remove unnecessary on_dimensionchange

This commit is contained in:
cora 2022-01-31 21:35:21 +01:00 committed by Gitea
parent c146426c5c
commit 53715212a2

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@ -29,7 +29,7 @@ local psdef= {
minpos = vector.new(-6,3,-6), minpos = vector.new(-6,3,-6),
maxpos = vector.new(6,15,6), maxpos = vector.new(6,15,6),
minvel = vector.new(-vel,-falling_speed,-vel), minvel = vector.new(-vel,-falling_speed,-vel),
maxvel = math.random(vel,-falling_speed+vel,vel), maxvel = vector.new(vel,-falling_speed+vel,vel),
minacc = vector.new(0,0,0), minacc = vector.new(0,0,0),
maxacc = vector.new(0,-0.4,0), maxacc = vector.new(0,-0.4,0),
minexptime = 0.5, minexptime = 0.5,
@ -119,19 +119,6 @@ function mcl_weather.rain.remove_player(player)
end end
end end
mcl_worlds.register_on_dimension_change(function(player, dimension)
if dimension ~= "overworld" and dimension ~= "void" then
mcl_weather.rain.remove_sound(player)
mcl_weather.rain.remove_player(player)
elseif dimension == "overworld" then
mcl_weather.rain.update_sound(player)
if mcl_weather.rain.raining then
mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.add_player(player)
end
end
end)
-- adds and removes rain sound depending how much rain particles around player currently exist. -- adds and removes rain sound depending how much rain particles around player currently exist.
-- have few seconds delay before each check to avoid on/off sound too often -- have few seconds delay before each check to avoid on/off sound too often
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance. -- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.