diff --git a/mods/ENTITIES/mcl_mobs/spawning.lua b/mods/ENTITIES/mcl_mobs/spawning.lua index ef64843a8..ecb2318f2 100644 --- a/mods/ENTITIES/mcl_mobs/spawning.lua +++ b/mods/ENTITIES/mcl_mobs/spawning.lua @@ -25,6 +25,7 @@ local math_ceil = math.ceil local math_cos = math.cos local math_sin = math.sin local math_sqrt = math.sqrt +local math_abs = math.abs local vector_distance = vector.distance local vector_new = vector.new @@ -286,11 +287,7 @@ local function count_mobs_total(mob_type) end local function count_mobs_add_entry (mobs_list, mob_cat) - if mobs_list[mob_cat] then - mobs_list[mob_cat] = mobs_list[mob_cat] + 1 - else - mobs_list[mob_cat] = 1 - end + mobs_list[mob_cat] = (mobs_list[mob_cat] or 0) + 1 end --categorise_by can be name or type or spawn_class @@ -616,14 +613,14 @@ local function get_next_mob_spawn_pos(pos) xoff, yoff, zoff = xoff * dd, yoff * dd, zoff * dd local goal_pos = vector.offset(pos, xoff, yoff, zoff) - if not ( math.abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.y) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT ) then + if not (math_abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math_abs(goal_pos.y) <= SPAWN_MAPGEN_LIMIT and math_abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT) then mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos)) return nil end -- Calculate upper/lower y limits local d2 = xoff*xoff + zoff*zoff -- squared distance in x,z plane only - local y1 = math_sqrt( MOB_SPAWN_ZONE_OUTER_SQ - d2 ) -- absolue value of distance to outer sphere + local y1 = math_sqrt(MOB_SPAWN_ZONE_OUTER_SQ - d2) -- absolue value of distance to outer sphere local y_min, y_max if d2 >= MOB_SPAWN_ZONE_INNER_SQ then @@ -632,7 +629,7 @@ local function get_next_mob_spawn_pos(pos) y_max = pos.y + y1 else -- Inner region, y range spans between inner and outer spheres - local y2 = math_sqrt( MOB_SPAWN_ZONE_INNER_SQ - d2 ) + local y2 = math_sqrt(MOB_SPAWN_ZONE_INNER_SQ - d2) if goal_pos.y > pos.y then -- Upper hemisphere y_min = pos.y + y2 @@ -683,7 +680,6 @@ local function biome_check(biome_list, biome_goal) return true end end - return false end @@ -761,15 +757,15 @@ local function spawn_check(pos, spawn_def) -- do not spawn ground mobs on leaves if spawn_def.type_of_spawning == "ground" and (not node_def.groups.solid or node_def.groups.leaves) then return end -- water mobs only on water - if spawn_def.type_of_spawning == "water" and node_def.groups.water then return end + if spawn_def.type_of_spawning == "water" and not node_def.groups.water then return end -- lava mobs only on lava - if spawn_def.type_of_spawning == "lava" and node_def.groups.lava then return end + if spawn_def.type_of_spawning == "lava" and not node_def.groups.lava then return end -- farm animals on grass only - if is_farm_animal(spawn_def.name) and node_def.groups.grass_block then return end + if is_farm_animal(spawn_def.name) and not node_def.groups.grass_block then return end ---- More expensive calls: -- check the biome - if not biome_check(spawn_def.biomes, get_biome_name(pos)) then return end + if spawn_def.biomes ~= list_of_all_biomes and not biome_check(spawn_def.biomes, get_biome_name(pos)) then return end -- check if there is enough room local mob_def = minetest.registered_entities[spawn_def.name] if not has_room(mob_def,pos) then return end @@ -805,12 +801,12 @@ local function spawn_check(pos, spawn_def) return false end -- passive threshold is apparently the same in all dimensions ... - return gotten_light < overworld_passive_threshold + return gotten_light > overworld_passive_threshold end function mcl_mobs.spawn(pos,id) local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id] - if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then + if not pos or not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then return false end dbg_spawn_counts[def.name] = (dbg_spawn_counts[def.name] or 0) + 1