diff --git a/mods/CORE/mcl_util/init.lua b/mods/CORE/mcl_util/init.lua index 8c80a5735..fb12a54c5 100644 --- a/mods/CORE/mcl_util/init.lua +++ b/mods/CORE/mcl_util/init.lua @@ -1130,3 +1130,16 @@ function mcl_util.is_it_christmas() return false end end + +local function table_merge(base, overlay) + for k,v in pairs(overlay) do + if type(base[k]) == "table" then + table_merge(base[k], v) + else + base[k] = v + end + end + return base +end +mcl_util.table_merge = table_merge + diff --git a/mods/ENTITIES/mcl_minecarts/functions.lua b/mods/ENTITIES/mcl_minecarts/functions.lua index 8c025ae93..985fadb46 100644 --- a/mods/ENTITIES/mcl_minecarts/functions.lua +++ b/mods/ENTITIES/mcl_minecarts/functions.lua @@ -1,4 +1,6 @@ local vector = vector +local mod = mcl_minecarts +local table_merge = mcl_util.table_merge function mcl_minecarts:get_sign(z) if z == 0 then @@ -67,6 +69,125 @@ function mcl_minecarts:name_from_dir(dir, vertical) end +local north = vector.new( 0, 0, 1); local N = 1 +local south = vector.new( 0, 0,-1); local S = 2 -- Note: S is overwritten below with the translator +local east = vector.new( 1, 0, 0); local E = 4 +local west = vector.new(-1, 0, 0); local W = 8 + +-- Share. Consider moving this to some shared location +mod.north = north +mod.south = south +mod.east = east +mod.west = west + +local CONNECTIONS = { north, south, east, west } +local HORIZONTAL_STANDARD_RULES = { + [N] = { "", 0, mask = N, score = 1 }, + [S] = { "", 0, mask = S, score = 1 }, + [N+S] = { "", 0, mask = N+S, score = 2 }, + + [E] = { "", 1, mask = E, score = 1 }, + [W] = { "", 1, mask = W, score = 1 }, + [E+W] = { "", 1, mask = E+W, score = 2 }, +} + +local HORIZONTAL_CURVES_RULES = { + [N+E] = { "_corner", 3, name = "ne corner", mask = N+E, score = 3 }, + [N+W] = { "_corner", 2, name = "nw corner", mask = N+W, score = 3 }, + [S+E] = { "_corner", 0, name = "se corner", mask = S+E, score = 3 }, + [S+W] = { "_corner", 1, name = "sw corner", mask = S+W, score = 3 }, + + [N+E+W] = { "_tee_off", 3, mask = N+E+W, score = 4 }, + [S+E+W] = { "_tee_off", 1, mask = S+E+W, score = 4 }, + [N+S+E] = { "_tee_off", 0, mask = N+S+E, score = 4 }, + [N+S+W] = { "_tee_off", 2, mask = N+S+W, score = 4 }, + + [N+S+E+W] = { "_cross", 0, mask = N+S+E+W, score = 5 }, +} + +table_merge(HORIZONTAL_CURVES_RULES, HORIZONTAL_STANDARD_RULES) +local HORIZONTAL_RULES_BY_RAIL_GROUP = { + [1] = HORIZONTAL_STANDARD_RULES, + [2] = HORIZONTAL_CURVES_RULES, +} + +local function check_connection_rule(pos, connections, rule) + -- All bits in the mask must be set for the connection to be possible + if bit.band(rule.mask,connections) ~= rule.mask then + --print("Mask mismatch ("..tostring(rule.mask)..","..tostring(connections)..")") + return false + end + + -- If there is an allow filter, that mush also return true + if rule.allow and rule.allow(rule, connections, pos) then + return false + end + + return true +end +mod.check_connection_rules = check_connection_rules + +local function update_rail_connections(pos, update_neighbors) + local node = minetest.get_node(pos) + local nodedef = minetest.registered_nodes[node.name] + if not nodedef._mcl_minecarts then + minetest.log("warning", "attemting to rail connect "..node.name) + return + end + + -- Get the mappings to use + local rules = HORIZONTAL_RULES_BY_RAIL_GROUP[nodedef.groups.rail] + if nodedef._mcl_minecarts and nodedef._mcl_minecarts.connection_rules then -- Custom connection rules + rules = nodedef._mcl_minecarts.connection_rules + end + if not rules then return end + + -- Horizontal rules, Check for rails on each neighbor + local connections = 0 + for i,dir in ipairs(CONNECTIONS) do + local neighbor = vector.add(pos, dir) + local node = minetest.get_node(neighbor) + local nodedef = minetest.registered_nodes[node.name] + + -- TODO: modify to only allow connections to the ends of rails (direction rules) + if (nodedef.groups or {}).rail and