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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 18:41:09 +01:00
Adopt mob spawning from mcl5
This commit is contained in:
parent
fbe048087f
commit
53042b6f48
1 changed files with 357 additions and 539 deletions
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@ -3,22 +3,57 @@ local get_node = minetest.get_node
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local get_item_group = minetest.get_item_group
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local get_node_light = minetest.get_node_light
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local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local new_vector = vector.new
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local math_random = math.random
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local get_biome_name = minetest.get_biome_name
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local max = math.max
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local vector_distance = vector.distance
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local get_connected_players = minetest.get_connected_players
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local minetest_get_perlin = minetest.get_perlin
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local math_random = math.random
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local math_floor = math.floor
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local math_ceil = math.ceil
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local math_cos = math.cos
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local math_sin = math.sin
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local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
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--local vector_distance = vector.distance
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local vector_new = vector.new
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local vector_floor = vector.floor
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local table_copy = table.copy
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local table_remove = table.remove
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local pairs = pairs
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-- range for mob count
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local aoc_range = 32
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--[[
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THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
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--do mobs spawn?
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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local noise_params = {
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offset = 0,
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scale = 3,
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spread = {
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x = 301,
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y = 50,
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z = 304,
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},
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seed = 100,
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octaves = 3,
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persistence = 0.5,
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}
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-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
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-- Also used for missing parameter
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-- Please update the list when adding new biomes!
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local list_of_all_biomes = {
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-- underground:
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underground:
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"FlowerForest_underground",
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"JungleEdge_underground",local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
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"JungleEdge_underground",
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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@ -29,7 +64,8 @@ underground:
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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ocean:
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-- ocean:
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"RoofedForest_ocean",
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"JungleEdgeM_ocean",
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"BirchForestM_ocean",
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@ -91,13 +127,15 @@ ocean:
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"Taiga_deep_ocean",
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"JungleM_ocean",
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water or beach?
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-- water or beach?
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"MesaPlateauFM_sandlevel",
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"MesaPlateauF_sandlevel",
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"MesaBryce_sandlevel",
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"Mesa_sandlevel",
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beach:
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-- beach:
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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@ -112,11 +150,13 @@ beach:
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"JungleM_shore",
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"Jungle_shore",
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dimension biome:
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-- dimension biome:
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"Nether",
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"End",
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Overworld regular:
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-- Overworld regular:
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"Mesa",
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"FlowerForest",
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"Swampland",
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@ -149,32 +189,16 @@ Overworld regular:
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"MesaBryce",
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"JungleEdge",
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"SavannaM",
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]]--
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}
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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-- count how many mobs of one type are inside an area
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local count_mobs = function(pos,mobtype)
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-- count how many mobs are in an area
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local function count_mobs(pos)
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local num = 0
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local objs = get_objects_inside_radius(pos, aoc_range)
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for n = 1, #objs do
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local obj = objs[n]:get_luaentity()
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if obj and obj.name and obj._cmi_is_mob then
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-- count hostile mobs only
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if mobtype == "hostile" then
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if obj.spawn_class == "hostile" then
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num = num + 1
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end
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-- count passive mobs only
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else
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for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
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if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
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num = num + 1
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end
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end
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end
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return num
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end
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@ -215,11 +239,73 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
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--this is where all of the spawning information is kept
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local spawn_dictionary = {}
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local summary_chance = 0
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function mobs:spawn_setup(def)
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if not mobs_spawn then return end
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if not def then
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minetest.log("warning", "Empty mob spawn setup definition")
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return
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end
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local name = def.name
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if not name then
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minetest.log("warning", "Missing mob name")
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return
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end
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local dimension = def.dimension or "overworld"
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local type_of_spawning = def.type_of_spawning or "ground"
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local biomes = def.biomes or list_of_all_biomes
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local min_light = def.min_light or 0
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local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
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local chance = def.chance or 1000
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local aoc = def.aoc or aoc_range
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local min_height = def.min_height or mcl_mapgen.overworld.min
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local max_height = def.max_height or mcl_mapgen.overworld.max
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local day_toggle = def.day_toggle
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local on_spawn = def.on_spawn
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local check_position = def.check_position
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-- chance/spawn number override in minetest.conf for registered mob
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local numbers = minetest.settings:get(name)
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if numbers then
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numbers = numbers:split(",")
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chance = tonumber(numbers[1]) or chance
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aoc = tonumber(numbers[2]) or aoc
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if chance == 0 then
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minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
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return
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end
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minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
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end
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if chance < 1 then
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chance = 1
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minetest.log("warning", "Chance shouldn't be less than 1 (mob name: " .. name ..")")
