Lightnings cause damage, change pigs and villagers

This commit is contained in:
Wuzzy 2017-11-12 03:24:46 +01:00
parent c09ca3363d
commit 4f639b024d

View file

@ -144,8 +144,7 @@ lightning.strike = function(pos)
-- trigger revert of skybox
ttl = 0.1
-- Events caused by the lightning strike: Fire, enemy spawns,
-- (TODO: damage)
-- Events caused by the lightning strike: Fire, damage, mob transformations, rare skeleton spawn
pos2.y = pos2.y + 1/2
local skeleton_lightning = false
@ -168,10 +167,40 @@ lightning.strike = function(pos)
angle = angle + (math.pi*2) / 3
end
-- Cause a fire
-- Cause a fire, deal damage, transform mobs
else
minetest.set_node(pos2, {name = "mcl_fire:fire"})
-- TODO: Damage
local objs = minetest.get_objects_inside_radius(pos2, 3.5)
for o=1, #objs do
local obj = objs[o]
local lua = obj:get_luaentity()
if obj:is_player() then
-- Player damage
obj:set_hp(obj:get_hp()-5)
-- Mobs
elseif lua and lua._cmi_is_mob then
-- pig → zombie pigman
if lua.name == "mobs_mc:pig" then
local rot = obj:get_yaw()
obj:remove()
obj = minetest.add_entity(pos2, "mobs_mc:zombiepig")
obj:set_yaw(rot)
-- villager → witch
elseif lua.name == "mobs_mc:villager" then
local rot = obj:get_yaw()
obj:remove()
obj = minetest.add_entity(pos2, "mobs_mc:witch")
obj:set_yaw(rot)
-- TODO: creeper → charged creeper
elseif lua.name == "mobs_mc:creeper" then
-- Other mobs: Just Damage
else
obj:set_hp(obj:get_hp()-5)
end
end
end
end
end
-- TODO: Charged creeper