Add fireDamage game rule (fallDamage and drowningDamage don't work in mcl_damage)

This commit is contained in:
teknomunk 2024-06-13 05:45:01 -05:00
parent 95cb4b7bb5
commit 4ff8268948

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@ -168,8 +168,10 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
if not damage_enabled[1] then return 0 end if not damage_enabled[1] then return 0 end
local mcl_reason = mcl_damage.from_mt(mt_reason) local mcl_reason = mcl_damage.from_mt(mt_reason)
if not fire_damage_enabled[1] and mcl_reason.type == "fire" then return 0 end if not fire_damage_enabled[1] and mcl_reason.type == "fire" then return 0 end
if not drowning_damage_enabled[1] and mcl_reason.type == "drown" then return 0 end --if not drowning_damage_enabled[1] and mcl_reason.type == "drown" then return 0 end
if not fall_damage_enabled[1] and mcl_reason.type == "fall" then return 0 end --if not fall_damage_enabled[1] and mcl_reason.type == "fall" then return 0 end
--minetest.log("action", "mcl_reason = "..dump(mcl_reason)..", mt_reason = "..dump(mt_reason))
if player:get_hp() > 0 then if player:get_hp() > 0 then
if hp_change < 0 then if hp_change < 0 then