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Do not output enchanted item if enchantment is impossible (#3998)
To Fix #3672 , I avoid displaying the output item if enchantment is not possible for various reason * Level of added enchantment is below the one from input item * Incompatible enchantment Co-authored-by: Araca <> Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3998 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: Araca <araca.prod@gmail.com> Co-committed-by: Araca <araca.prod@gmail.com>
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1 changed files with 8 additions and 12 deletions
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@ -180,16 +180,18 @@ function mcl_enchanting.combine(itemstack, combine_with)
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return false
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end
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local enchantments = mcl_enchanting.get_enchantments(itemstack)
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local any_new_enchantment = false
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for enchantment, combine_level in pairs(mcl_enchanting.get_enchantments(combine_with)) do
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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local enchantment_level = enchantments[enchantment]
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if enchantment_level then
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if enchantment_level then -- The enchantment already exist in the provided item
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if enchantment_level == combine_level then
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enchantment_level = math.min(enchantment_level + 1, enchantment_def.max_level)
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else
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enchantment_level = math.max(enchantment_level, combine_level)
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end
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elseif mcl_enchanting.item_supports_enchantment(itemname, enchantment) then
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any_new_enchantment = any_new_enchantment or ( enchantment_level ~= enchantments[enchantment] )
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elseif mcl_enchanting.item_supports_enchantment(itemname, enchantment) then -- this is a new enchantement to try to add
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local supported = true
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for incompatible in pairs(enchantment_def.incompatible) do
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if enchantments[incompatible] then
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@ -199,24 +201,18 @@ function mcl_enchanting.combine(itemstack, combine_with)
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end
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if supported then
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enchantment_level = combine_level
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any_new_enchantment = true
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end
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end
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if enchantment_level and enchantment_level > 0 then
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enchantments[enchantment] = enchantment_level
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end
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end
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local any_enchantment = false
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for enchantment, enchantment_level in pairs(enchantments) do
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if enchantment_level > 0 then
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any_enchantment = true
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break
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end
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end
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if any_enchantment then
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if any_new_enchantment then
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itemstack:set_name(enchanted_itemname)
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mcl_enchanting.set_enchantments(itemstack, enchantments)
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end
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mcl_enchanting.set_enchantments(itemstack, enchantments)
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return true
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return any_new_enchantment
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end
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function mcl_enchanting.enchantments_snippet(_, _, itemstack)
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