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Added conditional based on existing fire damage conditional that will apply fire damage to a
mob standing on top of a magma node that belongs to the "fire" group. The magma node has also been added to the fire group, making it so that standing on the node will do damage to the mob. In official Minecraft, magma blocks just do fire damage without the fire animation. Source: https://minecraft.fandom.com/wiki/Magma_Block
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2 changed files with 14 additions and 1 deletions
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@ -644,6 +644,7 @@ function mob_class:do_env_damage()
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end
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end
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local nodef = minetest.registered_nodes[self.standing_in]
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local nodef = minetest.registered_nodes[self.standing_in]
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local nodef2 = minetest.registered_nodes[self.standing_on]
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-- rain
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-- rain
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if self.rain_damage > 0 then
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if self.rain_damage > 0 then
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@ -675,7 +676,19 @@ function mob_class:do_env_damage()
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return true
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return true
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end
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end
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end
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end
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-- magma damage
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elseif self.fire_damage > 0
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and (nodef2.groups.fire) then
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if self.fire_damage ~= 0 then
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self.health = self.health - self.fire_damage
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if self:check_for_death("fire", {type = "environment",
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pos = pos, node = self.standing_in}) then
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return true
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end
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end
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-- lava damage
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-- lava damage
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elseif self.lava_damage > 0
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elseif self.lava_damage > 0
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and (nodef.groups.lava) then
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and (nodef.groups.lava) then
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@ -130,7 +130,7 @@ minetest.register_node("mcl_nether:magma", {
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is_ground_content = true,
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is_ground_content = true,
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light_source = 3,
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light_source = 3,
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sunlight_propagates = false,
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sunlight_propagates = false,
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groups = {pickaxey=1, building_block=1, material_stone=1},
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groups = {pickaxey=1, building_block=1, material_stone=1, fire=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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sounds = mcl_sounds.node_sound_stone_defaults(),
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-- From walkover mod
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-- From walkover mod
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on_walk_over = function(loc, nodeiamon, player)
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on_walk_over = function(loc, nodeiamon, player)
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