:17 +00:00
commit 54548ecfdf
113 changed files with 595 additions and 446 deletions

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@ -95,6 +95,7 @@
* anarquimico
* TheOnlyJoeEnderman
* Ranko Saotome
* Gregor Parzefall
## MineClone5
* kay27

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@ -18,35 +18,15 @@ Glass breaking sounds (CC BY 3.0):
default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
Mito551 (sounds) (CC BY-SA 3.0):
default_dig_choppy.ogg
default_dig_cracky.ogg
default_dig_crumbly.1.ogg
default_dig_crumbly.2.ogg
default_dig_crumbly.ogg
default_dig_oddly_breakable_by_hand.ogg
default_dug_node.1.ogg
default_dug_node.2.ogg
default_grass_footstep.1.ogg
default_grass_footstep.2.ogg
default_grass_footstep.3.ogg
default_gravel_footstep.1.ogg
default_gravel_footstep.2.ogg
default_gravel_footstep.3.ogg
default_gravel_footstep.4.ogg
default_grass_footstep.1.ogg
default_place_node.1.ogg
default_place_node.2.ogg
default_place_node.3.ogg
default_place_node_hard.1.ogg
default_place_node_hard.2.ogg
default_hard_footstep.1.ogg
default_hard_footstep.2.ogg
default_hard_footstep.3.ogg
default_sand_footstep.1.ogg
default_sand_footstep.2.ogg
default_wood_footstep.1.ogg
default_wood_footstep.2.ogg
default_dirt_footstep.1.ogg
default_dirt_footstep.2.ogg
default_dug_node.*.ogg
default_grass_footstep.*.ogg
default_gravel_footstep.*.ogg
default_place_node.*.ogg
default_place_node_hard.*.ogg
default_wood_footstep.*.ogg
default_dirt_footstep.*.ogg
default_glass_footstep.ogg
Metal sounds:
@ -54,35 +34,64 @@ Metal sounds:
- https://www.freesound.org/people/yadronoff/sounds/320397/
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
- http://opengameart.org/users/qubodup
default_metal_footstep.*.ogg - Ottomaani138 - CC0
- https://www.freesound.org/people/Ottomaani138/sounds/232692/
default_metal_footstep.*.ogg - (CC0 1.0) - CC0 1.0
- https://freesound.org/people/mypantsfelldown/sounds/398937/
default_place_node_metal.*.ogg - Ogrebane - CC0
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
AGFX (CC BY 3.0)
AGFX (CC BY 3.0):
https://www.freesound.org/people/AGFX/packs/1253/
default_water_footstep.1.ogg
default_water_footstep.2.ogg
default_water_footstep.3.ogg
(default_water_footstep.4.ogg is silent)
default_water_footstep.*.ogg
blukotek (CC0 1.0)
blukotek (CC0 1.0):
https://www.freesound.org/people/blukotek/sounds/251660/
default_dig_snappy.ogg
sonictechtonic (CC BY 3.0)
sonictechtonic (CC BY 3.0):
https://www.freesound.org/people/sonictechtonic/sounds/241872/
player_damage.ogg
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
Sheyvan (CC0 1.0):
https://freesound.org/people/Sheyvan/sounds/476113/
default_dig_choppy.*.ogg
lolamadeus (CC0 1.0):
https://freesound.org/people/lolamadeus/sounds/179341/
default_gravel_dig.*.ogg
default_gravel_dug.*.ogg
Benboncan (CC BY 3.0):
https://freesound.org/people/Benboncan/sounds/71823/
default_dig_cracky.*.ogg
Erdie (CC BY 3.0):
https://freesound.org/people/Erdie/sounds/41579/
default_hard_footstep.*.ogg
worthahep88 (CC0 1.0):
https://freesound.org/people/worthahep88/sounds/319224/
default_sand_footstep.*.ogg
dheming (CC BY 3.0):
https://freesound.org/people/dheming/sounds/268023/
default_ice_dig.*.ogg
InspectorJ (CC BY 3.0):
https://freesound.org/people/InspectorJ/sounds/416967/
default_ice_footstep.*.ogg
Angel_Perez_Grandi (CC BY 3.0):
https://freesound.org/people/Angel_Perez_Grandi/sounds/49190/
default_ice_dug.ogg
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0):
mcl_sounds_place_node_water.ogg
mcl_sounds_dug_water.ogg
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
Tom Peter, Telaron, juskiddink)
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0)
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0):
default_place_node_lava.ogg
Adam_N (CC0 1.0):
@ -90,7 +99,7 @@ Adam_N (CC0 1.0):
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
Alecia Shepherd (CC BY-SA 4.0):
mcl_sounds_cloth.ogg
mcl_sounds_cloth.*.ogg
Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
Unknown authors (WTFPL):

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@ -11,7 +11,7 @@ function mcl_sounds.node_sound_defaults(table)
table.dug = table.dug or
{name="default_dug_node", gain=0.25}
table.dig = table.dig or
{name="default_dig_oddly_breakable_by_hand", gain=1.0}
{name="default_dig_oddly_breakable_by_hand", gain=0.5}
table.place = table.place or
{name="default_place_node_hard", gain=1.0}
return table
@ -20,11 +20,11 @@ end
function mcl_sounds.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5}
{name="default_hard_footstep", gain=0.2}
table.dug = table.dug or
{name="default_hard_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_cracky", gain=1.0}
{name="default_dig_cracky", gain=0.5}
mcl_sounds.node_sound_defaults(table)
return table
end
@ -32,13 +32,13 @@ end
function mcl_sounds.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_metal_footstep", gain=0.5}
{name="default_metal_footstep", gain=0.2}
table.dug = table.dug or
{name="default_dug_metal", gain=1.0}
{name="default_dug_metal", gain=0.5}
table.dig = table.dig or
{name="default_dig_metal", gain=1.0}
{name="default_dig_metal", gain=0.5}
table.place = table.place or
{name="default_place_node_metal", gain=1.0}
{name="default_place_node_metal", gain=0.5}
mcl_sounds.node_sound_defaults(table)
return table
end
@ -46,11 +46,11 @@ end
function mcl_sounds.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_dirt_footstep", gain=1.0}
{name="default_dirt_footstep", gain=0.25}
table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5}
{name="default_dirt_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
{name="default_dig_crumbly", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
@ -60,11 +60,25 @@ end
function mcl_sounds.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_sand_footstep", gain=0.5}
{name="default_sand_footstep", gain=0.05}
table.dug = table.dug or
{name="default_sand_footstep", gain=1.0}
{name="default_sand_footstep", gain=0.15}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
{name="default_dig_crumbly", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_gravel_footstep", gain=0.25}
table.dug = table.dug or
{name="default_gravel_dug", gain=1.0}
table.dig = table.dig or
{name="default_gravel_dig", gain=0.35}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
@ -78,21 +92,33 @@ function mcl_sounds.node_sound_snow_defaults(table)
table.dug = table.dug or
{name="pedology_snow_soft_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
{name="pedology_snow_soft_footstep", gain=1.0}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_ice_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_ice_footstep", gain=0.15}
table.dug = table.dug or
{name="default_ice_dug", gain=0.5}
table.dig = table.dig or
{name="default_ice_dig", gain=0.5}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_wood_footstep", gain=0.5}
{name="default_wood_footstep", gain=0.15}
table.dug = table.dug or
{name="default_wood_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_choppy", gain=1.0}
{name="default_dig_choppy", gain=0.4}
mcl_sounds.node_sound_defaults(table)
return table
end
@ -128,11 +154,11 @@ end
function mcl_sounds.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_glass_footstep", gain=0.5}
{name="default_glass_footstep", gain=0.3}
table.dug = table.dug or
{name="default_break_glass", gain=1.0}
table.dig = table.dig or
{name="default_dig_cracky", gain=1.0}
{name="default_dig_cracky", gain=0.5}
mcl_sounds.node_sound_defaults(table)
return table
end