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end
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spawn_dictionary[#spawn_dictionary + 1] = {
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name = name,
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dimension = dimension,
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type_of_spawning = type_of_spawning,
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biomes = biomes,
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min_light = min_light,
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max_light = max_light,
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chance = chance,
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aoc = aoc,
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min_height = min_height,
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max_height = max_height,
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day_toggle = day_toggle,
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check_position = check_position,
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on_spawn = on_spawn,
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}
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summary_chance = summary_chance + chance
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end
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function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
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--print(dump(biomes))
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-- Do mobs spawn at all?
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if not mobs_spawn then
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return
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@ -238,180 +324,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
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return
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end
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minetest.log("action",
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string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
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end
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--[[
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local spawn_action
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spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
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local orig_pos = table.copy(pos)
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-- is mob actually registered?
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if not mobs.spawning_mobs[name]
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or not minetest.registered_entities[name] then
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minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
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return
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end
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-- additional custom checks for spawning mob
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if mobs:spawn_abm_check(pos, node, name) == true then
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minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
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return
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end
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-- count nearby mobs in same spawn class
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local entdef = minetest.registered_entities[name]
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local spawn_class = entdef and entdef.spawn_class
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if not spawn_class then
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if entdef.type == "monster" then
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spawn_class = "hostile"
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else
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spawn_class = "passive"
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end
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end
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local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
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-- do not spawn if too many of same mob in area
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if active_object_count_wider >= max_per_block -- large-range mob cap
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or (not in_class_cap) -- spawn class mob cap
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or count_mobs(pos, name) >= aoc then -- per-mob mob cap
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-- too many entities
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minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
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return
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end
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-- if toggle set to nil then ignore day/night check
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if day_toggle ~= nil then
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local tod = (minetest.get_timeofday() or 0) * 24000
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if tod > 4500 and tod < 19500 then
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-- daylight, but mob wants night
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if day_toggle == false then
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-- mob needs night
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minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
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return
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end
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else
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-- night time but mob wants day
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if day_toggle == true then
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-- mob needs day
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minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
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return
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end
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end
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end
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-- spawn above node
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pos.y = pos.y + 1
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-- only spawn away from player
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local objs = minetest.get_objects_inside_radius(pos, 24)
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for n = 1, #objs do
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if objs[n]:is_player() then
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-- player too close
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minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
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return
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end
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end
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-- mobs cannot spawn in protected areas when enabled
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if not spawn_protected
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and minetest.is_protected(pos, "") then
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minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
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return
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end
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-- are we spawning within height limits?
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if pos.y > max_height
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or pos.y < min_height then
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minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
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return
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end
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-- are light levels ok?
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local light = minetest.get_node_light(pos)
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if not light
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or light > max_light
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or light < min_light then
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minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
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return
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end
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-- do we have enough space to spawn mob?
