More igloo basement placement tweaks

This commit is contained in:
Wuzzy 2019-10-02 22:29:25 +02:00
parent da149d5a58
commit 5198f5cdec

View file

@ -80,8 +80,11 @@ mcl_structures.generate_igloo = function(pos)
-- TODO: Check if we're allowed to destroy nodes -- TODO: Check if we're allowed to destroy nodes
-- TODO: Check if basement generation would not be too obvious -- TODO: Check if basement generation would not be too obvious
-- TODO: Generate basement with 50% chance only -- TODO: Generate basement with 50% chance only
-- Place igloo
local success, rotation = mcl_structures.generate_igloo_top(pos) local success, rotation = mcl_structures.generate_igloo_top(pos)
-- Generate optional basement
if success then if success then
-- Select basement depth
local dim = mcl_worlds.pos_to_dimension(pos) local dim = mcl_worlds.pos_to_dimension(pos)
buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10) buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
if dim == "nether" then if dim == "nether" then
@ -141,25 +144,31 @@ mcl_structures.generate_igloo = function(pos)
end end
local ladder_param2 = minetest.dir_to_wallmounted(tdir) local ladder_param2 = minetest.dir_to_wallmounted(tdir)
local real_depth = 0 local real_depth = 0
-- Check how deep we can actuall dig
for y=1, depth-5 do for y=1, depth-5 do
real_depth = real_depth + 1 real_depth = real_depth + 1
local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z}) local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z})
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
if (not def) or (not def.walkable) or (def.liquidtype ~= "none") then if (not def) or (not def.walkable) or (def.liquidtype ~= "none") then
bpos.y = tpos.y-y-4 bpos.y = tpos.y-y+1
break break
end end
end
if real_depth <= 6 then
return success
end
-- Place hidden trapdoor
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
-- Generate ladder to basement
for y=1, real_depth-5 do
set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z }) set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z }) set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z })
set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1}) set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1})
set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1}) set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1})
minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2}) minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2})
end end
if real_depth > 1 then -- Place basement
-- TODO: more reliable param2 mcl_structures.generate_igloo_basement(bpos, rotation)
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)})
mcl_structures.generate_igloo_basement(bpos, rotation)
end
end end
return success return success
end end