Reduce food level when exhaust>=4 and satur.=0

This commit is contained in:
Wuzzy 2017-05-20 19:51:46 +02:00
parent 8114ecf263
commit 5252409326

View file

@ -141,16 +141,33 @@ minetest.register_on_respawnplayer(function(player)
end) end)
function mcl_hunger.exhaust(playername, increase) function mcl_hunger.exhaust(playername, increase)
mcl_hunger.exhaustion[playername] = math.min(mcl_hunger.exhaustion[playername] + increase, 4.0) local player = minetest.get_player_by_name(playername)
hb.change_hudbar(minetest.get_player_by_name(playername), "exhaustion", mcl_hunger.exhaustion[playername]) mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase
if mcl_hunger.exhaustion[playername] >= 4.0 then
mcl_hunger.exhaustion[playername] = 0.0
local h = nil
local satuchanged = false
if mcl_hunger.saturation[playername] > 0.0 then
mcl_hunger.saturation[playername] = math.max(mcl_hunger.saturation[playername] - 1.0, 0.0)
satuchanged = true
end
if mcl_hunger.saturation[playername] < 0.0001 then
h = mcl_hunger.get_hunger_raw(player)
h = h-1
mcl_hunger.hunger[playername] = h
mcl_hunger.set_hunger_raw(player)
satuchanged = true
end
if satuchanged then
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], h)
end
end
hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[playername])
end end
function mcl_hunger.saturate(playername, increase) function mcl_hunger.saturate(playername, increase)
local player = minetest.get_player_by_name(playername) local player = minetest.get_player_by_name(playername)
mcl_hunger.saturation[playername] = mcl_hunger.saturation[playername] + increase mcl_hunger.saturation[playername] = math.min(mcl_hunger.saturation[playername] + increase, mcl_hunger.get_hunger(player))
if mcl_hunger.saturation[playername] > mcl_hunger.get_hunger(player) then
mcl_hunger.saturation[playername] = mcl_hunger.get_hunger(player)
end
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], mcl_hunger.get_hunger(player)) hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], mcl_hunger.get_hunger(player))
end end
@ -188,24 +205,6 @@ minetest.register_globalstep(function(dtime)
end end
end end
if h > 0 then
if mcl_hunger.exhaustion[name] >= 4.0 then
if mcl_hunger.saturation[name] > 0.0 then
mcl_hunger.saturation[name] = math.max(mcl_hunger.saturation[name] - 1.0, 0.0)
mcl_hunger.exhaustion[name] = 0.0
hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name])
elseif timerMult == 0 then
h = h-1
mcl_hunger.hunger[name] = h
mcl_hunger.set_hunger_raw(player)
end
end
end
-- update all hud elements
update_hud(player)
local controls = player:get_player_control() local controls = player:get_player_control()
-- Determine if the player is moving -- Determine if the player is moving
if controls.up or controls.down or controls.left or controls.right then if controls.up or controls.down or controls.left or controls.right then
@ -216,6 +215,14 @@ minetest.register_globalstep(function(dtime)
if controls.jump then if controls.jump then
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP) mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
end end
-- Reduce hunter if 0 saturation
if timerMult == 0 and h > 0 and mcl_hunger.saturation[name] < 0.0001 then
end
-- update all hud elements
update_hud(player)
end end
end end
end end