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Implement partial node spawning check
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1 changed files with 13 additions and 8 deletions
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@ -572,15 +572,20 @@ local function has_room(self,pos)
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local processed = {}
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local processed = {}
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for x = p1.x,p2.x do
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for x = p1.x,p2.x do
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for z = p1.z,p2.z do
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for z = p1.z,p2.z do
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local node = minetest.get_node(vector.new(x,p2.y,z)) or { name = "ignore" }
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local test_pos = vector.new(x,p2.y,z)
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if not processed[node.name] then
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local node = minetest.get_node(test_pos) or { name = "ignore" }
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local nodedef = minetest.registered_nodes
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local cache_name = string.format("%s-%d", node.name, node.param2)
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if not processed[cache_name] then
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-- Calculate node bounding box and select the lowest y value
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local boxes = minetest.get_node_boxes("collision_box", test_pos, node)
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for i = 1,#boxes do
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local box = boxes[i]
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local y_test = box[2] + 0.5
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if y_test < top_layer_height then top_layer_height = y_test end
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-- TODO: calculate node bounding box and select the lowest y value
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local y_test = box[5] + 0.5
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local lowest_y = 0
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if y_test < top_layer_height then top_layer_height = y_test end
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top_layer_height = math.min(lowest_y, top_layer_height)
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end
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processed[node.name] = true
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end
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end
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end
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end
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end
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end
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