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@ -402,11 +402,9 @@ local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos)
local distance = math_random(25, 32)
local angle = math_random() * two_pi
return {
x = math_round(pos.x + distance * math_cos(angle)),
y = pos.y,
z = math_round(pos.z + distance * math_sin(angle))
}
local xoff = math_round(distance * math_cos(angle))
local yoff = math_round(distance * math_sin(angle))
return vector.offset(pos, xoff, 0, yoff)
end
local function decypher_limits(posy)
@ -559,7 +557,7 @@ local S = minetest.get_translator("mcl_mobs")
minetest.register_chatcommand("spawn_mob",{
privs = { debug = true },
description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolian, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolean, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
func = function(n,param)
local pos = minetest.get_player_by_name(n):get_pos()
@ -579,6 +577,7 @@ minetest.register_chatcommand("spawn_mob",{
local mob = mcl_mobs.spawn(pos,mobname)
if mob then
for c=1, #modifiers do
modifs = modifiers[c]
@ -586,8 +585,6 @@ minetest.register_chatcommand("spawn_mob",{
local mod_start = string.find(modifs, "<")
local mod_vals = string.find(modifs, "=")
local mod_end = string.find(modifs, ">")
local mod_end = string.find(modifs, ">")
if mob then
local mob_entity = mob:get_luaentity()
if string.sub(modifs, mod1+1, mod1+3) == "var" then
if mod1 and mod_start and mod_vals and mod_end then
@ -618,15 +615,13 @@ minetest.register_chatcommand("spawn_mob",{
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing modification type")
end
end
end
if mob then
return true, mobname.." spawned at "..minetest.pos_to_string(pos),
minetest.log("action", n.." spawned "..mobname.." at "..minetest.pos_to_string(pos))
end
return true, mobname.." spawned at "..minetest.pos_to_string(pos)
else
return false, "Couldn't spawn "..mobname
end
end
})
if mobs_spawn then

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@ -64,7 +64,7 @@ local cod = {
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
{name = "mcl_bone_meal:bone_meal",
chance = 20,
min = 1,
max = 1,},

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@ -12,7 +12,7 @@ local cow_def = {
xp_min = 1,
xp_max = 3,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
spawn_in_group = 8,
spawn_in_group = 4,
spawn_in_group_min = 3,
visual = "mesh",
mesh = "mobs_mc_cow.b3d",

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@ -2,4 +2,4 @@ name = mobs_mc
author = maikerumine
description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core, mcl_util
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items

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@ -42,7 +42,7 @@ local salmon = {
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
{name = "mcl_bone_meal:bone_meal",
chance = 20,
min = 1,
max = 1,},

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@ -1,5 +1,8 @@
--License for code WTFPL and otherwise stated in readmes
-- FIXME: Slimes should spawn only in "slime chunks" which make up only
-- 10% of the map.
--
local S = minetest.get_translator("mobs_mc")
-- Returns a function that spawns children in a circle around pos.
@ -7,46 +10,47 @@ local S = minetest.get_translator("mobs_mc")
-- self: mob reference
-- pos: position of "mother" mob
-- child_mod: Mob to spawn
-- children_count: Number of children to spawn
-- spawn_distance: Spawn distance from "mother" mob
-- eject_speed: Initial speed of child mob away from "mother" mob
local spawn_children_on_die = function(child_mob, children_count, spawn_distance, eject_speed)
local spawn_children_on_die = function(child_mob, spawn_distance, eject_speed)
return function(self, pos)
local angle, posadd, newpos, dir
local posadd, newpos, dir
if not eject_speed then
eject_speed = 1
end
local mndef = minetest.registered_nodes[minetest.get_node(pos).name]
local mother_stuck = mndef and mndef.walkable
angle = math.random(0, math.pi*2)
local angle = math.random(0, math.pi*2)
local children = {}
for i=1,children_count do
dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.multiply(vector.normalize(dir), spawn_distance)
newpos = vector.add(pos, posadd)
local spawn_count = math.random(2, 4)
for i = 1, spawn_count do
dir = vector.new(math.cos(angle), 0, math.sin(angle))
posadd = vector.normalize(dir) * spawn_distance
newpos = pos + posadd
-- If child would end up in a wall, use position of the "mother", unless
-- the "mother" was stuck as well
local speed_penalty = 1
if not mother_stuck then
local cndef = minetest.registered_nodes[minetest.get_node(newpos).name]
if (not mother_stuck) and cndef and cndef.walkable then
if cndef and cndef.walkable then
newpos = pos
speed_penalty = 0.5
eject_speed = eject_speed * 0.5
end
end
local mob = minetest.add_entity(newpos, child_mob)
if (not mother_stuck) then
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
if not mother_stuck then
mob:set_velocity(dir * eject_speed)
end
mob:set_yaw(angle - math.pi/2)
table.insert(children, mob)
angle = angle + (math.pi*2)/children_count
angle = angle + (math.pi*2) / spawn_count
end
-- If mother was murdered, children attack the killer after 1 second
if self.state == "attack" then
minetest.after(1.0, function(children, enemy)
for c=1, #children do
local child = children[c]
local le = child:get_luaentity()
if le ~= nil then
local le
for c = 1, #children do
le = children[c]:get_luaentity()
if le then
le.state = "attack"
le.attack = enemy
end
@ -106,7 +110,7 @@ local slime_big = {
jump_height = 5.2,
fear_height = 0,
spawn_small_alternative = "mobs_mc:slime_small",
on_die = spawn_children_on_die("mobs_mc:slime_small", 4, 1.0, 1.5),
on_die = spawn_children_on_die("mobs_mc:slime_small", 1.0, 1.5),
use_texture_alpha = true,
}
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
@ -125,7 +129,7 @@ slime_small.walk_velocity = 1.3
slime_small.run_velocity = 1.3
slime_small.jump_height = 4.3
slime_small.spawn_small_alternative = "mobs_mc:slime_tiny"
slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 4, 0.6, 1.0)
slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big)
@ -153,140 +157,127 @@ slime_tiny.on_die = nil
mcl_mobs.register_mob("mobs_mc:slime_tiny", slime_tiny)
local smin = mcl_vars.mg_overworld_min
local smax = mobs_mc.water_level - 23
local water_level = mobs_mc.water_level
local cave_biomes = {
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"MangroveSwamp_underground"
}
local cave_min = mcl_vars.mg_overworld_min
local cave_max = water_level - 23
local swampy_biomes = {"Swampland", "MangroveSwamp"}
local swamp_light_max = 7
local swamp_min = water_level
local swamp_max = water_level + 27
mcl_mobs:spawn_specific(
"mobs_mc:slime_tiny",
"overworld",
"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
cave_biomes,
0,
minetest.LIGHT_MAX+1,
30,
12000,
4,
smin,
smax)
cave_min,
cave_max)
mcl_mobs:spawn_specific(
"mobs_mc:slime_tiny",
"overworld",
"ground",
swampy_biomes,
0,
swamp_light_max,
30,
12000,
4,
swamp_min,
swamp_max)
mcl_mobs:spawn_specific(
"mobs_mc:slime_small",
"overworld",
"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
cave_biomes,
0,
minetest.LIGHT_MAX+1,
30,
8500,
4,
smin,
smax)
cave_min,
cave_max)
mcl_mobs:spawn_specific(
"mobs_mc:slime_small",
"overworld",
"ground",
swampy_biomes,
0,
swamp_light_max,
30,
8500,
4,
swamp_min,
swamp_max)
mcl_mobs:spawn_specific(
"mobs_mc:slime_big",
"overworld",
"ground",
{
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
cave_biomes,
0,
minetest.LIGHT_MAX+1,
30,
10000,
4,
smin,
smax)
cave_min,
cave_max)
mcl_mobs:spawn_specific(
"mobs_mc:slime_big",
"overworld",
"ground",
swampy_biomes,
0,
swamp_light_max,
30,
10000,
4,
swamp_min,
swamp_max)
-- Magma cube
local magma_cube_big = {
@ -345,7 +336,7 @@ local magma_cube_big = {
walk_chance = 0,
fear_height = 0,
spawn_small_alternative = "mobs_mc:magma_cube_small",
on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 3, 0.8, 1.5),
on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 0.8, 1.5),
fire_resistant = true,
}
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
@ -368,7 +359,7 @@ magma_cube_small.damage = 4
magma_cube_small.reach = 2.75
magma_cube_small.armor = 66
magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6, 1.0)
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big)
@ -394,59 +385,52 @@ magma_cube_tiny.on_die = nil
mcl_mobs.register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
local mmin = mcl_vars.mg_nether_min
local mmax = mcl_vars.mg_nether_max
local magma_cube_biomes = {"Nether", "BasaltDelta"}
local nether_min = mcl_vars.mg_nether_min
local nether_max = mcl_vars.mg_nether_max
mcl_mobs:spawn_specific(
"mobs_mc:magma_cube_tiny",
"nether",
"ground",
{
"Nether",
"BasaltDelta",
},
magma_cube_biomes,
0,
minetest.LIGHT_MAX+1,
30,
15000,
4,
mmin,
mmax)
nether_min,
nether_max)
mcl_mobs:spawn_specific(
"mobs_mc:magma_cube_small",
"nether",
"ground",
{
"Nether",
"BasaltDelta",
},
magma_cube_biomes,
0,
minetest.LIGHT_MAX+1,
30,
15500,
4,
mmin,
mmax)
nether_min,
nether_max)
mcl_mobs:spawn_specific(
"mobs_mc:magma_cube_big",
"nether",
"ground",
{
"Nether",
"BasaltDelta",
},
magma_cube_biomes,
0,
minetest.LIGHT_MAX+1,
30,
16000,
4,
mmin,
mmax)
nether_min,
nether_max)
-- spawn eggs
mcl_mobs.register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "#350000", "#fcfc00")
mcl_mobs.register_egg("mobs_mc:slime_big", S("Slime"), "#52a03e", "#7ebf6d")
-- FIXME: add spawn eggs for small and tiny slimes and magma cubes

View File

@ -40,7 +40,7 @@ mcl_mobs.register_mob("mobs_mc:squid", {
run_end = 60,
},
drops = {
{name = "mcl_dye:black",
{name = "mcl_mobitems:ink_sac",
chance = 1,
min = 1,
max = 3,

View File

@ -87,7 +87,7 @@ local tropical_fish = {
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
{name = "mcl_bone_meal:bone_meal",
chance = 20,
min = 1,
max = 1,},

View File

@ -479,7 +479,7 @@ local professions = {
},
{
{ { "mcl_core:gold_ingot", 3, 3 }, E1 },
{ E1, { "mcl_dye:blue", 1, 1 } },
{ E1, { "mcl_core:lapis", 1, 1 } },
},
{
{ { "mcl_mobitems:rabbit_foot", 2, 2 }, E1 },

View File

@ -9,8 +9,8 @@ function mcl_weather.set_sky_box_clear(player, sky, fog)
local pos = player:get_pos()
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end
local sc = {
day_sky = "#0000FF", -- Pure blue to make debugging this stuff easier. Not visible during normal gameplay.
day_horizon = "#FF0000", -- Pure red to make debugging this stuff easier. Not visible during normal gameplay.
day_sky = "#7BA4FF",
day_horizon = "#C0D8FF",
dawn_sky = "#B4BAFA",
dawn_horizon = "#BAC1F0",
night_sky = "#000000",

View File

@ -124,7 +124,7 @@ end
local default_sounds
if minetest.get_modpath("mcl_sounds") then
default_sounds = mcl_sounds.node_sound_wood_defaults({
footstep = { gain = 0.5, name = "mcl_sounds_cloth" },
footstep = mcl_sounds.node_sound_wool_defaults().footstep,
})
end

View File

@ -62,8 +62,6 @@ function mcl_cocoas.grow(pos)
return false
end
-- Note: cocoa beans are implemented as mcl_dye:brown
-- Cocoa definition
-- 1st stage
local crop_def = {
@ -78,7 +76,7 @@ local crop_def = {
sunlight_propagates = true,
paramtype2 = "facedir",
walkable = true,
drop = "mcl_dye:brown",
drop = "mcl_cocoas:cocoa_beans",
collision_box = {
type = "fixed",
fixed = {
@ -142,9 +140,20 @@ crop_def.selection_box = {
{-0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5},
},
}
crop_def.drop = "mcl_dye:brown 3"
crop_def.drop = "mcl_cocoas:cocoa_beans 3"
minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def))
minetest.register_craftitem("mcl_cocoas:cocoa_beans", {
description = S("Cocoa Beans"),
_tt_help = S("Grows at the side of jungle trees"),
_doc_items_longdesc = S("Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye."),
_doc_items_usagehelp = S("Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa."),
inventory_image = "mcl_cocoas_cocoa_beans.png",
groups = {craftitem = 1, compostability = 65},
on_place = function(itemstack, placer, pointed_thing)
return cocoa_place(itemstack, placer, pointed_thing, "mcl_cocoas:cocoa_1")
end,
})
minetest.register_abm({
label = "Cocoa pod growth",

View File

@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=Kakaobohnen
Grows at the side of jungle trees=Wächst an der Seite von Dschungelbäumen
Cocoa beans can be used to plant cocoa pods, bake chocolate cookies or craft brown dye.=Kakaobohnen können benutzt werden, um Kakao anzupflanzen, Kekse zu backen oder braune Farbstoffe herzustellen.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Rechtsklicken Sie an die Seite eines Dschungelbaumstamms (Dschungelholz), um eine junge Kakaoschote zu pflanzen.
Premature Cocoa Pod=Junge Kakaoschote
Cocoa pods grow on the side of jungle trees in 3 stages.=Kakaoschoten wachsen an der Seite von Dschungelbäumen in 3 Stufen.
Medium Cocoa Pod=Mittelgroße Kakaoschote

View File

@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=Granos de cacao
Grows at the side of jungle trees=Crece al lado de los árboles de la jungla
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Los granos de cacao se pueden usar para plantar cacao, hornear galletas o hacer tintes marrones.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Haga clic derecho en el costado del tronco de un árbol de la jungla para plantar un cacao joven.
Premature Cocoa Pod=Vaina de cacao prematura
Cocoa pods grow on the side of jungle trees in 3 stages.=Las vainas de cacao crecen al lado de los árboles de jungla en 3 etapas.
Medium Cocoa Pod=Vaina de cacao mediana

View File

@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=Fèves de Cacao
Grows at the side of jungle trees=Pousse à côté des arbres de la jungle
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Les fèves de cacao peuvent être utilisées pour planter du cacao, faire des biscuits ou fabriquer de la teinture brune.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Clic droit sur le côté d'un tronc d'arbre de la jungle (Bois Acajou) pour planter un jeune cacaoyer.
Premature Cocoa Pod=Gousse de cacao prématurée
Cocoa pods grow on the side of jungle trees in 3 stages.=Les cabosses de cacao poussent sur le côté des arbres d'Acajou en 3 étapes.
Medium Cocoa Pod=Gousse de cacao moyenne

View File

@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=Ziarna kakaowe
Grows at the side of jungle trees=Rośnie na boku tropikalnych drzew
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Ziarna kakaowe mogą być używane do sadzenia kakao, pieczenia ciasteczek lub robienia brązowego barwnika.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Naciśnij prawym na boku tropikalnego pnia (Tropikalne drewno) aby zasadzić młode kakao.
Premature Cocoa Pod=Niedojrzała roślina kakao
Cocoa pods grow on the side of jungle trees in 3 stages.=Roślina kakao rośnie na bokach tropikalnych drzew w 3 etapach
Medium Cocoa Pod=Średnio-dojrzała roślina kakao

View File

@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=Какао-бобы
Grows at the side of jungle trees=Растут на стволах деревьев джунглей
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Какао-бобы можно использовать для посадки какао, выпечки печенья или изготовления коричневого красителя.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Кликните правой по боковой части ствола дерева джунглей, чтобы посадить молодое какао.
Premature Cocoa Pod=Молодой стручок какао
Cocoa pods grow on the side of jungle trees in 3 stages.=Стручки какао растут на деревьях джунглей в 3 этапа.
Medium Cocoa Pod=Средний стручок какао

View File

@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=可可豆
Grows at the side of jungle trees=在叢林木側生長
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=可可豆可用於種植可可、烘烤餅乾或製作棕色染料。
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=右鍵點擊叢林木的一側,可以種植一個可可。
Premature Cocoa Pod=成長中的可可豆莢第1階段
Cocoa pods grow on the side of jungle trees in 3 stages.=可可莢果分3個階段生長在叢林樹的側面。
Medium Cocoa Pod=成長中的可可豆莢第2階段

View File

@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=
Grows at the side of jungle trees=
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=
Premature Cocoa Pod=
Cocoa pods grow on the side of jungle trees in 3 stages.=
Medium Cocoa Pod=

Binary file not shown.

After

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@ -138,8 +138,8 @@ local function composter_harvest(pos, node, player, itemstack, pointed_thing)
end
-- reset ready type composter to empty type
swap_node(pos, {name="mcl_composters:composter"})
-- spawn bone meal item (wtf dye?! is this how they make white cocoa)
add_item(pos, "mcl_dye:white")
-- spawn bone meal item
add_item(pos, "mcl_bone_meal:bone_meal")
-- TODO play some sounds
return itemstack
end

View File

@ -126,14 +126,14 @@ minetest.register_craft({
minetest.register_craft({
output = "mcl_core:bone_block",
recipe = {
{ "mcl_dye:white", "mcl_dye:white", "mcl_dye:white" },
{ "mcl_dye:white", "mcl_dye:white", "mcl_dye:white" },
{ "mcl_dye:white", "mcl_dye:white", "mcl_dye:white" },
{ "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal" },
{ "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal" },
{ "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal" },
},
})
minetest.register_craft({
output = "mcl_dye:white 9",
output = "mcl_bone_meal:bone_meal 9",
recipe = {
{ "mcl_core:bone_block" },
},
@ -298,14 +298,14 @@ minetest.register_craft({
minetest.register_craft({
output = "mcl_core:lapisblock",
recipe = {
{"mcl_dye:blue", "mcl_dye:blue", "mcl_dye:blue"},
{"mcl_dye:blue", "mcl_dye:blue", "mcl_dye:blue"},
{"mcl_dye:blue", "mcl_dye:blue", "mcl_dye:blue"},
{"mcl_core:lapis", "mcl_core:lapis", "mcl_core:lapis"},
{"mcl_core:lapis", "mcl_core:lapis", "mcl_core:lapis"},
{"mcl_core:lapis", "mcl_core:lapis", "mcl_core:lapis"},
}
})
minetest.register_craft({
output = "mcl_dye:blue 9",
output = "mcl_core:lapis 9",
recipe = {
{"mcl_core:lapisblock"},
}
@ -482,7 +482,7 @@ minetest.register_craft({
minetest.register_craft({
type = "cooking",
output = "mcl_dye:blue",
output = "mcl_core:lapis",
recipe = "mcl_core:stone_with_lapis",
cooktime = 10,
})

View File

@ -101,6 +101,14 @@ minetest.register_craftitem("mcl_core:emerald", {
groups = { craftitem=1 },
})
minetest.register_craftitem("mcl_core:lapis", {
description = S("Lapis Lazuli"),
_doc_items_longdesc = S("Lapis Lazuli are required for enchanting items on an enchanting table."),
inventory_image = "mcl_core_lapis.png",
stack_max = 64,
groups = { craftitem=1 },
})
minetest.register_craftitem("mcl_core:brick", {
description = S("Brick"),
_doc_items_longdesc = S("Bricks are used to craft brick blocks."),

View File

@ -1559,7 +1559,7 @@ function mcl_core.register_snowed_node(itemstring_snowed, itemstring_clear, tile
end
if not sounds then
def.sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = { name = "pedology_snow_soft_footstep", gain = 0.5 }
footstep = mcl_sounds.node_sound_snow_defaults().footstep,
})
else
def.sounds = sounds

View File

@ -130,6 +130,8 @@ Jungle Wood=Dschungelholz
Jungle Wood Planks=Dschungelholzplanken
Jungle leaves are grown from jungle trees.=Dschungelblätter wachsen an Dschungelbäumen.
Ladder=Leiter
Lapis Lazuli=Lapislazuli
Lapis Lazuli are required for enchanting items on an enchanting table.=Lapislazuli werden zum Verzaubern von Gegenständen auf einem Zaubertisch benötigt.
Lapis Lazuli Block=Lapislazuliblock
Lapis Lazuli Ore=Lapislazulierz
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=Lapislazulierz ist das Erz von Lapislazuli. Es kann relativ selten in Ansammlungen in der Nähe des Weltbodens gefunden werden.

View File

@ -130,6 +130,8 @@ Jungle Wood=Tronco de jungla
Jungle Wood Planks=Madera de jungla
Jungle leaves are grown from jungle trees.=Las hojas de jungla se cultivan de los árboles de jungla.
Ladder=Escalera
Lapis Lazuli=Lapislázuli
Lapis Lazuli are required for enchanting items on an enchanting table.=Los lapislázuli son necesarios para encantar objetos en una mesa de encantamiento.
Lapis Lazuli Block=Bloque de lapislázuli
Lapis Lazuli Ore=Mena de lapislázuli
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=El mineral de lapislázuli es el mineral de lapislázuli. Rara vez se puede encontrar en grupos, se encuentra cerca del fondo del mundo.