nodedef._mcl_minecarts and nodedef._mcl_minecarts.get_next_dir then + local diff = vector.direction(neighbor, pos) + local next_dir = nodedef._mcl_minecarts.get_next_dir(neighbor, diff, node) + if next_dir == diff then + connections = connections + bit.lshift(1,i - 1) + end + end + end + + -- Select the best allowed connection + local rule = nil + local score = 0 + for k,r in pairs(rules) do + if check_connection_rule(pos, connections, r) then + if r.score > score then + --print("Best rule so far is "..dump(r)) + score = r.score + rule = r + end + end + end + if not rule then return end + + -- Apply the mapping + local new_name = nodedef._mcl_minecarts.base_name..rule[1] + if new_name ~= node.name or node.param2 ~= rule[2] then + print("swapping "..node.name.." for "..new_name..","..tostring(rule[2]).." at "..tostring(pos)) + node.name = new_name + node.param2 = rule[2] + minetest.swap_node(pos, node) + end + + if rule.after then + rule.after(rule, pos, connections) + end +end +mod.update_rail_connections = update_rail_connections + --[[ An array of (u,v,w) positions to check. Actual direction is u * dir + v * right + w * up ]] diff --git a/mods/ENTITIES/mcl_minecarts/mod.conf b/mods/ENTITIES/mcl_minecarts/mod.conf index b810c2b6a..73148ebc3 100644 --- a/mods/ENTITIES/mcl_minecarts/mod.conf +++ b/mods/ENTITIES/mcl_minecarts/mod.conf @@ -1,5 +1,5 @@ name = mcl_minecarts author = Krock description = Minecarts are vehicles to move players quickly on rails. -depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons, mcl_entity_invs +depends = mcl_title, mcl_explosions, mcl_core, mcl_util, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons, mcl_entity_invs optional_depends = doc_identifier, mcl_wip diff --git a/mods/ENTITIES/mcl_minecarts/rails.lua b/mods/ENTITIES/mcl_minecarts/rails.lua index ec076cbc8..cc84390eb 100644 --- a/mods/ENTITIES/mcl_minecarts/rails.lua +++ b/mods/ENTITIES/mcl_minecarts/rails.lua @@ -6,6 +6,21 @@ mod.RAIL_GROUPS = { CURVES = 2, } local S = minetest.get_translator(modname) +local table_merge = mcl_util.table_merge +local check_connection_rules = mod.check_connection_rules +local update_rail_connections = mod.update_rail_connections +local north = mod.north +local south = mod.south +local east = mod.east +local west = mod.west + +-- Setup shared text +local railuse = S( + "Place them on the ground to build your railway, the rails will automatically connect to each other and will".. + " turn into curves, T-junctions, crossings and slopes as needed." +) +mod.text = mod.text or {} +mod.text.railuse = railuse local function drop_railcarts(pos) -- Scan for minecarts in this pos and force them to execute their "floating" check. @@ -44,12 +59,6 @@ local RAIL_DEFAULT_GROUPS = { transport=1 } -local function table_merge(base, overlay) - for k,v in pairs(overlay) do - base[k] = v - end -end - -- Template rail function local function register_rail(itemstring, tiles, def_extras, creative) local groups = table.copy(RAIL_DEFAULT_GROUPS) @@ -68,6 +77,44 @@ local function register_rail(itemstring, tiles, def_extras, creative) table_merge(ndef, def_extras) minetest.register_node(itemstring, ndef) end +local BASE_DEF = { + _doc_items_usagehelp = railuse, + groups = { + rail = 1, + }, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {-8/16, -8/16, -8/16, 8/16, -7/16, 8/15} + } + }, + paramtype = "light", + paramtype2 = "facedir", +} +table_merge(BASE_DEF, RAIL_DEFAULTS) -- Merge together old rail values +table_merge(BASE_DEF.groups, RAIL_DEFAULT_GROUPS) + +local SLOPED_RAIL_DEF = table.copy(BASE_DEF) +table_merge(SLOPED_RAIL_DEF,{ + drawtype = "mesh", + mesh = "sloped_track.obj", + collision_box = { + type = "fixed", + fixed = { + { -0.5, -0.5, -0.5, 0.5, 0.0, 0.5 }, + { -0.5, 0.0, 0.0, 0.5, 0.5, 0.5 } + } + }, + selection_box = { + type = "fixed", + fixed = { + { -0.5, -0.5, -0.5, 0.5, 0.0, 0.5 }, + { -0.5, 0.0, 0.0, 0.5, 