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Tweak move physics for liquids, ladders, vines and cobwebs
This commit is contained in:
parent
e7ace0c87c
commit
5042b3ea51
4 changed files with 22 additions and 14 deletions
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@ -19,9 +19,9 @@ movement_speed_jump = 6.6
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movement_speed_climb = 2.35
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movement_speed_climb = 2.35
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# TODO: Add descend speed (3.0) when available
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# TODO: Add descend speed (3.0) when available
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movement_liquid_fluidity = 1.13
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movement_liquid_fluidity = 0.88
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movement_liquid_fluidity_smooth = 0.5
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movement_liquid_fluidity_smooth = 0.5
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movement_liquid_sink = 23
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movement_liquid_sink = 16
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movement_gravity = 10.4
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movement_gravity = 10.4
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@ -24,6 +24,7 @@ minetest.register_node("mcl_core:ladder", {
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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walkable = true,
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walkable = true,
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climbable = true,
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climbable = true,
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move_resistance = 1,
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node_box = {
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node_box = {
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type = "wallmounted",
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type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
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wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
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@ -32,8 +33,15 @@ minetest.register_node("mcl_core:ladder", {
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type = "wallmounted",
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type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
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wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
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},
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},
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collision_box = {
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type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
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},
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1,axey=1, attached_node=1, deco_block=1, dig_by_piston=1},
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groups = {
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handy=1, axey=1, attached_node=1, deco_block=1, dig_by_piston=1,
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no_fall_damage=1
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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node_placement_prediction = "",
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node_placement_prediction = "",
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-- Restrict placement of ladders
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-- Restrict placement of ladders
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@ -99,6 +107,7 @@ minetest.register_node("mcl_core:vine", {
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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walkable = false,
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walkable = false,
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climbable = true,
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climbable = true,
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move_resistance = 1,
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buildable_to = true,
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buildable_to = true,
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selection_box = {
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selection_box = {
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type = "wallmounted",
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type = "wallmounted",
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@ -107,7 +116,7 @@ minetest.register_node("mcl_core:vine", {
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groups = {
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groups = {
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handy = 1, axey = 1, shearsy = 1, swordy = 1, deco_block = 1,
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handy = 1, axey = 1, shearsy = 1, swordy = 1, deco_block = 1,
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dig_by_piston = 1, destroy_by_lava_flow = 1, compostability = 50,
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dig_by_piston = 1, destroy_by_lava_flow = 1, compostability = 50,
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flammable = 2, fire_encouragement = 15, fire_flammability = 100
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flammable = 2, fire_encouragement = 15, fire_flammability = 100, no_fall_damage=1
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},
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},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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drop = "",
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drop = "",
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@ -102,14 +102,18 @@ minetest.register_node("mcl_core:cobweb", {
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tiles = {"mcl_core_web.png"},
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tiles = {"mcl_core_web.png"},
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inventory_image = "mcl_core_web.png",
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inventory_image = "mcl_core_web.png",
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paramtype = "light",
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paramtype = "light",
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liquid_viscosity = 14,
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liquid_viscosity = 60,
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liquidtype = "source",
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liquidtype = "source",
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liquid_alternative_flowing = "mcl_core:cobweb",
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liquid_alternative_flowing = "mcl_core:cobweb",
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liquid_alternative_source = "mcl_core:cobweb",
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liquid_alternative_source = "mcl_core:cobweb",
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liquid_renewable = false,
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liquid_renewable = false,
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liquid_range = 0,
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liquid_range = 0,
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walkable = false,
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walkable = false,
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groups = {swordy_cobweb=1, shearsy_cobweb=1, fake_liquid=1, disable_jump=1, deco_block=1, dig_by_piston=1, dig_by_water=1,destroy_by_lava_flow=1,},
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groups = {
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swordy_cobweb=1, shearsy_cobweb=1, fake_liquid=1, disable_jump=1,
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deco_block=1, dig_by_piston=1, dig_by_water=1,destroy_by_lava_flow=1,
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no_fall_damage=1
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},
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drop = "mcl_mobitems:string",
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drop = "mcl_mobitems:string",
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_mcl_shears_drop = true,
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_mcl_shears_drop = true,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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@ -717,19 +717,14 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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end
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end
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if minetest.get_item_group(node.name, "water") ~= 0 then
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if minetest.get_item_group(node.name, "water") ~= 0 then
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return 0
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return 0
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end
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elseif minetest.get_item_group(node.name, "no_fall_damage") ~= 0 then
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if node.name == "mcl_portals:portal_end" then
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return 0
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elseif node.name == "mcl_portals:portal_end" then
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if mcl_portals and mcl_portals.end_teleport then
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if mcl_portals and mcl_portals.end_teleport then
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mcl_portals.end_teleport(obj)
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mcl_portals.end_teleport(obj)
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end
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end
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return 0
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return 0
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end
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end
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if node.name == "mcl_core:cobweb" then
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return 0
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end
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if node.name == "mcl_core:vine" then
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return 0
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end
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end
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end
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pos = vector.add(pos, step)
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pos = vector.add(pos, step)
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node = minetest.get_node(pos)
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node = minetest.get_node(pos)
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