Update falling nodes after being moved by piston

This commit is contained in:
Wuzzy 2018-05-19 02:30:23 +02:00
parent 4733355851
commit 4db935e91e

View file

@ -380,3 +380,20 @@ mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_light_blue")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink")
mesecon.register_on_mvps_move(mesecon.move_hot_nodes) mesecon.register_on_mvps_move(mesecon.move_hot_nodes)
-- Check for falling after moving node
mesecon.register_on_mvps_move(function(moved_nodes)
for i = 1, #moved_nodes do
local moved_node = moved_nodes[i]
mesecon.on_placenode(moved_node.pos, moved_node.node)
minetest.after(0, function()
minetest.check_for_falling(moved_node.oldpos)
minetest.check_for_falling(moved_node.pos)
end)
local node_def = minetest.registered_nodes[moved_node.node.name]
if node_def and node_def.mesecon and node_def.mesecon.on_mvps_move then
node_def.mesecon.on_mvps_move(moved_node.pos, moved_node.node,
moved_node.oldpos, moved_node.meta)
end
end
end)