mcl_inventory API documentation + fix

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AFCMS 2022-09-10 23:33:16 +02:00
parent f6804600ba
commit 5011e12209
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2 changed files with 40 additions and 0 deletions

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@ -0,0 +1,35 @@
# `mcl_inventory`
## `mcl_inventory.register_survival_inventory_tab(def)`
```lua
mcl_inventory.register_survival_inventory_tab({
-- Page identifier
-- Used to uniquely identify the tab
id = "test",
-- The tab description, can be translated
description = "Test",
-- The name of the item that will be used as icon
item_icon = "mcl_core:stone",
-- If true, the main inventory will be shown at the bottom of the tab
-- Listrings need to be added by hand
show_inventory = true,
-- This function must return the tab's formspec for the player
build = function(player)
return "label[1,1;Hello hello]button[2,2;2,2;Hello;hey]"
end,
-- This function will be called in the on_player_receive_fields callback if the tab is currently open
handle = function(player, fields)
print(dump(fields))
end,
-- This function will be called to know if a player can see the tab
-- Returns true by default
access = function(player)
end,
```

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@ -21,6 +21,10 @@ function mcl_inventory.register_survival_inventory_tab(def)
assert(def.build)
assert(def.handle)
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
assert(d.id ~= def.id, "Another tab exists with the same name!")
end
if not def.access then
function def.access(player)
return true
@ -62,6 +66,7 @@ local function build_page(player, content, inventory, tabname)
",-1.34;1.5,1.44;" .. (tabname == d.id and "crafting_creative_active.png" or "crafting_creative_inactive.png") ..
"]",
"item_image_button[" .. (0.44 + (i - 1) * 1.6) .. ",-1.1;1,1;" .. d.item_icon .. ";" .. btn_name .. ";]",
"tooltip[" .. btn_name .. ";" .. F(d.description) .. "]"
})
end
end