Added conditional based on existing fire damage conditional that will apply fire damage to a

mob standing on top of a magma node that belongs to the "fire" group. The magma node
has also been added to the fire group, making it so that standing on the node will
do damage to the mob.

In official Minecraft, magma blocks just do fire damage without the fire animation.
Source: https://minecraft.fandom.com/wiki/Magma_Block
This commit is contained in:
GuyLiner 2023-02-04 23:21:33 -05:00 committed by ancientmarinerdev
parent 7d46fa3362
commit 4d922d9edf
2 changed files with 14 additions and 1 deletions

View file

@ -644,6 +644,7 @@ function mob_class:do_env_damage()
end end
local nodef = minetest.registered_nodes[self.standing_in] local nodef = minetest.registered_nodes[self.standing_in]
local nodef2 = minetest.registered_nodes[self.standing_on]
-- rain -- rain
if self.rain_damage > 0 then if self.rain_damage > 0 then
@ -675,7 +676,19 @@ function mob_class:do_env_damage()
return true return true
end end
end end
-- magma damage
elseif self.fire_damage > 0
and (nodef2.groups.fire) then
if self.fire_damage ~= 0 then
self.health = self.health - self.fire_damage
if self:check_for_death("fire", {type = "environment",
pos = pos, node = self.standing_in}) then
return true
end
end
-- lava damage -- lava damage
elseif self.lava_damage > 0 elseif self.lava_damage > 0
and (nodef.groups.lava) then and (nodef.groups.lava) then

View file

@ -130,7 +130,7 @@ minetest.register_node("mcl_nether:magma", {
is_ground_content = true, is_ground_content = true,
light_source = 3, light_source = 3,
sunlight_propagates = false, sunlight_propagates = false,
groups = {pickaxey=1, building_block=1, material_stone=1}, groups = {pickaxey=1, building_block=1, material_stone=1, fire=1},
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
-- From walkover mod -- From walkover mod
on_walk_over = function(loc, nodeiamon, player) on_walk_over = function(loc, nodeiamon, player)