survival inventory

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AFCMS 2021-09-20 09:22:13 +02:00
parent 54b119cffa
commit 4ee6a67516
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GPG key ID: 8720389A25B652E3
2 changed files with 55 additions and 36 deletions

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@ -15,14 +15,14 @@ function return_item(itemstack, dropper, pos, inv)
else else
-- Drop item on the ground -- Drop item on the ground
local v = dropper:get_look_dir() local v = dropper:get_look_dir()
local p = {x=pos.x, y=pos.y+1.2, z=pos.z} local p = { x = pos.x, y = pos.y + 1.2, z = pos.z }
p.x = p.x+(math.random(1,3)*0.2) p.x = p.x + (math.random(1, 3) * 0.2)
p.z = p.z+(math.random(1,3)*0.2) p.z = p.z + (math.random(1, 3) * 0.2)
local obj = minetest.add_item(p, itemstack) local obj = minetest.add_item(p, itemstack)
if obj then if obj then
v.x = v.x*4 v.x = v.x * 4
v.y = v.y*4 + 2 v.y = v.y * 4 + 2
v.z = v.z*4 v.z = v.z * 4
obj:set_velocity(v) obj:set_velocity(v)
obj:get_luaentity()._insta_collect = false obj:get_luaentity()._insta_collect = false
end end
@ -39,7 +39,7 @@ function return_fields(player, name)
local inv = player:get_inventory() local inv = player:get_inventory()
local list = inv:get_list(name) local list = inv:get_list(name)
if not list then return end if not list then return end
for i,stack in ipairs(list) do for i, stack in ipairs(list) do
return_item(stack, player, player:get_pos(), inv) return_item(stack, player, player:get_pos(), inv)
stack:clear() stack:clear()
inv:set_stack(name, i, stack) inv:set_stack(name, i, stack)
@ -55,11 +55,12 @@ local function set_inventory(player)
inv:set_width("craft", 2) inv:set_width("craft", 2)
inv:set_size("craft", 4) inv:set_size("craft", 4)
local armor_slots = {"helmet", "chestplate", "leggings", "boots"} local armor_slots = { "helmet", "chestplate", "leggings", "boots" }
local armor_slot_imgs = "" local armor_slot_imgs = ""
for a=1,4 do for a = 1, 4 do
if inv:get_stack("armor", a+1):is_empty() then if inv:get_stack("armor", a + 1):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[0,"..(a-1)..";1,1;mcl_inventory_empty_armor_slot_"..armor_slots[a]..".png]" armor_slot_imgs = armor_slot_imgs ..
"image[0," .. (a - 1) .. ";1,1;mcl_inventory_empty_armor_slot_" .. armor_slots[a] .. ".png]"
end end
end end
@ -76,29 +77,29 @@ local function set_inventory(player)
"list[current_player;armor;0,1;1,1;2]" .. "list[current_player;armor;0,1;1,1;2]" ..
"list[current_player;armor;0,2;1,1;3]" .. "list[current_player;armor;0,2;1,1;3]" ..
"list[current_player;armor;0,3;1,1;4]" .. "list[current_player;armor;0,3;1,1;4]" ..
mcl_formspec.get_itemslot_bg(0,0,1,1) .. mcl_formspec.get_itemslot_bg(0, 0, 1, 1) ..
mcl_formspec.get_itemslot_bg(0,1,1,1) .. mcl_formspec.get_itemslot_bg(0, 1, 1, 1) ..
mcl_formspec.get_itemslot_bg(0,2,1,1) .. mcl_formspec.get_itemslot_bg(0, 2, 1, 1) ..
mcl_formspec.get_itemslot_bg(0,3,1,1) .. mcl_formspec.get_itemslot_bg(0, 3, 1, 1) ..
"list[current_player;offhand;3,2;1,1]" .. "list[current_player;offhand;3,2;1,1]" ..
mcl_formspec.get_itemslot_bg(3,2,1,1) .. mcl_formspec.get_itemslot_bg(3, 2, 1, 1) ..
armor_slot_imgs .. armor_slot_imgs ..
-- Craft and inventory -- Craft and inventory
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))) .. "]" .. "label[0,4;" .. F(minetest.colorize("#313131", S("Inventory"))) .. "]" ..
"list[current_player;main;0,4.5;9,3;9]" .. "list[current_player;main;0,4.5;9,3;9]" ..
"list[current_player;main;0,7.74;9,1;]" .. "list[current_player;main;0,7.74;9,1;]" ..
"label[4,0.5;"..F(minetest.colorize("#313131", S("Crafting"))) .. "]" .. "label[4,0.5;" .. F(minetest.colorize("#313131", S("Crafting"))) .. "]" ..
"list[current_player;craft;4,1;2,2]" .. "list[current_player;craft;4,1;2,2]" ..
"list[current_player;craftpreview;7,1.5;1,1;]" .. "list[current_player;craftpreview;7,1.5;1,1;]" ..
mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3) .. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3) ..
mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1) .. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1) ..
mcl_formspec.get_itemslot_bg(4, 1,2, 2) .. mcl_formspec.get_itemslot_bg(4, 1, 2, 2) ..
mcl_formspec.get_itemslot_bg(7, 1.5, 1, 1) .. mcl_formspec.get_itemslot_bg(7, 1.5, 1, 1) ..
-- Crafting guide button -- Crafting guide button
"image_button[4.5,3;1,1;craftguide_book.png;__mcl_craftguide;]" .. "image_button[4.5,3;1,1;craftguide_book.png;__mcl_craftguide;]" ..