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local ent = minetest.registered_entities[name]
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local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
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local min_x, max_x
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if width_x % 2 == 0 then
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max_x = math.floor(width_x/2)
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min_x = -(max_x-1)
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else
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max_x = math.floor(width_x/2)
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min_x = -max_x
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end
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local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
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local min_z, max_z
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if width_z % 2 == 0 then
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max_z = math.floor(width_z/2)
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min_z = -(max_z-1)
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else
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max_z = math.floor(width_z/2)
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min_z = -max_z
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end
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local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
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for y = 0, max_y do
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for x = min_x, max_x do
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for z = min_z, max_z do
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local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
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if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
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-- inside block
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minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
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if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
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minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
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spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
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end
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return
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end
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end
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end
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end
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-- tweak X/Y/Z spawn pos
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if width_x % 2 == 0 then
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pos.x = pos.x + 0.5
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end
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if width_z % 2 == 0 then
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pos.z = pos.z + 0.5
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end
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pos.y = pos.y - 0.5
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local mob = minetest.add_entity(pos, name)
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minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
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if on_spawn then
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local ent = mob:get_luaentity()
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on_spawn(ent, pos)
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end
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end
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local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
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spawn_action(pos, node, active_object_count, active_object_count_wider, name)
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end
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]]--
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local entdef = minetest.registered_entities[name]
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local spawn_class
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if entdef.type == "monster" then
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spawn_class = "hostile"
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else
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spawn_class = "passive"
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minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
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end
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--load information into the spawn dictionary
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@ -423,106 +336,34 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
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spawn_dictionary[key]["biomes"] = biomes
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spawn_dictionary[key]["min_light"] = min_light
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spawn_dictionary[key]["max_light"] = max_light
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spawn_dictionary[key]["interval"] = interval
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spawn_dictionary[key]["chance"] = chance
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spawn_dictionary[key]["aoc"] = aoc
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spawn_dictionary[key]["min_height"] = min_height
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spawn_dictionary[key]["max_height"] = max_height
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spawn_dictionary[key]["day_toggle"] = day_toggle
