Fix all_pull_sticky for real

This commit is contained in:
Wuzzy 2020-12-03 13:16:12 +01:00
parent 30b915b5c2
commit 51fea93905

View file

@ -126,7 +126,7 @@ local function is_available(pos)
end
function mesecon.mvps_get_stack(pos, dir, maximum, piston_pos)
function mesecon.mvps_get_stack(pos, dir, maximum, piston_pos, all_pull_sticky)
-- determine the number of nodes to be pushed
local nodes = {}
local frontiers = {pos}
@ -222,7 +222,7 @@ end
-- maximum: maximum nodes to be pushed
-- all_pull_sticky: All nodes are sticky in the direction that they are pulled from
function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name, piston_pos, all_pull_sticky)
local nodes, has_loop = mesecon.mvps_get_stack(pos, movedir, maximum, piston_pos)
local nodes, has_loop = mesecon.mvps_get_stack(pos, movedir, maximum, piston_pos, all_pull_sticky)
if has_loop then
return false