View File

@ -130,6 +130,8 @@ Jungle Wood=Bûche d'Acajou
Jungle Wood Planks=Planches d'Acajou
Jungle leaves are grown from jungle trees.=Les feuilles d'Acajou sont cultivées à partir d'arbres d'Acajou.
Ladder=Échelle
Lapis Lazuli=Lapis Lazuli
Lapis Lazuli are required for enchanting items on an enchanting table.=Les lapis-lazuli sont nécessaires pour enchanter des objets sur une table d'enchantement.
Lapis Lazuli Block=Bloc de Lapis-Lazuli
Lapis Lazuli Ore=Minerai de Lapis-Lazuli
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=Le minerai de lapis-lazuli produit du lapis-lazuli. Il peut être rarement trouvé dans des filons près du fond du monde.

View File

@ -130,6 +130,8 @@ Jungle Wood=Tropikalne drewno
Jungle Wood Planks=Tropikalne deski
Jungle leaves are grown from jungle trees.=Tropikalne liście rosną na tropikalnych drzewach.
Ladder=Drabina
Lapis Lazuli=Lazuryt
Lapis Lazuli are required for enchanting items on an enchanting table.=Lapis Lazuli są wymagane do zaklinania przedmiotów na zaklinającym stole.
Lapis Lazuli Block=Blok lazurytu
Lapis Lazuli Ore=Ruda lazurytu
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=Ruda lazurytu jest rzadko występującym blokiem, który można znaleźć w grupach przy dnie świata.

View File

@ -130,6 +130,8 @@ Jungle Wood=Дерево джунглей
Jungle Wood Planks=Доски из дерева джунглей
Jungle leaves are grown from jungle trees.=Листва дерева джунглей произрастает на деревьях джунглей.
Ladder=Лестница
Lapis Lazuli=Ляпис-лазурь
Lapis Lazuli are required for enchanting items on an enchanting table.=Лазурит требуется для зачарования предметов на столе зачаровывания.
Lapis Lazuli Block=Ляпис-лазурный блок
Lapis Lazuli Ore=Ляпис-лазурная руда
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=Ляпис-лазурная руда это руда ляпис-лазури. Она изредка встречается в виде скоплений вблизи дна мира.

View File

@ -129,6 +129,8 @@ Jungle Wood=叢林原木
Jungle Wood Planks=叢林木材
Jungle leaves are grown from jungle trees.=叢林樹葉是由叢林樹生長出來的。
Ladder=梯子
Lapis Lazuli=青金石
Lapis Lazuli are required for enchanting items on an enchanting table.=为附魔台上的物品附魔需要青金石。
Lapis Lazuli Block=青金石磚
Lapis Lazuli Ore=青金石礦
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=青金石礦是青金石的礦石。在世界底部附近能發現成群的和稀有的青金石礦。

View File

@ -130,6 +130,8 @@ Jungle Wood=
Jungle Wood Planks=
Jungle leaves are grown from jungle trees.=
Ladder=
Lapis Lazuli=
Lapis Lazuli are required for enchanting items on an enchanting table.=
Lapis Lazuli Block=
Lapis Lazuli Ore=
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=

View File

@ -187,11 +187,11 @@ minetest.register_node("mcl_core:stone_with_lapis", {
drop = {
max_items = 1,
items = {
{items = {"mcl_dye:blue 8"},rarity = 5},
{items = {"mcl_dye:blue 7"},rarity = 5},
{items = {"mcl_dye:blue 6"},rarity = 5},
{items = {"mcl_dye:blue 5"},rarity = 5},
{items = {"mcl_dye:blue 4"}},
{items = {"mcl_core:lapis 8"},rarity = 5},
{items = {"mcl_core:lapis 7"},rarity = 5},
{items = {"mcl_core:lapis 6"},rarity = 5},
{items = {"mcl_core:lapis 5"},rarity = 5},
{items = {"mcl_core:lapis 4"}},
}
},
sounds = mcl_sounds.node_sound_stone_defaults(),
@ -542,9 +542,7 @@ minetest.register_node("mcl_core:gravel", {
{items = {"mcl_core:gravel"}}
}
},
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.45},
}),
sounds = mcl_sounds.node_sound_gravel_defaults(),
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
@ -901,7 +899,7 @@ minetest.register_node("mcl_core:ice", {
stack_max = 64,
groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
sounds = mcl_sounds.node_sound_ice_defaults(),
node_dig_prediction = "mcl_core:water_source",
after_dig_node = function(pos, oldnode)
mcl_core.melt_ice(pos)
@ -919,7 +917,7 @@ minetest.register_node("mcl_core:packed_ice", {
stack_max = 64,
groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
sounds = mcl_sounds.node_sound_ice_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
_mcl_silk_touch_drop = true,
@ -967,7 +965,7 @@ for i=0,3 do
stack_max = 64,
groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1, ice=1},
drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
sounds = mcl_sounds.node_sound_ice_defaults(),
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1.5)

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@ -82,7 +82,7 @@ minetest.register_node("mcl_crimson:warped_fungus", {
},
node_placement_prediction = "",
on_rightclick = function(pos, node, pointed_thing, player, itemstack)
if pointed_thing:get_wielded_item():get_name() == "mcl_dye:white" then
if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if nodepos.name == "mcl_crimson:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
local random = math.random(1, 5)
@ -129,7 +129,7 @@ minetest.register_node("mcl_crimson:twisting_vines", {
itemstack:take_item()
end
grow_vines(pos, 1, "mcl_crimson:twisting_vines")
elseif clicker:get_wielded_item():get_name() == "mcl_dye:white" then
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
@ -185,7 +185,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
itemstack:take_item()
end
grow_vines(pos, 1, "mcl_crimson:weeping_vines", -1)
elseif clicker:get_wielded_item():get_name() == "mcl_dye:white" then
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
@ -421,7 +421,7 @@ minetest.register_node("mcl_crimson:crimson_fungus", {
},
node_placement_prediction = "",
on_rightclick = function(pos, node, pointed_thing, player)
if pointed_thing:get_wielded_item():get_name() == "mcl_dye:white" then
if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
if nodepos.name == "mcl_crimson:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
local random = math.random(1, 5)

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@ -89,11 +89,11 @@ end
local lapis_drops = {
max_items = 1, items = {
{ items = { "mcl_dye:blue 8" }, rarity = 5 },
{ items = { "mcl_dye:blue 7" }, rarity = 5 },
{ items = { "mcl_dye:blue 6" }, rarity = 5 },
{ items = { "mcl_dye:blue 5" }, rarity = 5 },
{ items = { "mcl_dye:blue 4" } }
{ items = { "mcl_core:lapis 8" }, rarity = 5 },
{ items = { "mcl_core:lapis 7" }, rarity = 5 },
{ items = { "mcl_core:lapis 6" }, rarity = 5 },
{ items = { "mcl_core:lapis 5" }, rarity = 5 },
{ items = { "mcl_core:lapis 4" } }
}
}
@ -103,7 +103,7 @@ local deepslate_ores = {
{ "Gold", "mcl_raw_ores:raw_gold", "mcl_core:gold_ingot", 4, 0 },
{ "Emerald", "mcl_core:emerald", "mcl_core:emerald", 4, 6 },
{ "Diamond", "mcl_core:diamond", "mcl_core:diamond", 4, 4 },
{ "Lapis Lazuli", lapis_drops, "mcl_dye:blue", 3, 6 },
{ "Lapis Lazuli", lapis_drops, "mcl_core:lapis", 3, 6 },
}
for _, p in pairs(deepslate_ores) do

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@ -18,10 +18,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
local math = math
local string = string
-- Other mods can use these for looping through available colors
mcl_dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
mcl_dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
-- Base color groups:
-- - basecolor_white
-- - basecolor_grey
@ -62,43 +58,43 @@ mcl_dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "o
-- - unicolor_medium_<excolor>_s50
-- - unicolor_dark_<excolor>_s50
-- Local stuff
local dyelocal = {}
-- This collection of colors is partly a historic thing, partly something else.
dyelocal.dyes = {
{"white", "mcl_dye_white", S("Bone Meal"), {dye=1, craftitem=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
{"grey", "dye_grey", S("Light Grey Dye"), {dye=1, craftitem=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
{"dark_grey", "dye_dark_grey", S("Grey Dye"), {dye=1, craftitem=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
{"black", "mcl_dye_black", S("Ink Sac"), {dye=1, craftitem=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
{"violet", "dye_violet", S("Purple Dye"), {dye=1, craftitem=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
{"blue", "mcl_dye_blue", S("Lapis Lazuli"), {dye=1, craftitem=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
{"lightblue", "mcl_dye_light_blue", S("Light Blue Dye"), {dye=1, craftitem=1, basecolor_blue=1, excolor_blue=1, unicolor_light_blue=1}},
{"cyan", "dye_cyan", S("Cyan Dye"), {dye=1, craftitem=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
{"dark_green", "dye_dark_green", S("Cactus Green"),{dye=1, craftitem=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
{"green", "mcl_dye_lime", S("Lime Dye"), {dye=1, craftitem=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
{"yellow", "dye_yellow", S("Dandelion Yellow"), {dye=1, craftitem=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
{"brown", "mcl_dye_brown", S("Cocoa Beans"), {dye=1, craftitem=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1, compostability = 65}},
{"orange", "dye_orange", S("Orange Dye"), {dye=1, craftitem=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
{"red", "dye_red", S("Rose Red"), {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_red=1}},
{"magenta", "dye_magenta", S("Magenta Dye"), {dye=1, craftitem=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
{"pink", "dye_pink", S("Pink Dye"), {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
local dyes = {
{"white", S("White Dye"), {basecolor_white=1, excolor_white=1, unicolor_white=1}},
{"grey", S("Light Grey Dye"), {basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
{"dark_grey", S("Grey Dye"), {basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
{"black", S("Black Dye"), {basecolor_black=1, excolor_black=1, unicolor_black=1}},
{"violet", S("Purple Dye"), {basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
{"blue", S("Blue Dye"), {basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
{"lightblue", S("Light Blue Dye"), {basecolor_blue=1, excolor_blue=1, unicolor_light_blue=1}},
{"cyan", S("Cyan Dye"), {basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
{"dark_green", S("Cactus Green"), {basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
{"green", S("Lime Dye"), {basecolor_green=1, excolor_green=1, unicolor_green=1}},
{"yellow", S("Dandelion Yellow"), {basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
{"brown", S("Brown Dye"), {basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
{"orange", S("Orange Dye"), {basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
{"red", S("Rose Red"), {basecolor_red=1, excolor_red=1, unicolor_red=1}},
{"magenta", S("Magenta Dye"), {basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
{"pink", S("Pink Dye"), {basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
}
local mg_name = minetest.get_mapgen_setting("mg_name")
-- Other mods can use these for looping through available colors
mcl_dye.basecolors = {"white", "grey", "black", "magenta", "blue", "cyan", "green", "yellow", "orange", "red", "brown"}
mcl_dye.excolors = {"white", "grey", "darkgrey", "black", "violet", "blue", "cyan", "green", "yellow", "orange", "red", "red_violet"}
dyelocal.unicolor_to_dye_id = {}
for d=1, #dyelocal.dyes do
for k, _ in pairs(dyelocal.dyes[d][4]) do
local unicolor_to_dye_id = {}
for d = 1, #dyes do
for k, _ in pairs(dyes[d][3]) do
if string.sub(k, 1, 9) == "unicolor_" then
dyelocal.unicolor_to_dye_id[k] = dyelocal.dyes[d][1]
unicolor_to_dye_id[k] = dyes[d][1]
end
end
end
-- Takes an unicolor group name (e.g. “unicolor_white”) and returns a corresponding dye name (if it exists), nil otherwise.
-- Takes an unicolor group name (e.g. “unicolor_white”) and returns a
-- corresponding dye name (if it exists), nil otherwise.
function mcl_dye.unicolor_to_dye(unicolor_group)
local color = dyelocal.unicolor_to_dye_id[unicolor_group]
local color = unicolor_to_dye_id[unicolor_group]
if color then
return "mcl_dye:" .. color
else
@ -106,28 +102,21 @@ function mcl_dye.unicolor_to_dye(unicolor_group)
end
end
-- Define items
for _, row in ipairs(dyelocal.dyes) do
local name = row[1]
-- White and brown dyes are defined explicitly below
if name ~= "white" and name ~= "brown" then
local img = row[2]
local description = row[3]
local groups = row[4]
local item_name = "mcl_dye:"..name
local item_image = img..".png"
minetest.register_craftitem(item_name, {
inventory_image = item_image,
description = description,
-- Define dye items.
--
for _, row in pairs(dyes) do
local name, desc, grps = unpack(row)
minetest.register_craftitem("mcl_dye:" .. name, {
inventory_image = "mcl_dye_" .. name .. ".png",
description = desc,
_doc_items_longdesc = S("This item is a dye which is used for dyeing and crafting."),
_doc_items_usagehelp = S("Rightclick on a sheep to dye its wool. Other things are dyed by crafting."),
groups = groups,
stack_max = 64,
groups = table.update({craftitem = 1, dye = 1}, grps)
})
end
end
-- Bone Meal
-- Bone meal code to be moved into its own mod.
--
function mcl_dye.add_bone_meal_particle(pos, def)
if not def then
def = {}
@ -381,14 +370,17 @@ end
mcl_dye.apply_bone_meal = apply_bone_meal
minetest.register_craftitem("mcl_dye:white", {
inventory_image = "mcl_dye_white.png",
-- Bone meal item registration.
--
-- To be moved into its own mod.
--
minetest.register_craftitem(":mcl_bone_meal:bone_meal", {
inventory_image = "mcl_bone_meal_bone_meal.png",
description = S("Bone Meal"),
_tt_help = S("Speeds up plant growth"),
_doc_items_longdesc = S("Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants."),
_doc_items_usagehelp = S("Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place."),
stack_max = 64,
groups = dyelocal.dyes[1][4],
on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
@ -421,55 +413,160 @@ minetest.register_craftitem("mcl_dye:white", {
_dispense_into_walkable = true
})
minetest.register_craftitem("mcl_dye:brown", {
inventory_image = "mcl_dye_brown.png",
_tt_help = S("Grows at the side of jungle trees"),
_doc_items_longdesc = S("Cocoa beans are a brown dye and can be used to plant cocoas."),
_doc_items_usagehelp = S("Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa."),
description = S("Cocoa Beans"),
stack_max = 64,
groups = dyelocal.dyes[12][4],
on_place = function(itemstack, placer, pointed_thing)
return mcl_cocoas.place(itemstack, placer, pointed_thing, "mcl_cocoas:cocoa_1")
end,
minetest.register_craft({
output = "mcl_bone_meal:bone_meal 3",
recipe = {{"mcl_mobitems:bone"}},
})
-- Dye mixing
-- Dye creation recipes.
--
minetest.register_craft({
output = "mcl_dye:white",
recipe = {{"mcl_bone_meal:bone_meal"}},
})
minetest.register_craft({
output = "mcl_dye:black",
recipe = {{"mcl_mobitems:ink_sac"}},
})
minetest.register_craft({
output = "mcl_dye:yellow",
recipe = {{"mcl_flowers:dandelion"}},
})
minetest.register_craft({
output = "mcl_dye:yellow 2",
recipe = {{"mcl_flowers:sunflower"}},
})
minetest.register_craft({
output = "mcl_dye:blue",
recipe = {{"mcl_core:lapis"}},
})
minetest.register_craft({
output = "mcl_dye:lightblue",
recipe = {{"mcl_flowers:blue_orchid"}},
})
minetest.register_craft({
output = "mcl_dye:grey",
recipe = {{"mcl_flowers:azure_bluet"}},
})
minetest.register_craft({
output = "mcl_dye:grey",
recipe = {{"mcl_flowers:oxeye_daisy"}},
})
minetest.register_craft({
output = "mcl_dye:grey",
recipe = {{"mcl_flowers:tulip_white"}},
})
minetest.register_craft({
output = "mcl_dye:magenta",
recipe = {{"mcl_flowers:allium"}},
})
minetest.register_craft({
output = "mcl_dye:magenta 2",
recipe = {{"mcl_flowers:lilac"}},
})
minetest.register_craft({
output = "mcl_dye:orange",
recipe = {{"mcl_flowers:tulip_orange"}},
})
minetest.register_craft({
output = "mcl_dye:brown",
recipe = {{"mcl_cocoas:cocoa_beans"}},
})
minetest.register_craft({
output = "mcl_dye:pink",
recipe = {{"mcl_flowers:tulip_pink"}},
})
minetest.register_craft({
output = "mcl_dye:pink 2",
recipe = {{"mcl_flowers:peony"}},
})
minetest.register_craft({
output = "mcl_dye:red",
recipe = {{"mcl_farming:beetroot_item"}},
})
minetest.register_craft({
output = "mcl_dye:red",
recipe = {{"mcl_flowers:poppy"}},
})
minetest.register_craft({
output = "mcl_dye:red",
recipe = {{"mcl_flowers:tulip_red"}},
})
minetest.register_craft({
output = "mcl_dye:red 2",
recipe = {{"mcl_flowers:rose_bush"}},
})
minetest.register_craft({
type = "cooking",
output = "mcl_dye:dark_green",
recipe = "mcl_core:cactus",
cooktime = 10,
})
-- Dye mixing recipes.
--
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:dark_grey 2",
recipe = {"mcl_dye:black", "mcl_dye:white"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:lightblue 2",
recipe = {"mcl_dye:blue", "mcl_dye:white"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:grey 3",
recipe = {"mcl_dye:black", "mcl_dye:white", "mcl_dye:white"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:grey 2",
recipe = {"mcl_dye:dark_grey", "mcl_dye:white"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:green 2",
recipe = {"mcl_dye:dark_green", "mcl_dye:white"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:magenta 4",
recipe = {"mcl_dye:blue", "mcl_dye:white", "mcl_dye:red", "mcl_dye:red"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:magenta 3",
recipe = {"mcl_dye:pink", "mcl_dye:red", "mcl_dye:blue"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:magenta 2",
@ -493,80 +590,34 @@ minetest.register_craft({
output = "mcl_dye:violet 2",
recipe = {"mcl_dye:blue", "mcl_dye:red"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:orange 2",
recipe = {"mcl_dye:yellow", "mcl_dye:red"},
})
-- Dye creation
-- Legacy items grace conversion recipes.
--
-- These allow for retrieval of precious items that were converted into
-- dye items after refactoring of the dyes. Should be removed again in
-- the near future.
minetest.register_craft({
output = "mcl_dye:yellow",
recipe = {{"mcl_flowers:dandelion"}},
output = "mcl_bone_meal:bone_meal",
recipe = {{"mcl_dye:white"}},
})
minetest.register_craft({
output = "mcl_dye:yellow 2",
recipe = {{"mcl_flowers:sunflower"}},
output = "mcl_mobitems:ink_sac",
recipe = {{"mcl_dye:black"}},
})
minetest.register_craft({
output = "mcl_dye:lightblue",
recipe = {{"mcl_flowers:blue_orchid"}},
output = "mcl_core:lapis",
recipe = {{"mcl_dye:blue"}},
})
minetest.register_craft({
output = "mcl_dye:grey",
recipe = {{"mcl_flowers:azure_bluet"}},
})
minetest.register_craft({
output = "mcl_dye:grey",
recipe = {{"mcl_flowers:oxeye_daisy"}},
})
minetest.register_craft({
output = "mcl_dye:grey",
recipe = {{"mcl_flowers:tulip_white"}},
})
minetest.register_craft({
output = "mcl_dye:magenta",
recipe = {{"mcl_flowers:allium"}},
})
minetest.register_craft({
output = "mcl_dye:magenta 2",
recipe = {{"mcl_flowers:lilac"}},
})
minetest.register_craft({
output = "mcl_dye:orange",
recipe = {{"mcl_flowers:tulip_orange"}},
})
minetest.register_craft({
output = "mcl_dye:pink",
recipe = {{"mcl_flowers:tulip_pink"}},
})
minetest.register_craft({
output = "mcl_dye:pink 2",
recipe = {{"mcl_flowers:peony"}},
})
minetest.register_craft({
output = "mcl_dye:red",
recipe = {{"mcl_farming:beetroot_item"}},
})
minetest.register_craft({
output = "mcl_dye:red",
recipe = {{"mcl_flowers:poppy"}},
})
minetest.register_craft({
output = "mcl_dye:red",
recipe = {{"mcl_flowers:tulip_red"}},
})
minetest.register_craft({
output = "mcl_dye:red 2",
recipe = {{"mcl_flowers:rose_bush"}},
})
minetest.register_craft({
type = "cooking",
output = "mcl_dye:dark_green",
recipe = "mcl_core:cactus",
cooktime = 10,
})
minetest.register_craft({
output = "mcl_dye:white 3",
recipe = {{"mcl_mobitems:bone"}},
output = "mcl_cocoas:cocoa_beans",
recipe = {{"mcl_dye:brown"}},
})

View File

@ -1,16 +1,16 @@
# textdomain: mcl_dye
Bone Meal=Knochenmehl
White Dye=Weißer Farbstoff
Light Grey Dye=Hellgrauer Farbstoff
Grey Dye=Grauer Farbstoff
Ink Sac=Tintenbeutel
Black Dye=Schwarzer Farbstoff
Purple Dye=Violetter Farbstoff
Lapis Lazuli=Lapislazuli
Blue Dye=Blaue Farbstoff
Light Blue Dye=Hellblauer Farbstoff
Cyan Dye=Türkiser Farbstoff
Cactus Green=Kaktusgrün
Lime Dye=Lindgrüner Farbstoff
Dandelion Yellow=Löwenzahngelb
Cocoa Beans=Kakaobohnen
Brown Dye=Brauner Farbstoff
Orange Dye=Orange Farbstoff
Rose Red=Rosenrot
Magenta Dye=Magenta Farbstoff

View File

@ -1,16 +1,16 @@
# textdomain: mcl_dye
Bone Meal=Harina de hueso
White Dye=Tinte blanca
Light Grey Dye=Tinte gris claro
Grey Dye=Tinte gris
Ink Sac=Saco de tinta
Black Dye=Tinte negro
Purple Dye=Tinte púrpura
Lapis Lazuli=Lapislázuli
Blue Dye=Tinte azul
Light Blue Dye=Tinte azul claro
Cyan Dye=Tinte cian
Cactus Green=Tinte verde
Lime Dye=Tinte amarillo verdoso
Dandelion Yellow=Tinte amarillo
Cocoa Beans=Granos de cacao
Brown Dye=Tinte marrón
Orange Dye=Tinte naranja
Rose Red=Tinte rojo
Magenta Dye=Tinte magenta

View File

@ -1,16 +1,16 @@
# textdomain: mcl_dye
Bone Meal=Poudre d'Os
White Dye=Teinture Blanche
Light Grey Dye=Teinture Gris Clair
Grey Dye=Teinture Gris
Ink Sac=Poche d'Encre
Black Dye=Teinture Noire
Purple Dye=Teinture Violette
Lapis Lazuli=Lapis Lazuli
Blue Dye=Teinture Bleu
Light Blue Dye=Teinture Bleu Clair
Cyan Dye=Teinture Cyan
Cactus Green=Cactus Vert
Lime Dye=Teinture Vert Clair
Dandelion Yellow=Teinture Jaune
Cocoa Beans=Fèves de Cacao
Brown Dye=Teinture Marron
Orange Dye=Teinture Orange
Rose Red=Teinture Rouge
Magenta Dye=Teinture Magenta

View File

@ -1,16 +1,16 @@
# textdomain: mcl_dye
Bone Meal=Mączka kostna
White Dye=Biały farba
Light Grey Dye=Jasnoszara farba
Grey Dye=Szara farba
Ink Sac=Torbiel z atramentem
Black Dye=Czarny farba
Purple Dye=Fioletowa farba
Lapis Lazuli=Lazuryt
Blue Dye=Niebieska farba
Light Blue Dye=Jasnoniebieska farba
Cyan Dye=Błękitna farba
Cactus Green=Kaktusowa zieleń
Lime Dye=Jasnozielona farba
Dandelion Yellow=Mleczowy żółty
Cocoa Beans=Ziarna kakaowe
Brown Dye=Brązowy farba
Orange Dye=Pomarańczowa farba
Rose Red=Różany czerwony
Magenta Dye=Karmazynowa farba

View File

@ -1,16 +1,16 @@
# textdomain: mcl_dye
Bone Meal=Костная мука
White Dye=Белый краситель
Light Grey Dye=Светло-серый краситель
Grey Dye=Серый краситель
Ink Sac=Чернильный мешок
Black Dye=Чёрный краситель
Purple Dye=Пурпурный краситель
Lapis Lazuli=Ляпис-лазурь
Blue Dye=голубой краситель
Light Blue Dye=Светло-голубой краситель
Cyan Dye=Голубой краситель
Cactus Green=Зелень кактуса
Lime Dye=Зелёный лаймовый краситель
Dandelion Yellow=Одуванчиковый жёлтый краситель
Cocoa Beans=Какао-бобы
Brown Dye=Коричневый краситель
Orange Dye=Оранжевый краситель
Rose Red=Экстракт красной розы
Magenta Dye=Фиолетовый краситель

View File

@ -1,16 +1,16 @@
# textdomain: mcl_dye
Bone Meal=骨粉
White Dye=白色染料
Light Grey Dye=淺灰色染料
Grey Dye=灰色染料
Ink Sac=墨囊
Black Dye=黑色染料
Purple Dye=紫色染料
Lapis Lazuli=青金石
Blue Dye=藍色染料
Light Blue Dye=淺藍色染料
Cyan Dye=青色染料
Cactus Green=仙人掌綠
Lime Dye=淺綠色染料
Dandelion Yellow=蒲公英黃
Cocoa Beans=可可豆
Brown Dye=棕色染料
Orange Dye=橙色染料
Rose Red=玫瑰紅
Magenta Dye=洋紅色染料

View File

@ -1,16 +1,16 @@
# textdomain: mcl_dye
Bone Meal=
White Dye=
Light Grey Dye=
Grey Dye=
Ink Sac=
Black Dye=
Purple Dye=
Lapis Lazuli=
Blue Dye=
Light Blue Dye=
Cyan Dye=
Cactus Green=
Lime Dye=
Dandelion Yellow=
Cocoa Beans=
Brown Dye=
Orange Dye=
Rose Red=
Magenta Dye=

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@ -520,7 +520,7 @@ function mcl_enchanting.show_enchanting_formspec(player)
local table_slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
for i, slot in ipairs(table_slots) do
any_enchantment = any_enchantment or slot
local enough_lapis = inv:contains_item("enchanting_lapis", ItemStack({name = "mcl_dye:blue", count = i}))
local enough_lapis = inv:contains_item("enchanting_lapis", ItemStack({name = "mcl_core:lapis", count = i}))
local enough_levels = slot and slot.level_requirement <= player_levels
local can_enchant = (slot and enough_lapis and enough_levels)
local ending = (can_enchant and "" or "_off")
@ -555,7 +555,7 @@ function mcl_enchanting.handle_formspec_fields(player, formname, fields)
local meta = player:get_meta()
local num_bookshelfes = meta:get_int("mcl_enchanting:num_bookshelves")
local itemstack = inv:get_stack("enchanting_item", 1)
local cost = ItemStack({name = "mcl_dye:blue", count = button_pressed})
local cost = ItemStack({name = "mcl_core:lapis", count = button_pressed})
if not inv:contains_item("enchanting_lapis", cost) then
return
end
@ -608,7 +608,7 @@ function mcl_enchanting.allow_inventory_action(player, action, inventory, invent
if action == "move" then
local listname = inventory_info.to_list
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
if stack:get_name() == "mcl_dye:blue" and listname ~= "enchanting_item" then
if stack:get_name() == "mcl_core:lapis" and listname ~= "enchanting_item" then
local count = stack:get_count()
local old_stack = inventory:get_stack("enchanting_lapis", 1)
if old_stack:get_name() ~= "" then
@ -631,7 +631,7 @@ function mcl_enchanting.on_inventory_action(player, action, inventory, inventory
if action == "move" and inventory_info.to_list == "enchanting" then
local stack = inventory:get_stack("enchanting", 1)
local result_list
if stack:get_name() == "mcl_dye:blue" then
if stack:get_name() == "mcl_core:lapis" then
result_list = "enchanting_lapis"
stack:add_item(inventory:get_stack("enchanting_lapis", 1))
else

View File

@ -41,7 +41,7 @@ for i=0, 3 do
minetest.record_protection_violation(pos, pn)
return itemstack
end
if mcl_dye and clicker:get_wielded_item():get_name() == "mcl_dye:white" then
if mcl_dye and clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
mcl_dye.apply_bone_meal({under=pos},clicker)
itemstack:take_item()
return

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