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Fix composter item image.
* Less is more (thanks AFCMS)
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@ -223,7 +223,6 @@ local function composter_get_nodeboxes(level)
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}
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end
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local composter_wieldimg = minetest.inventorycube("mcl_composter_top.png", "mcl_composter_side.png", "mcl_composter_side.png")
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--
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-- Register empty composter
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-- This is the base model that is craftable and can be placed in an inventory
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@ -233,10 +232,6 @@ minetest.register_node("mcl_composters:composter", {
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_tt_help = S("Converts organic items into bonemeal"),
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_doc_items_longdesc = composter_longdesc,
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_doc_items_usagehelp = composter_usagehelp,
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-- FIXME: mcl_composter_side.png is fugly. maybe somehow use minetest.inventorycube(img1, img2, img3)
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-- eeeww, that is also ugly and weird
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inventory_image = composter_wieldimg,
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--inventory_image = "mcl_composter_side.png",
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paramtype = "light",
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drawtype = "nodebox",
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node_box = composter_get_nodeboxes(0),
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