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Nearly finish API documentation, create mcl_minecarts.add_blocks_to_map()
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# Table of Contents
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1. Useful Constants
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2. Rail
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1. [Useful Constants](#useful-constants)
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2. [Rail](#rail)
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3. [Cart functions](#cart-functions)
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4. [Cart-Node Interactions](#cart-node-iteractions)
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@ -33,6 +33,11 @@ and the following named options:
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highest store is selected.
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- `can_slope` - true if the result of this rule can be converted into a slope.
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`mcl_minecarts.RAIL_GROUPS.STANDARD`
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`mcl_minecarts.RAIL_GROUPS.CURVES`
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These constants are used to specify a rail node's `group.rail` value.
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### Functions
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`mcl_minecarts.get_rail_connections(node_position, options)`
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- `ignore_neightbor_connections` - if true, don't check that a cart could leave
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the neighboring node from this direction.
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`mcl_minecarts.register_rail(itemstring, node_definition)`
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Registers a rail with a few sensible defaults and if a craft recipe was specified,
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register that as well.
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`mcl_minecarts.register_straight_rail(base_name, tiles, node_definition)`
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Registers a rail with only straight and sloped variants.
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`mcl_minecarts.register_curves_rail(base_name, tiles, node_definition)`
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Registers a rail with straight, sloped, curved, tee and cross variants.
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`mcl_minecarts.update_rail_connections(node_position, options)`
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Converts the rail at `node_position`, if possible, another variant (curve, etc.)
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@ -57,7 +75,25 @@ passed thru to `mcl_minecarts.get_rail_connections()`
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Returns the next direction a cart traveling in the direction specified in `cart_direction`
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will travel from the rail located at `rail_position`.
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## Cart functions <a name='#cart-functions'></a>
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### Node Definition Options
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`_mcl_minecarts.railtype`
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This declares the variant type of the rail. This will be one of the following:
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- "straight" - two connections opposite each other and no vertical change.
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- "sloped" - two connections opposite each other with one of these connections
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one block higher.
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- "corner" - two connections at 90 degrees from each other.
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- "tee" - three connections
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- "cross" - four connections allowing only straight-thru movement
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#### Hooks
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`_mcl_minecarts.get_next_dir = function(node_position, current_direction, node)`
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Called to get the next direction a cart will travel after passing thru this node.
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## Cart Functions
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`mcl_minecarts.detach_minecart(cart_data)`
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@ -70,6 +106,10 @@ at the same speed it was moving at before it detaches.
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Compute the location of a minecart from its cart data. This works even when the entity
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is unloaded.
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`mcl_minecarts.kill_cart(cart_data)`
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Kills a cart and drops it as an item, even if the cart entity is unloaded.
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`mcl_minecarts.reverse_cart_direction(cart_data)`
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Force a minecart to start moving in the opposite direction of its current direction.
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Updates the rotation of a cart entity to match the cart's data.
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## Cart-Node interactions
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## Cart Data Functions
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`mcl_minecarts.destroy_cart_data(uuid)`
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Destroys the data for the cart with the identitfier in `uuid`.
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`mcl_minecarts.find_carts_by_block_map(block_map)`
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Returns a list of cart data for carts located in the blocks specified in `block_map`. Used
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to respawn carts entering areas around players.
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`mcl_minecarts.add_blocks_to_map(block_map, min_pos, max_pos)`
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Add blocks that fully contain `min_pos` and `max_pos` to `block_map` for use by
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`mcl_minecarts.find_cart_by_block_map`.
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`mcl_minecarts.get_cart_data(uuid)`
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Loads the data for the cart with the identitfier in `uuid`.
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`mcl_minecarts.save_cart_data(uuid)`
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Saves the data for the cart with the identifier in `uuid`.
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`mcl_minecart.update_cart_data(data)`
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Replaces the cart data for the cart with the identifier in `data.uuid`, then saves
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the data.
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## Cart-Node Interactions
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As the cart moves thru the environment, it can interact with the surrounding blocks
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thru a number of handlers in the block definitions. All these handlers are defined
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Only a single function can be installed in each of these handlers. Before installing,
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preserve the existing handler and call it from inside your handler if not `nil`.
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## Train Functions
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`mcl_minecarts.break_train_at(cart_data)`
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Splits a train apart at the specified cart.
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`mcl_minecarts.distance_between_cars(cart1_data, cart2_data)`
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Returns the distance between two carts even if both entities are unloaded, or nil if either
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cart is not on a rail.
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`mcl_minecarts.is_in_same_train(cart1_data, cart2_data)`
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Returns true if cart1 and cart2 are a part of the same train and false otherwise.
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`mcl_minecarts.link_cart_ahead(cart_data, cart_ahead_data)`
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Given two carts, link them together into a train, with the second cart ahead of the first.
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`mcl_minecarts.train_cars(cart_data)`
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Use to iterate over all carts in a train. Expected usage:
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`for cart in mcl_minecarts.train_cars(cart) do --[[ code ]] end`
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`mcl_minecarts.reverse_train(cart)`
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Make all carts in a train reverse and start moving in the opposite direction.
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`mcl_minecarts.train_length(cart_data)`
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Compute the current length of the train containing the cart whose data is `cart_data`.
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`mcl_minecarts.update_train(cart_data)`
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When provided with the rear-most cart of a tain, update speeds of all carts in the train
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so that it holds together and moves as a unit.
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@ -513,15 +513,11 @@ local function try_respawn_carts()
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local players = minetest.get_connected_players()
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for _,player in pairs(players) do
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local pos = player:get_pos()
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local min = vector.floor(vector.divide(vector.offset(pos,-CART_BLOCK_SIZE,-CART_BLOCK_SIZE,-CART_BLOCK_SIZE), CART_BLOCK_SIZE))
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local max = vector.floor(vector.divide(vector.offset(pos, CART_BLOCK_SIZE, CART_BLOCK_SIZE, CART_BLOCK_SIZE), CART_BLOCK_SIZE)) + vector.new(1,1,1)
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for z = min.z,max.z do
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for y = min.y,max.y do
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for x = min.x,max.x do
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block_map[ vector.to_string(vector.new(x,y,z)) ] = true
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end
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end
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end
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mod.add_blocks_to_map(
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block_map,
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vector.offset(pos,-CART_BLOCK_SIZE,-CART_BLOCK_SIZE,-CART_BLOCK_SIZE),
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vector.offset(pos, CART_BLOCK_SIZE, CART_BLOCK_SIZE, CART_BLOCK_SIZE)
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)
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end
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-- Find all cart data that are in these blocks
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@ -72,6 +72,18 @@ function mod.find_carts_by_block_map(block_map)
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return cart_list
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end
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function mod.add_block_map(block_map, min_pos, max_pos)
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local min = vector.floor(vector.divide(min_pos), CART_BLOCK_SIZE)
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local max = vector.floor(vector.divide(max_pos), CART_BLOCK_SIZE) + vector.new(1,1,1)
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for z = min.z,max.z do
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for y = min.y,max.y do
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for x = min.x,max.x do
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block_map[ vector.to_string(vector.new(x,y,z)) ] = true
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end
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end
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end
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end
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minetest.register_on_shutdown(function()
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for uuid,_ in pairs(cart_data) do
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save_cart_data(uuid)
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