"tooltip[__mcl_craftguide;"..F(S("Recipe book")) .. "]" .. "tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]" ..
-- Help button -- Help button
"image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;]" .. "image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;]" ..
@ -129,9 +130,9 @@ end
-- Drop items in craft grid and reset inventory on closing -- Drop items in craft grid and reset inventory on closing
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then if fields.quit then
return_fields(player,"craft") return_fields(player, "craft")
return_fields(player,"enchanting_lapis") return_fields(player, "enchanting_lapis")
return_fields(player,"enchanting_item") return_fields(player, "enchanting_item")
if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
set_inventory(player) set_inventory(player)
end end
@ -174,7 +175,7 @@ minetest.register_on_joinplayer(function(player)
return_fields(player, "enchanting_lapis") return_fields(player, "enchanting_lapis")
end) end)
dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua") dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
mcl_player.register_on_visual_change(mcl_inventory.update_inventory_formspec) mcl_player.register_on_visual_change(mcl_inventory.update_inventory_formspec)
@ -190,8 +191,26 @@ function minetest.is_creative_enabled(name)
return false return false
end end
local function in_table(n,h) --Insta "digging" nodes in gamemode-creative
for k,v in pairs(h) do minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if not puncher or not puncher:is_player() then return end
local name = puncher:get_player_name()
if not minetest.is_creative_enabled(name) then return end
if pointed_thing.type ~= "node" then return end
local def = minetest.registered_nodes[node.name]
if def then
minetest.node_dig(pos, node, puncher)
return true
end
end)
--Don't subtract from inv when placing in gamemode-creative
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
end)
local function in_table(n, h)
for k, v in pairs(h) do
if v == n then return true end if v == n then return true end
end end
return false return false
@ -202,24 +221,24 @@ local gamemodes = {
"creative" "creative"
} }
function mcl_inventory.player_set_gamemode(p,g) function mcl_inventory.player_set_gamemode(p, g)
local m = p:get_meta() local m = p:get_meta()
m:set_string("gamemode",g) m:set_string("gamemode", g)
if g == "survival" then if g == "survival" then
mcl_experience.setup_hud(p) mcl_experience.setup_hud(p)
mcl_experience.update(p) mcl_experience.update(p)
elseif g == "creative" then elseif g == "creative" then
mcl_experience.remove_hud(p) mcl_experience.remove_hud(p)
end end
mcl_meshhand.update_player(p) mcl_meshhand.update_player(p)
set_inventory(p) set_inventory(p)
end end
minetest.register_chatcommand("gamemode",{ minetest.register_chatcommand("gamemode", {
params = S("[<gamemode>] [<player>]"), params = S("[<gamemode>] [<player>]"),
description = S("Change gamemode (survival/creative) for yourself or player"), description = S("Change gamemode (survival/creative) for yourself or player"),
privs = { server = true }, privs = { server = true },
func = function(n,param) func = function(n, param)
-- Full input validation ( just for @erlehmann <3 ) -- Full input validation ( just for @erlehmann <3 )
local p local p
local args = param:split(" ") local args = param:split(" ")
@ -232,15 +251,15 @@ minetest.register_chatcommand("gamemode",{
if not p then if not p then
return false, S("Player not online") return false, S("Player not online")
end end
if args[1] ~= nil and not in_table(args[1],gamemodes) then if args[1] ~= nil and not in_table(args[1], gamemodes) then
return false, S("Gamemode " .. args[1] .. " does not exist.") return false, S("Gamemode " .. args[1] .. " does not exist.")
elseif args[1] ~= nil then elseif args[1] ~= nil then
mcl_inventory.player_set_gamemode(p,args[1]) mcl_inventory.player_set_gamemode(p, args[1])
end end
--Result message - show effective game mode --Result message - show effective game mode
local gm = p:get_meta():get_string("gamemode") local gm = p:get_meta():get_string("gamemode")
if gm == "" then gm = gamemodes[1] end if gm == "" then gm = gamemodes[1] end
return true, S("Gamemode for player ")..n..S(": "..gm) return true, S("Gamemode for player ") .. n .. S(": " .. gm)
end end
}) })

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