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Fix #983
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@ -91,6 +91,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
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if rawget(_G, "armor") and armor.last_damage_types then
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armor.last_damage_types[player:get_player_name()] = "fireball"
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end
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mcl_burning.set_on_fire(player, 5, 1, "blaze")
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5},
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@ -98,6 +99,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
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end,
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hit_mob = function(self, mob)
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mcl_burning.set_on_fire(mob, 5)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5},
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