Teleport player to spawn if in deep void w/o dmg

This commit is contained in:
Wuzzy 2017-12-09 15:25:57 +01:00
parent d2a7bd1a53
commit 53511b69fd
2 changed files with 16 additions and 6 deletions

View file

@ -7,3 +7,4 @@ mcl_death_messages
mcl_playerinfo mcl_playerinfo
3d_armor? 3d_armor?
mcl_weather mcl_weather
mcl_spawn

View file

@ -130,7 +130,7 @@ minetest.register_globalstep(function(dtime)
-- Check privilege, too -- Check privilege, too
and (not minetest.check_player_privs(name, {noclip = true})) then and (not minetest.check_player_privs(name, {noclip = true})) then
if player:get_hp() > 0 then if player:get_hp() > 0 then
mcl_death_messages.player_damage(player, string.format("%s suffocated to death.", player:get_player_name())) mcl_death_messages.player_damage(player, string.format("%s suffocated to death.", name))
player:set_hp(player:get_hp() - 1) player:set_hp(player:get_hp() - 1)
end end
end end
@ -146,8 +146,8 @@ minetest.register_globalstep(function(dtime)
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near) local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
if dist < 1.1 or dist_feet < 1.1 then if dist < 1.1 or dist_feet < 1.1 then
if player:get_hp() > 0 then if player:get_hp() > 0 then
mcl_death_messages.player_damage(player, string.format("%s was prickled by a cactus.", player:get_player_name())) mcl_death_messages.player_damage(player, string.format("%s was prickled by a cactus.", name))
mcl_hunger.exhaust(player:get_player_name(), mcl_hunger.EXHAUST_DAMAGE) mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DAMAGE)
player:set_hp(player:get_hp() - 1) player:set_hp(player:get_hp() - 1)
end end
end end
@ -157,10 +157,19 @@ minetest.register_globalstep(function(dtime)
local void, void_deadly = mcl_worlds.is_in_void(pos) local void, void_deadly = mcl_worlds.is_in_void(pos)
if void_deadly then if void_deadly then
-- Player is deep into the void, deal void damage -- Player is deep into the void, deal void damage
if minetest.settings:get_bool("enable_damage") then
if player:get_hp() > 0 then if player:get_hp() > 0 then
mcl_death_messages.player_damage(player, string.format("%s fell into the endless void.", player:get_player_name())) mcl_death_messages.player_damage(player, string.format("%s fell into the endless void.", name))
player:set_hp(player:get_hp() - 4) player:set_hp(player:get_hp() - 4)
end end
else
-- If damge is disabled, we can't kill the player.
-- So we just teleport the player back to spawn.
local spawn = mcl_spawn.get_spawn_pos(player)
player:set_pos(spawn)
mcl_worlds.dimension_change(player, mcl_worlds.pos_to_dimension(spawn))
minetest.chat_send_player(name, "The void is off-limits to you!")
end
end end
--[[ Swimming: Cause exhaustion. --[[ Swimming: Cause exhaustion.