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--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
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spawn_dictionary[key]["spawn_class"] = spawn_class
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--[[
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minetest.register_abm({
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label = name .. " spawning",
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nodenames = nodes,
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neighbors = neighbors,
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interval = interval,
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chance = floor(max(1, chance * mobs_spawn_chance)),
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catch_up = false,
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action = spawn_abm_action,
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})
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]]--
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summary_chance = summary_chance + chance
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end
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-- compatibility with older mob registration
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-- we're going to forget about this for now -j4i
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--[[
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function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
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mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
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chance, active_object_count, -31000, max_height, day_toggle)
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end
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]]--
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--Don't disable this yet-j4i
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-- MarkBu's spawn function
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function mobs:spawn(def)
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--does nothing for now
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--[[
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local name = def.name
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local nodes = def.nodes or {"group:soil", "group:stone"}
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local neighbors = def.neighbors or {"air"}
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local min_light = def.min_light or 0
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local max_light = def.max_light or 15
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local interval = def.interval or 30
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local chance = def.chance or 5000
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local active_object_count = def.active_object_count or 1
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local min_height = def.min_height or -31000
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local max_height = def.max_height or 31000
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local day_toggle = def.day_toggle
|
||||
local on_spawn = def.on_spawn
|
||||
|
||||
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
|
||||
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
||||
]]--
|
||||
end
|
||||
|
||||
|
||||
|
||||
local axis
|
||||
--inner and outer part of square donut radius
|
||||
local inner = 1
|
||||
local outer = 65
|
||||
local int = {-1,1}
|
||||
local position_calculation = function(pos)
|
||||
|
||||
pos = vector.floor(pos)
|
||||
|
||||
--this is used to determine the axis buffer from the player
|
||||
axis = math.random(0,1)
|
||||
|
||||
--cast towards the direction
|
||||
if axis == 0 then --x
|
||||
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
|
||||
pos.z = pos.z + math.random(-outer,outer)
|
||||
else --z
|
||||
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
|
||||
pos.x = pos.x + math.random(-outer,outer)
|
||||
end
|
||||
return(pos)
|
||||
end
|
||||
|
||||
--[[
|
||||
local decypher_limits_dictionary = {
|
||||
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
|
||||
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
|
||||
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
|
||||
local two_pi = 2 * math.pi
|
||||
local function get_next_mob_spawn_pos(pos)
|
||||
local distance = math_random(25, 32)
|
||||
local angle = math_random() * two_pi
|
||||
return {
|
||||
x = math_round(pos.x + distance * math_cos(angle)),
|
||||
y = pos.y,
|
||||
z = math_round(pos.z + distance * math_sin(angle))
|
||||
}
|
||||
]]--
|
||||
end
|
||||
|
||||
local function decypher_limits(posy)
|
||||
--local min_max_table = decypher_limits_dictionary[dimension]
|
||||
--return min_max_table[1],min_max_table[2]
|
||||
posy = math.floor(posy)
|
||||
posy = math_floor(posy)
|
||||
return posy - 32, posy + 32
|
||||
end
|
||||
|
||||
--a simple helper function for mob_spawn
|
||||
local function biome_check(biome_list, biome_goal)
|
||||
for _,data in ipairs(biome_list) do
|
||||
for _, data in pairs(biome_list) do
|
||||
if data == biome_goal then
|
||||
return true
|
||||
end
|
||||
|
@ -532,124 +373,101 @@ local function biome_check(biome_list, biome_goal)
|
|||
end
|
||||
|
||||
|
||||
--todo mob limiting
|
||||
--MAIN LOOP
|
||||
|
||||
if mobs_spawn then
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer >= 8 then
|
||||
timer = 0
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
for i = 1,math_random(3,8) do
|
||||
repeat -- after this line each "break" means "continue"
|
||||
local player_pos = player:get_pos()
|
||||
|
||||
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
||||
|
||||
if dimension == "void" or dimension == "default" then
|
||||
break -- ignore void and unloaded area
|
||||
end
|
||||
|
||||
local min,max = decypher_limits(player_pos.y)
|
||||
|
