mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
Merge branch 'master' into inventory
This commit is contained in:
commit
4e0bb0d120
9 changed files with 274 additions and 95 deletions
|
@ -110,6 +110,7 @@
|
|||
* wuniversales
|
||||
* kay27
|
||||
* pitchum
|
||||
* todoporlalibertad
|
||||
|
||||
## Special thanks
|
||||
* celeron55 for creating Minetest
|
||||
|
|
BIN
mods/CORE/mcl_particles/textures/mcl_particles_totem1.png
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BIN
mods/CORE/mcl_particles/textures/mcl_particles_totem1.png
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After Width: | Height: | Size: 148 B |
BIN
mods/CORE/mcl_particles/textures/mcl_particles_totem2.png
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BIN
mods/CORE/mcl_particles/textures/mcl_particles_totem2.png
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After Width: | Height: | Size: 154 B |
BIN
mods/CORE/mcl_particles/textures/mcl_particles_totem3.png
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BIN
mods/CORE/mcl_particles/textures/mcl_particles_totem3.png
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After Width: | Height: | Size: 155 B |
BIN
mods/CORE/mcl_particles/textures/mcl_particles_totem4.png
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BIN
mods/CORE/mcl_particles/textures/mcl_particles_totem4.png
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After Width: | Height: | Size: 165 B |
|
@ -119,8 +119,7 @@ local patterns = {
|
|||
|
||||
name = N("@1 Thing Charge"),
|
||||
type = "shapeless",
|
||||
-- TODO: Replace with enchanted golden apple
|
||||
{ e, "mcl_core:apple_gold", d },
|
||||
{ e, "mcl_core:apple_gold_enchanted", d },
|
||||
},
|
||||
["rhombus"] = {
|
||||
name = N("@1 Lozenge"),
|
||||
|
|
123
mods/ITEMS/mcl_enchanting/locale/mcl_enchanting.es.tr
Normal file
123
mods/ITEMS/mcl_enchanting/locale/mcl_enchanting.es.tr
Normal file
|
@ -0,0 +1,123 @@
|
|||
# textdomain: mcl_enchanting
|
||||
|
||||
|
||||
### enchantments.lua ###
|
||||
|
||||
Arrows passes through multiple objects.=Las flechas atraviesan multiples enemigos.
|
||||
Arrows set target on fire.=Las flechas prenderan los enemigos.
|
||||
Bane of Arthropods=Perdición de los Artrópodos
|
||||
Channeling=Conductividad
|
||||
|
||||
Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=Canaliza los rayos de una tormenta hacia el enemigo.
|
||||
|
||||
Curse of Vanishing=Maldición de Desaparición
|
||||
Decreases crossbow charging time.=Disminuye el tiempo de carga de las ballestas.
|
||||
Decreases time until rod catches something.=Disminuye el tiempo que tardan en picar los cebos en la pesca.
|
||||
Depth Strider=Agilidad acuática
|
||||
Efficiency=Eficiencia
|
||||
Extends underwater breathing time.=Aumenta el tiempo de mantener la respiración.
|
||||
Fire Aspect=Aspecto Ígneo
|
||||
Flame=Fuego
|
||||
Fortune=Fortuna
|
||||
Frost Walker=Paso Helado
|
||||
Impaling=Empalamiento
|
||||
Increases arrow damage.=Incrementa el daño de las flechas.
|
||||
Increases arrow knockback.=Incrementa el empuje de las flechas.
|
||||
Increases certain block drops.=Incrementa la cantidad de objetos que sueltan los bloques.
|
||||
|
||||
Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=Incrementa el daño y ralentiza a los artrópodos. (arañas, lepismas, endermitas, etc)
|
||||
|
||||
Increases damage to undead mobs.=Incrementa el daño contra no-muertos.
|
||||
Increases damage.=Incrementa el daño.
|
||||
Increases item durability.=Incrementa la durabilidad de una herramienta.
|
||||
Increases knockback.=Incrementa el empuje.
|
||||
Increases mining speed.=Incrementa la velocidad de picado.
|
||||
Increases mob loot.=Incrementa el botín de los enemigos.
|
||||
Increases rate of good loot (enchanting books, etc.)=Incrementa la probabilidad de encontrar tesoros.
|
||||
Increases sweeping attack damage.=Incrementa el daño de efecto area.
|
||||
Increases underwater movement speed.=Incrementa la velocidad de nado bajo el agua.
|
||||
Increases walking speed on soul sand.=Incrementa la velocidad al caminar sobre arena de Almas.
|
||||
Infinity=Infinidad
|
||||
Item destroyed on death.=El objeto se destruye tras tu muerte.
|
||||
Knockback=Empuje
|
||||
Looting=Botín
|
||||
Loyalty=Lealtad
|
||||
Luck of the Sea=Suerte Marina
|
||||
Lure=Atracción
|
||||
Mending=Reparación
|
||||
Mined blocks drop themselves.=Los bloques se minarán enteros.
|
||||
Multishot=Multidisparo
|
||||
Piercing=Perforación
|
||||
Power=Poder
|
||||
Punch=Retroceso
|
||||
Quick Charge=Carga Rápida
|
||||
Repair the item while gaining XP orbs.=Repara los objetos portados al recibir orbes de experiencia.
|
||||
Respiration=Respiración
|
||||
Riptide=Propulsión acuática
|
||||
Sets target on fire.=Incencia al enemigo.
|
||||
Sharpness=Filo
|
||||
Shoot 3 arrows at the cost of one.=Dispara 3 flechas al precio de una.
|
||||
Shooting consumes no regular arrows.=No se consumiran las flechas lanzadas.
|
||||
Silk Touch=Toque de Seda
|
||||
Smite=Golpeo
|
||||
Soul Speed=Velocidad de Almas
|
||||
Sweeping Edge=Filo Arrasador
|
||||
Trident deals additional damage to ocean mobs.=Incrementa el daño del tridente sobre criaturas acuáticas.
|
||||
|
||||
Trident launches player with itself when thrown. Works only in water or rain.=El tridente impulsa al portador dentro del agua o bajo la lluvia.
|
||||
|
||||
Trident returns after being thrown. Higher levels reduce return time.=El tridente regresa al portador tras lanzarlo.
|
||||
|
||||
Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=Congela el agua bajo tus pies y evita el daño de los bloques de magma.
|
||||
|
||||
Unbreaking=Irrompibilidad
|
||||
|
||||
### engine.lua ###
|
||||
|
||||
@1 Enchantment Levels=Nivel de encantamiento: @1
|
||||
@1 Lapis Lazuli=@1 Lapis Lázuli
|
||||
Inventory=Inventario
|
||||
Level requirement: @1=Nivel requerido: @1
|
||||
|
||||
### init.lua ###
|
||||
|
||||
'@1' is not a valid number='@1' no es un número válido
|
||||
'@1' is not a valid number.='@1' no es un número válido
|
||||
<player> <enchantment> [<level>]=<jugador> <encantamiento> [<nivel>]
|
||||
@1 can't be combined with @2.=@1 no se puede combinar con @2
|
||||
|
||||
After finally selecting your enchantment; left-click on the selection, and you will see both the lapis lazuli and your experience levels consumed. And, an enchanted item left in its place.=Despues elige tu encantamiento, los niveles de experiencia y el lapis lázuli seran consumidos y el encantamiento aplicado al objeto.
|
||||
|
||||
After placing your items in the slots, the enchanting options will be shown. Hover over the options to read what is available to you.=Coloca el objeto en su ranura yse mostraran los encantamientos a elegir.
|
||||
|
||||
Enchant=Encantamiento
|
||||
Enchant an item=Encantar objeto
|
||||
Enchanted Book=Libro Encantado
|
||||
Enchanting Table=Mesa de Encantamientos
|
||||
|
||||
Enchanting Tables will let you enchant armors, tools, weapons, and books with various abilities. But, at the cost of some experience, and lapis lazuli.=La mesa de Encantamientos dara a tus herramientas, armas o armadura algunas habilidades magicas. Pero a coste de algo de experiencia y lapis lázuli.
|
||||
|
||||
Enchanting succeded.=Encantado correctamente.
|
||||
Forcefully enchant an item=Encantar objeto a la fuerza.
|
||||
|
||||
Place a tool, armor, weapon or book into the top left slot, and then place 1-3 Lapis Lazuli in the slot to the right.=Coloca una herramienta, arma, armadura o libro sobre la ranura izquierda, coloca de 1 a 3 Lapis lázulis en la ranura derecha.
|
||||
|
||||
Player '@1' cannot be found.=Jugador @1 no encontrado.
|
||||
Rightclick the Enchanting Table to open the enchanting menu.=Clic derecho sobre la mesa de encantamientos para abrir la interfaz.
|
||||
Spend experience, and lapis to enchant various items.=Experiencia y Lapis para encantar varios objetos.
|
||||
|
||||
The number you have entered (@1) is too big, it must be at most @2.=@1 es muy grande, debe ser menor que @2
|
||||
|
||||
The number you have entered (@1) is too small, it must be at least @2.=@1 es muy pequeño, debe ser mayor a @2
|
||||
|
||||
The selected enchantment can't be added to the target item.=El encantamiento seleccionado no puede añadirse a ese objeto.
|
||||
The target doesn't hold an item.=El jugador no sujeta un objeto.
|
||||
The target item is not enchantable.=El objeto del jugador no se puede encantar.
|
||||
There is no such enchantment '@1'.=@1 no es un encantamiento.
|
||||
|
||||
These options are randomized, and dependent on experience level; but the enchantment strength can be increased.=Las opciones seran aleatorias dependiendo del nivel de experiencia, los niveles de encantamiento pueden ser aumentados.
|
||||
|
||||
To increase the enchantment strength, place bookshelves around the enchanting table. However, you will need to keep 1 air node between the table, & the bookshelves to empower the enchanting table.=Para aumentar los niveles de encantamientos, coloca librerias alrededor y cerca de la mesa de encantamientos.
|
||||
|
||||
Usage: /enchant <player> <enchantment> [<level>]=Usa: /enchant <jugador> <encantamiento> [<nivel>]
|
||||
Usage: /forceenchant <player> <enchantment> [<level>]=Usa /forceenchant <jugador> <encantamiento> [<nivel>]
|
|
@ -1,100 +1,129 @@
|
|||
# textdomain: mcl_enchanting
|
||||
Aqua Affinity=
|
||||
Increases underwater mining speed.=
|
||||
Bane of Arthropods=
|
||||
Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=
|
||||
Blast Protection=
|
||||
Reduces explosion damage and knockback.=
|
||||
Channeling=
|
||||
Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=
|
||||
Curse of Binding=
|
||||
Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=
|
||||
Curse of Vanishing=
|
||||
Item destroyed on death.=
|
||||
Depth Strider=
|
||||
Increases underwater movement speed.=
|
||||
Efficiency=
|
||||
Increases mining speed.=
|
||||
Feather Falling=
|
||||
Reduces fall damage.=
|
||||
Fire Aspect=
|
||||
Sets target on fire.=
|
||||
Fire Protection=
|
||||
Reduces fire damage.=
|
||||
Flame=
|
||||
Arrows set target on fire.=
|
||||
Fortune=
|
||||
Increases certain block drops.=
|
||||
Frost Walker=
|
||||
Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=
|
||||
Impaling=
|
||||
Trident deals additional damage to ocean mobs.=
|
||||
Infinity=
|
||||
Shooting consumes no regular arrows.=
|
||||
Knockback=
|
||||
Increases knockback.=
|
||||
Looting=
|
||||
Increases mob loot.=
|
||||
Loyalty=
|
||||
Trident returns after being thrown. Higher levels reduce return time.=
|
||||
Luck of the Sea=
|
||||
Increases rate of good loot (enchanting books, etc.)=
|
||||
Lure=
|
||||
Decreases time until rod catches something.=
|
||||
Mending=
|
||||
Repair the item while gaining XP orbs.=
|
||||
Multishot=
|
||||
Shoot 3 arrows at the cost of one.=
|
||||
Piercing=
|
||||
|
||||
|
||||
### enchantments.lua ###
|
||||
|
||||
Arrows passes through multiple objects.=
|
||||
Power=
|
||||
Increases arrow damage.=
|
||||
Projectile Protection=
|
||||
Reduces projectile damage.=
|
||||
Protection=
|
||||
Reduces most types of damage by 4% for each level.=
|
||||
Punch=
|
||||
Increases arrow knockback.=
|
||||
Quick Charge=
|
||||
Arrows set target on fire.=
|
||||
Bane of Arthropods=
|
||||
Channeling=
|
||||
|
||||
Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=
|
||||
|
||||
Curse of Vanishing=
|
||||
Decreases crossbow charging time.=
|
||||
Respiration=
|
||||
Decreases time until rod catches something.=
|
||||
Depth Strider=
|
||||
Efficiency=
|
||||
Extends underwater breathing time.=
|
||||
Riptide=
|
||||
Trident launches player with itself when thrown. Works only in water or rain.=
|
||||
Sharpness=
|
||||
Increases damage.=
|
||||
Silk Touch=
|
||||
Mined blocks drop themselves.=
|
||||
Smite=
|
||||
Fire Aspect=
|
||||
Flame=
|
||||
Fortune=
|
||||
Frost Walker=
|
||||
Impaling=
|
||||
Increases arrow damage.=
|
||||
Increases arrow knockback.=
|
||||
Increases certain block drops.=
|
||||
|
||||
Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=
|
||||
|
||||
Increases damage to undead mobs.=
|
||||
Soul Speed=
|
||||
Increases walking speed on soul sand.=
|
||||
Sweeping Edge=
|
||||
Increases sweeping attack damage.=
|
||||
Thorns=
|
||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=
|
||||
Unbreaking=
|
||||
Increases damage.=
|
||||
Increases item durability.=
|
||||
Inventory=
|
||||
@1 Lapis Lazuli=
|
||||
Increases knockback.=
|
||||
Increases mining speed.=
|
||||
Increases mob loot.=
|
||||
Increases rate of good loot (enchanting books, etc.)=
|
||||
Increases sweeping attack damage.=
|
||||
Increases underwater movement speed.=
|
||||
Increases walking speed on soul sand.=
|
||||
Infinity=
|
||||
Item destroyed on death.=
|
||||
Knockback=
|
||||
Looting=
|
||||
Loyalty=
|
||||
Luck of the Sea=
|
||||
Lure=
|
||||
Mending=
|
||||
Mined blocks drop themselves.=
|
||||
Multishot=
|
||||
Piercing=
|
||||
Power=
|
||||
Punch=
|
||||
Quick Charge=
|
||||
Repair the item while gaining XP orbs.=
|
||||
Respiration=
|
||||
Riptide=
|
||||
Sets target on fire.=
|
||||
Sharpness=
|
||||
Shoot 3 arrows at the cost of one.=
|
||||
Shooting consumes no regular arrows.=
|
||||
Silk Touch=
|
||||
Smite=
|
||||
Soul Speed=
|
||||
Sweeping Edge=
|
||||
Trident deals additional damage to ocean mobs.=
|
||||
|
||||
Trident launches player with itself when thrown. Works only in water or rain.=
|
||||
|
||||
Trident returns after being thrown. Higher levels reduce return time.=
|
||||
|
||||
Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=
|
||||
|
||||
Unbreaking=
|
||||
|
||||
### engine.lua ###
|
||||
|
||||
@1 Enchantment Levels=
|
||||
@1 Lapis Lazuli=
|
||||
Inventory=
|
||||
Level requirement: @1=
|
||||
Enchant an item=
|
||||
<player> <enchantment> [<level>]=
|
||||
Usage: /enchant <player> <enchantment> [<level>]=
|
||||
Player '@1' cannot be found.=
|
||||
There is no such enchantment '@1'.=
|
||||
The target doesn't hold an item.=
|
||||
The selected enchantment can't be added to the target item.=
|
||||
|
||||
### init.lua ###
|
||||
|
||||
'@1' is not a valid number=
|
||||
The number you have entered (@1) is too big, it must be at most @2.=
|
||||
The number you have entered (@1) is too small, it must be at least @2.=
|
||||
@1 can't be combined with @2.=
|
||||
Enchanting succeded.=
|
||||
Forcefully enchant an item=
|
||||
Usage: /forceenchant <player> <enchantment> [<level>]=
|
||||
The target item is not enchantable.=
|
||||
'@1' is not a valid number.=
|
||||
<player> <enchantment> [<level>]=
|
||||
@1 can't be combined with @2.=
|
||||
|
||||
After finally selecting your enchantment; left-click on the selection, and you will see both the lapis lazuli and your experience levels consumed. And, an enchanted item left in its place.=
|
||||
|
||||
After placing your items in the slots, the enchanting options will be shown. Hover over the options to read what is available to you.=
|
||||
|
||||
Enchant=
|
||||
Enchant an item=
|
||||
Enchanted Book=
|
||||
Enchanting Table=
|
||||
Enchant=
|
||||
|
||||
Enchanting Tables will let you enchant armors, tools, weapons, and books with various abilities. But, at the cost of some experience, and lapis lazuli.=
|
||||
|
||||
Enchanting succeded.=
|
||||
Forcefully enchant an item=
|
||||
|
||||
Place a tool, armor, weapon or book into the top left slot, and then place 1-3 Lapis Lazuli in the slot to the right.=
|
||||
|
||||
Player '@1' cannot be found.=
|
||||
Rightclick the Enchanting Table to open the enchanting menu.=
|
||||
Spend experience, and lapis to enchant various items.=
|
||||
|
||||
The number you have entered (@1) is too big, it must be at most @2.=
|
||||
|
||||
The number you have entered (@1) is too small, it must be at least @2.=
|
||||
|
||||
The selected enchantment can't be added to the target item.=
|
||||
The target doesn't hold an item.=
|
||||
The target item is not enchantable.=
|
||||
There is no such enchantment '@1'.=
|
||||
|
||||
These options are randomized, and dependent on experience level; but the enchantment strength can be increased.=
|
||||
|
||||
To increase the enchantment strength, place bookshelves around the enchanting table. However, you will need to keep 1 air node between the table, & the bookshelves to empower the enchanting table.=
|
||||
|
||||
Usage: /enchant <player> <enchantment> [<level>]=
|
||||
Usage: /forceenchant <player> <enchantment> [<level>]=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
# textdomain: mcl_enchanting
|
||||
Aqua Affinity=
|
||||
|
|
|
@ -4,6 +4,8 @@ minetest.register_on_leaveplayer(function(player)
|
|||
hud_totem[player] = nil
|
||||
end)
|
||||
|
||||
local particle_colors = {"98BF22", "C49E09", "337D0B", "B0B021", "1E9200"} -- TODO: real MC colors
|
||||
|
||||
-- Save the player from death when holding totem of undying in hand
|
||||
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||
if obj:is_player() then
|
||||
|
@ -14,7 +16,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
|||
local ppos = obj:get_pos()
|
||||
local pnname = minetest.get_node(ppos).name
|
||||
-- Some exceptions when _not_ to save the player
|
||||
for n=1, #mobs_mc.misc.totem_fail_nodes do
|
||||
for n = 1, #mobs_mc.misc.totem_fail_nodes do
|
||||
if pnname == mobs_mc.misc.totem_fail_nodes[n] then
|
||||
return
|
||||
end
|
||||
|
@ -30,16 +32,41 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
|||
end
|
||||
|
||||
-- Effects
|
||||
minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true)
|
||||
minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
|
||||
|
||||
for i = 1, 4 do
|
||||
for c = 1, #particle_colors do
|
||||
minetest.add_particlespawner({
|
||||
amount = math.floor(100 / (4 * #particle_colors)),
|
||||
time = 1,
|
||||
minpos = vector.offset(ppos, 0, -1, 0),
|
||||
maxpos = vector.offset(ppos, 0, 1, 0),
|
||||
minvel = vector.new(-1.5, 0, -1.5),
|
||||
maxvel = vector.new(1.5, 1.5, 1.5),
|
||||
minacc = vector.new(0, -0.1, 0),
|
||||
maxacc = vector.new(0, -1, 0),
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_totem" .. i .. ".png^[colorize:#" .. particle_colors[c],
|
||||
glow = 10,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Big totem overlay
|
||||
if not hud_totem[obj] then
|
||||
hud_totem[obj] = obj:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "mcl_totems_totem.png",
|
||||
position = { x=0.5, y=1 },
|
||||
scale = { x=17, y=17 },
|
||||
offset = { x=0, y=-178 },
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 17, y = 17},
|
||||
offset = {x = 0, y = -178},
|
||||
z_index = 100,
|
||||
})
|
||||
minetest.after(3, function()
|
||||
|
|
Loading…
Reference in a new issue