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Update MISSING_ENGINE_FEATURES.md
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@ -20,7 +20,6 @@ For these features, no easy Lua workaround could be found.
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## Interface
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- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
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- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
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- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Required for large chests
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- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
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## Workaround theoretically possible
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@ -35,6 +34,7 @@ For these features, a workaround (or hack ;-)) by using Lua is theoretically pos
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- Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
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- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
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- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
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- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Useful for large chests
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#### Nice-to-haye
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- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos
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