||||
local goal_pos = position_calculation(player_pos)
|
||||
|
||||
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
||||
|
||||
--couldn't find node
|
||||
if #spawning_position_list <= 0 then
|
||||
break
|
||||
end
|
||||
local perlin_noise
|
||||
|
||||
local function spawn_a_mob(pos, dimension, y_min, y_max)
|
||||
local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
|
||||
local goal_pos = get_next_mob_spawn_pos(pos)
|
||||
local spawning_position_list = find_nodes_in_area_under_air(
|
||||
{x = goal_pos.x, y = y_min, z = goal_pos.z},
|
||||
{x = goal_pos.x, y = y_max, z = goal_pos.z},
|
||||
{"group:solid", "group:water", "group:lava"}
|
||||
)
|
||||
if #spawning_position_list <= 0 then return end
|
||||
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
|
||||
|
||||
--Prevent strange behavior/too close to player
|
||||
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
|
||||
break
|
||||
end
|
||||
|
||||
local gotten_node = get_node(spawning_position)
|
||||
local gotten_node_name = gotten_node.name
|
||||
local gotten_node_def = minetest.registered_nodes[gotten_node_name]
|
||||
|
||||
if not gotten_node_name or not gotten_node_def or gotten_node_name == "air" then --skip air nodes
|
||||
break
|
||||
end
|
||||
|
||||
if gotten_node_def.use_texture_alpha and gotten_node_def.use_texture_alpha ~= "opaque" then
|
||||
break
|
||||
end --don't spawn on nonopaque nodes
|
||||
|
||||
local leaf = minetest.get_item_group(gotten_node_name,"leaves")
|
||||
if leaf ~= 0 then
|
||||
break end --don't spawn on treetops
|
||||
--hard code mob limit in area to 5 for now
|
||||
if count_mobs(spawning_position) >= 5 then return end
|
||||
|
||||
local gotten_node = get_node(spawning_position).name
|
||||
local gotten_biome = minetest.get_biome_data(spawning_position)
|
||||
|
||||
if not gotten_biome then
|
||||
break --skip if in unloaded area
|
||||
end
|
||||
|
||||
if not gotten_node or not gotten_biome then return end
|
||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||
|
||||
--grab random mob
|
||||
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
|
||||
|
||||
if not mob_def then
|
||||
break --skip if something ridiculous happens (nil mob def)
|
||||
end
|
||||
|
||||
--skip if not correct dimension
|
||||
if mob_def.dimension ~= dimension then
|
||||
break
|
||||
end
|
||||
|
||||
--skip if not in correct biome
|
||||
if not biome_check(mob_def.biomes, gotten_biome) then
|
||||
break
|
||||
end
|
||||
|
||||
--add this so mobs don't spawn inside nodes
|
||||
spawning_position.y = spawning_position.y + 1
|
||||
|
||||
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
|
||||
break
|
||||
end
|
||||
|
||||
--only need to poll for node light if everything else worked
|
||||
local gotten_light = get_node_light(spawning_position)
|
||||
|
||||
--don't spawn if not in light limits
|
||||
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
|
||||
break
|
||||
end
|
||||
|
||||
local is_water = get_item_group(gotten_node_name, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node_name, "lava") ~= 0
|
||||
|
||||
if mob_def.type_of_spawning == "ground" and is_water then
|
||||
break
|
||||
end
|
||||
|
||||
if mob_def.type_of_spawning == "ground" and is_lava then
|
||||
break
|
||||
end
|
||||
|
||||
--finally do the heavy check (for now) of mobs in area
|
||||
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
|
||||
break
|
||||
end
|
||||
|
||||
--adjust the position for water and lava mobs
|
||||
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
local is_ground = not (is_water or is_lava)
|
||||
if not is_ground then
|
||||
spawning_position.y = spawning_position.y - 1
|
||||
end
|
||||
|
||||
local mob_def
|
||||
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
|
||||
--grab mob that fits into the spawning location
|
||||
--randomly grab a mob, don't exclude any possibilities
|
||||
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
|
||||
local noise = perlin_noise:get_3d(spawning_position)
|
||||
local current_summary_chance = summary_chance
|
||||
while #mob_library_worker_table > 0 do
|
||||
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
|
||||
local mob_index = 1
|
||||
local mob_chance = mob_library_worker_table[mob_index].chance
|
||||
local step_chance = mob_chance
|
||||
while step_chance < mob_chance_offset do
|
||||
mob_index = mob_index + 1
|
||||
mob_chance = mob_library_worker_table[mob_index].chance
|
||||
step_chance = step_chance + mob_chance
|
||||
end
|
||||
local mob_def = mob_library_worker_table[mob_index]
|
||||
if mob_def
|
||||
and spawning_position.y >= mob_def.min_height
|
||||
and spawning_position.y <= mob_def.max_height
|
||||
and mob_def.dimension == dimension
|
||||
and biome_check(mob_def.biomes, gotten_biome)
|
||||
and gotten_light >= mob_def.min_light
|
||||
and gotten_light <= mob_def.max_light
|
||||
and (is_ground or mob_def.type_of_spawning ~= "ground")
|
||||
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
|
||||
then
|
||||
--everything is correct, spawn mob
|
||||
minetest.add_entity(spawning_position, mob_def.name)
|
||||
until true --this is a safety catch
|
||||
local object = minetest.add_entity(spawning_position, mob_def.name)
|
||||
if object then
|
||||
return mob_def.on_spawn and mob_def.on_spawn(object, pos)
|
||||
end
|
||||
end
|
||||
current_summary_chance = current_summary_chance - mob_chance
|
||||
table_remove(mob_library_worker_table, mob_index)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--MAIN LOOP
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer < 10 then return end
|
||||
timer = 0
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
local pos = player:get_pos()
|
||||
local dimension = mcl_worlds.pos_to_dimension(pos)
|
||||
-- ignore void and unloaded area
|
||||
if dimension ~= "void" and dimension ~= "default" then
|
||||
local y_min, y_max = decypher_limits(pos.y)
|
||||
for i = 1, math_random(1, 4) do
|
||||
spawn_a_mob(pos, dimension, y_min, y_max)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue