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Remove unified_skins and wieldview mods to fix armor render problems
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9c288ef2aa
commit
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10 changed files with 0 additions and 9327 deletions
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A 3d character model re-texturing api used as the framework for this modpack.
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depends: default
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Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
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Note: Currently only 64x32px player skins.
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mcl_core
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uniskins = {
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skin = {},
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armor = {},
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wielditem = {},
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default_skin = "character.png",
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default_texture = "uniskins_trans.png",
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}
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uniskins.update_player_visuals = function(self, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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player:set_properties({
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visual = "mesh",
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mesh = "uniskins_character.x",
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textures = {
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self.skin[name],
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self.armor[name],
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self.wielditem[name]
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},
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visual_size = {x=1, y=1},
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})
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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uniskins.skin[name] = uniskins.default_skin
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uniskins.armor[name] = uniskins.default_texture
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uniskins.wielditem[name] = uniskins.default_texture
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if minetest.get_modpath("player_textures") then
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local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
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local f = io.open(filename..".png")
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if f then
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f:close()
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uniskins.skin[name] = "player_"..name..".png"
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end
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end
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if minetest.get_modpath("skins") then
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local skin = skins.skins[name]
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if skin and skins.get_type(skin) == skins.type.MODEL then
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uniskins.skin[name] = skin..".png"
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end
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end
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end)
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[mod] visible wielded items [wieldview]
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=======================================
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depends: default, unified_skins
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Makes hand wielded items visible to other players. Compatible with player skins mod [skins].
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Note: Currently only supports 16x16px texture packs, sorry!
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default settings: [minetest.conf]
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# Set number of seconds between visible wielded item updates.
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wieldview_update_time = 2
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# Show nodes as tiles, disabled by default
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wieldview_node_tiles = false
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mcl_core
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unified_skins
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local time = 0
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local update_time = tonumber(minetest.setting_get("wieldview_update_time"))
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if not update_time then
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update_time = 2
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minetest.setting_set("wieldview_update_time", tostring(update_time))
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end
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local node_tiles = minetest.setting_getbool("wieldview_node_tiles")
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if not node_tiles then
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node_tiles = false
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minetest.setting_set("wieldview_node_tiles", "false")
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end
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
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wieldview = {
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wielded_item = {},
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}
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wieldview.get_item_texture = function(self, item)
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local texture = uniskins.default_texture
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if item ~= "" then
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if minetest.registered_items[item] then
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if minetest.registered_items[item].inventory_image ~= "" then
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texture = minetest.registered_items[item].inventory_image
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elseif node_tiles == true and minetest.registered_items[item].tiles then
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texture = minetest.registered_items[item].tiles[1]
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end
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end
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if wieldview_transform[item] then
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texture = texture.."^[transform"..wieldview_transform[item]
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end
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end
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return texture
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end
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wieldview.update_wielded_item = function(self, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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local stack = player:get_wielded_item()
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local item = stack:get_name()
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if not item then
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return
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end
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if self.wielded_item[name] then
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if self.wielded_item[name] == item then
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return
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end
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uniskins.wielditem[name] = self:get_item_texture(item)
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uniskins:update_player_visuals(player)
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end
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self.wielded_item[name] = item
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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wieldview.wielded_item[name] = ""
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minetest.after(0, function(player)
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wieldview:update_wielded_item(player)
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end, player)
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end)
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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if time > update_time then
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for _,player in ipairs(minetest.get_connected_players()) do
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wieldview:update_wielded_item(player)
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end
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time = 0
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end
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end)
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-- Wielded Item Transformations - http://dev.minetest.net/texture
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wieldview_transform = {
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["mcl_torches:torch"]="R270",
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["mcl_core:sapling"]="R270",
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["flowers:dandelion_white"]="R270",
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["flowers:dandelion_yellow"]="R270",
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["flowers:geranium"]="R270",
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["flowers:rose"]="R270",
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["flowers:tulip"]="R270",
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["flowers:viola"]="R270",
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["bucket:bucket_empty"]="R270",
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["bucket:bucket_water"]="R270",
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["bucket:bucket_lava"]="R270",
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["screwdriver:screwdriver"]="R270",
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["screwdriver:screwdriver1"]="R270",
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["screwdriver:screwdriver2"]="R270",
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["screwdriver:screwdriver3"]="R270",
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["screwdriver:screwdriver4"]="R270",
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["vessels:glass_bottle"]="R270",
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["vessels:drinking_glass"]="R270",
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["vessels:steel_bottle"]="R270",
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}
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