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synced 2024-08-21 09:27:25 +02:00
Hoppers now suck in items from partial blocks
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bbfa8d9574
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@ -211,11 +211,15 @@ minetest.register_abm({
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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-- Item must get sucked in when the item just TOUCHES the block above the hopper
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-- This is the reason for the Y calculation.
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-- Test: Items on farmland and slabs get sucked, but items on full blocks don't
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local posob = object:getpos()
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local posob = object:getpos()
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if math.abs(posob.x-pos.x) <= 0.5 and (posob.y-pos.y <= 0.85 and posob.y-pos.y >= 0.3) then
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local posob_miny = posob.y + object:get_properties().collisionbox[2]
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if math.abs(posob.x-pos.x) <= 0.5 and (posob_miny-pos.y < 1.5 and posob.y-pos.y >= 0.3) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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object:get_luaentity().itemstring = ""
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object:get_luaentity().itemstring = ""
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object:remove()
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object:remove()
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