mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
Logix fix and some simple optimizations.
* Fix silly and mostly inconsequential logic bug that had gone unnoticed up till now. * Condense a single use variable away by using a slightly more elaborate assignment statement. * Add a few more local aliases for global minetest.* functions.
This commit is contained in:
parent
cd12e1d78c
commit
541a805a48
1 changed files with 13 additions and 9 deletions
|
@ -39,6 +39,11 @@ minetest.register_craft({
|
|||
})
|
||||
|
||||
local get_item_group = minetest.get_item_group
|
||||
local is_creative_enabled = minetest.is_creative_enabled
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
local swap_node = minetest.swap_node
|
||||
local get_node_timer = minetest.get_node_timer
|
||||
local add_item = minetest.add_item
|
||||
|
||||
local function composter_add_item(pos, node, player, itemstack, pointed_thing)
|
||||
--
|
||||
|
@ -49,21 +54,20 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
|
|||
if not player or (player:get_player_control() and player:get_player_control().sneak) then
|
||||
return itemstack
|
||||
end
|
||||
if not itemstack and itemstack:is_empty() then
|
||||
if not itemstack or itemstack:is_empty() then
|
||||
return itemstack
|
||||
end
|
||||
local itemname = itemstack:get_name()
|
||||
local chance = get_item_group(itemname, "compostability")
|
||||
if chance > 0 then
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
if not is_creative_enabled(player:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
-- calculate leveling up chance
|
||||
local rand = math.random(0,100)
|
||||
if chance >= rand then
|
||||
-- get current compost level
|
||||
local node_defs = minetest.registered_nodes[node.name]
|
||||
local level = node_defs["_mcl_compost_level"]
|
||||
local level = registered_nodes[node.name]["_mcl_compost_level"]
|
||||
-- spawn green particles above new layer
|
||||
mcl_dye.add_bone_meal_particle(vector.add(pos, vector.new(0, level/8, 0)))
|
||||
-- TODO: play some sounds
|
||||
|
@ -73,11 +77,11 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
|
|||
else
|
||||
level = "ready"
|
||||
end
|
||||
minetest.swap_node(pos, {name = "mcl_composters:composter_" .. level})
|
||||
swap_node(pos, {name = "mcl_composters:composter_" .. level})
|
||||
-- a full composter becomes ready for harvest after one second
|
||||
-- the block will get updated by the node timer callback set in node reg def
|
||||
if level == 7 then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local timer = get_node_timer(pos)
|
||||
timer:start(1)
|
||||
end
|
||||
end
|
||||
|
@ -93,7 +97,7 @@ local function composter_ready(pos)
|
|||
--
|
||||
-- returns false in order to cancel further activity of the timer
|
||||
--
|
||||
minetest.swap_node(pos, {name = "mcl_composters:composter_ready"})
|
||||
swap_node(pos, {name = "mcl_composters:composter_ready"})
|
||||
-- maybe spawn particles again?
|
||||
-- TODO: play some sounds
|
||||
return false
|
||||
|
@ -107,9 +111,9 @@ local function composter_harvest(pos, node, player, itemstack, pointed_thing)
|
|||
return
|
||||
end
|
||||
-- reset ready type composter to empty type
|
||||
minetest.swap_node(pos, {name="mcl_composters:composter"})
|
||||
swap_node(pos, {name="mcl_composters:composter"})
|
||||
-- spawn bone meal item (wtf dye?! is this how they make white cocoa)
|
||||
minetest.add_item(pos, "mcl_dye:white")
|
||||
add_item(pos, "mcl_dye:white")
|
||||
-- TODO play some sounds
|
||||
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue