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Merge pull request 'Allow villagers to resettle and not run back to job and and old bed' (#2967) from feature/villager_pt_6 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2967 Reviewed-by: cora <cora@noreply.git.minetest.land>
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commit
4dba6a62cf
1 changed files with 51 additions and 13 deletions
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@ -30,6 +30,8 @@ local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
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local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
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local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
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local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
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local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
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local RESETTLE_DISTANCE = 100 -- If a mob is transported this far from home, it gives up bed and job and resettles
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local PATHFINDING = "gowp"
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local PATHFINDING = "gowp"
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--[=======[ TRADING ]=======]
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--[=======[ TRADING ]=======]
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@ -885,11 +887,18 @@ local function has_golem(pos)
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end
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end
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end
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end
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local function monsters_near(self)
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do
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local l = o:get_luaentity()
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if l and l.type =="monster" then return true end
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end
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end
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local function has_summon_participants(self)
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local function has_summon_participants(self)
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local r = 0
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local r = 0
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do
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local l = o:get_luaentity()
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local l = o:get_luaentity()
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--TODO check for panicking or gossiping
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--TODO check for gossiping
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if l and l.name == "mobs_mc:villager" then r = r + 1 end
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if l and l.name == "mobs_mc:villager" then r = r + 1 end
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end
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end
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return r > 2
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return r > 2
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@ -913,7 +922,8 @@ local function check_summon(self,dtime)
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if self._summon_timer and self._summon_timer > 30 then
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if self._summon_timer and self._summon_timer > 30 then
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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self._summon_timer = 0
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self._summon_timer = 0
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if has_golem(pos) then return false end
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if has_golem(pos) then return end
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if not monsters_near(self) then return end
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if not has_summon_participants(self) then return end
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if not has_summon_participants(self) then return end
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summon_golem(self)
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summon_golem(self)
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elseif self._summon_timer == nil then
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elseif self._summon_timer == nil then
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@ -1089,25 +1099,38 @@ local function retrieve_my_jobsite (self)
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return
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return
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end
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end
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local function remove_job (self)
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self._jobsite = nil
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if not has_traded(self) then
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mcl_log("Cannot retrieve my jobsite. I am now unemployed.")
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self._profession = "unemployed"
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self._trades = nil
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set_textures(self)
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else
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mcl_log("Cannot retrieve my jobsite but I've traded so only remove jobsite.")
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end
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end
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local function validate_jobsite(self)
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local function validate_jobsite(self)
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if self._profession == "unemployed" then return false end
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if self._profession == "unemployed" then return false end
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if not retrieve_my_jobsite (self) then
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local job_block = retrieve_my_jobsite (self)
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self._jobsite = nil
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if not job_block then
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if self.order == WORK then
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if self.order == WORK then
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self.order = nil
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self.order = nil
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end
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end
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if not has_traded(self) then
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remove_job (self)
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mcl_log("Cannot retrieve my jobsite. I am now unemployed.")
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self._profession = "unemployed"
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self._trades = nil
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set_textures(self)
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else
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mcl_log("Cannot retrieve my jobsite but I've traded so only remove jobsite.")
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end
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return false
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return false
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else
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else
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local resettle = vector.distance(self.object:get_pos(),self._jobsite) > RESETTLE_DISTANCE
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mcl_log("Jobsite far, so resettle: " .. tostring(resettle))
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if resettle then
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local m = minetest.get_meta(self._jobsite)
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m:set_string("villager", nil)
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remove_job (self)
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return false
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end
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return true
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return true
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end
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end
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end
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end
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@ -1222,6 +1245,17 @@ local function validate_bed(self)
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local bed_valid = true
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local bed_valid = true
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local m = minetest.get_meta(self._bed)
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local m = minetest.get_meta(self._bed)
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local resettle = vector.distance(self.object:get_pos(),self._bed) > RESETTLE_DISTANCE
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mcl_log("Bed far, so resettle: " .. tostring(resettle))
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if resettle then
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mcl_log("Resettled. Ditch bed.")
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m:set_string("villager", nil)
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self._bed = nil
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bed_valid = false
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return false
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end
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local owned_by_player = m:get_string("player")
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local owned_by_player = m:get_string("player")
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mcl_log("Player owner: " .. owned_by_player)
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mcl_log("Player owner: " .. owned_by_player)
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if owned_by_player ~= "" then
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if owned_by_player ~= "" then
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@ -1229,7 +1263,7 @@ local function validate_bed(self)
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m:set_string("villager", nil)
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m:set_string("villager", nil)
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self._bed = nil
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self._bed = nil
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bed_valid = false
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bed_valid = false
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return
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return false
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end
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end
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if m:get_string("villager") ~= self._id then
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if m:get_string("villager") ~= self._id then
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@ -1245,6 +1279,10 @@ end
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local function do_activity (self)
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local function do_activity (self)
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-- Maybe just check we're pathfinding first?
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-- Maybe just check we're pathfinding first?
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if self.following then
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mcl_log("Following, so do not do activity.")
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return
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end
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if not validate_bed(self) and self.state ~= PATHFINDING then
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if not validate_bed(self) and self.state ~= PATHFINDING then
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if self.order == SLEEP then self.order = nil end
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if self.order == SLEEP then self.order = nil end
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