From 4ed0fe6a7488fb565903f5c331e38fa2177d2f83 Mon Sep 17 00:00:00 2001 From: teknomunk Date: Sun, 28 Apr 2024 06:58:42 +0000 Subject: [PATCH] Complete rework of curve/tee rail direction functions --- mods/ENTITIES/mcl_minecarts/rails.lua | 75 ++++++--------------------- 1 file changed, 17 insertions(+), 58 deletions(-) diff --git a/mods/ENTITIES/mcl_minecarts/rails.lua b/mods/ENTITIES/mcl_minecarts/rails.lua index f4d14f867..8a6d1c8a4 100644 --- a/mods/ENTITIES/mcl_minecarts/rails.lua +++ b/mods/ENTITIES/mcl_minecarts/rails.lua @@ -45,77 +45,36 @@ local function rail_dir_sloped(pos, dir, node) return downhill end end --- Fourdir +-- Fourdir to cardinal direction -- 0 = north -- 1 = east -- 2 = south -- 3 = west -local CURVE_RAIL_DIRS = { [0] = 1, 1, 2, 2, } -local function rail_dir_curve(pos, dir, node) + +-- This takes a table `dirs` that has one element for each cardinal direction +-- and which specifies the direction for a cart to continue in when entering +-- a rail node in the direction of the cardinal. This function takes node +-- rotations into account. +local function rail_dir_from_table(pos, dir, node, dirs) dir = vector.new(dir.x, 0, dir.z) local dir_fourdir = (minetest.dir_to_fourdir(dir) - node.param2 + 4) % 4 - local new_fourdir = (CURVE_RAIL_DIRS[dir_fourdir] + node.param2) % 4 + local new_fourdir = (dirs[dir_fourdir] + node.param2) % 4 return minetest.fourdir_to_dir(new_fourdir) end +local CURVE_RAIL_DIRS = { [0] = 1, 1, 2, 2, } +local function rail_dir_curve(pos, dir, node) + return rail_dir_from_table(pos, dir, node, CURVE_RAIL_DIRS) +end local function rail_dir_tee_off(pos, dir, node) - dir = vector.new(dir.x, 0, dir.z) - - if node.param2 == 0 then -- north - -- South and East - if vector.equals(dir, south) then return south end - if vector.equals(dir, north) then return east end - if vector.equals(dir, west) then return south end - if vector.equals(dir, east) then return east end - elseif node.param2 == 1 then -- east - -- South and West - if vector.equals(dir, south) then return south end - if vector.equals(dir, north) then return west end - if vector.equals(dir, west) then return west end - if vector.equals(dir, east) then return south end - elseif node.param2 == 2 then - -- North and West - if vector.equals(dir, south) then return west end - if vector.equals(dir, north) then return north end - if vector.equals(dir, west) then return west end - if vector.equals(dir, east) then return north end - elseif node.param2 == 3 then - -- North and East - if vector.equals(dir, south) then return east end - if vector.equals(dir, north) then return north end - if vector.equals(dir, west) then return north end - if vector.equals(dir, east) then return east end - end + return rail_dir_from_table(pos, dir, node, CURVE_RAIL_DIRS) end + +local TEE_RAIL_ON_DIRS = { [0] = 0, 1, 1, 0 } local function rail_dir_tee_on(pos, dir, node) - dir = vector.new(dir.x, 0, dir.z) - - if node.param2 == 0 then -- north - -- South and East - if vector.equals(dir, south) then return east end - if vector.equals(dir, north) then return north end - if vector.equals(dir, west) then return north end - if vector.equals(dir, east) then return east end - elseif node.param2 == 1 then -- east - -- South and West - if vector.equals(dir, south) then return south end - if vector.equals(dir, north) then return east end - if vector.equals(dir, west) then return south end - if vector.equals(dir, east) then return east end - elseif node.param2 == 2 then - -- North and West - if vector.equals(dir, south) then return south end - if vector.equals(dir, north) then return west end - if vector.equals(dir, west) then return west end - if vector.equals(dir, east) then return south end - elseif node.param2 == 3 then - -- North and East - if vector.equals(dir, south) then return west end - if vector.equals(dir, north) then return north end - if vector.equals(dir, west) then return west end - if vector.equals(dir, east) then return north end - end + return rail_dir_from_table(pos, dir, node, TEE_RAIL_ON_DIRS) end + local function rail_dir_cross(pos, dir, node) dir = vector.new(dir.x, 0, dir.z)