0.5, 0.5 } + } + } +}) + local function register_rail_v2(itemstring, def) assert(def.tiles) @@ -75,29 +122,15 @@ local function register_rail_v2(itemstring, def) local craft = def.craft def.craft = nil - -- Build rail groups - local groups = table.copy(RAIL_DEFAULT_GROUPS) - if def.groups then table_merge(groups, def.groups) end - def.groups = groups - - -- Build the node definition - local ndef = { - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { - {-8/16, -8/16, -8/16, 8/16, -7/16, 8/15} - } - } - } - table_merge(ndef, RAIL_DEFAULTS) - table_merge(ndef, def) + -- Merge together the definition with the base definition + local ndef = table.copy(def) + table_merge(ndef, BASE_DEF) -- Add sensible defaults if not ndef.inventory_image then ndef.inventory_image = ndef.tiles[1] end if not ndef.wield_image then ndef.wield_image = ndef.tiles[1] end - print("registering rail "..itemstring.." with definition: "..dump(ndef)) + --print("registering rail "..itemstring.." with definition: "..dump(ndef)) -- Make registrations minetest.register_node(itemstring, ndef) @@ -105,6 +138,146 @@ local function register_rail_v2(itemstring, def) end mod.register_rail = register_rail_v2 +local function rail_dir_straight(pos, dir, node) + if node.param2 == 0 or node.param2 == 2 then + if vector.equals(dir, north) then + return north + else + return south + end + else + if vector.equals(dir,east) then + return east + else + return west + end + end +end +local function rail_dir_curve(pos, dir, node) + if node.param2 == 0 then + -- South and East + if vector.equals(dir, south) then return south end + if vector.equals(dir, north) then return east end + if vector.equals(dir, west) then return south end + if vector.equals(dir, east) then return east end + elseif node.param2 == 1 then + -- South and West + if vector.equals(dir, south) then return south end + if vector.equals(dir, north) then return west end + if vector.equals(dir, west) then return west end + if vector.equals(dir, east) then return south end + elseif node.param2 == 2 then + -- North and West + if vector.equals(dir, south) then return west end + if vector.equals(dir, north) then return north end + if vector.equals(dir, west) then return west end + if vector.equals(dir, east) then return north end + elseif node.param2 == 3 then + -- North and East + if vector.equals(dir, south) then return east end + if vector.equals(dir, north) then return north end + if vector.equals(dir, west) then return north end + if vector.equals(dir, east) then return east end + end +end + +local function rail_dir_cross(pos, dir, node) + -- Always continue in the same direction. No direction changes allowed + return dir +end + +-- Now get the translator after we have finished using S for other things +local S = minetest.get_translator(modname) +mod.text = mod.text or {} +mod.text.railuse = railuse +local BASE_DEF = { + description = S("New Rail"), -- Temporary name to make debugging easier + _tt_help = S("Track for minecarts"), + _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."), + groups = { + rail = mod.RAIL_GROUPS.CURVES, + }, + after_place_node = function(pos, placer, itemstack, pointed_thing) + update_rail_connections(pos, true) + end, +} +local function register_curves_rail(base_name, tiles, def) + def = def or {} + local base_def = table.copy(BASE_DEF) + table_merge(base_def,{ + _mcl_minecarts = { base_name = base_name }, + drop = base_name, + }) + table_merge(base_def, def) + + -- Register the base node + mod.register_rail(base_name, table_merge(table.copy(base_def),{ + tiles = { tiles[1] }, + _mcl_minecarts = { + get_next_dir = rail_dir_straight + } + })) + BASE_DEF.craft = nil + + -- Corner variants + mod.register_rail(base_name.."_corner", table_merge(table.copy(base_def),{ + tiles = { tiles[2] }, + _mcl_minecarts = { + get_next_dir = rail_dir_curve, + }, + groups = { + not_in_creative_inventory = 1, + }, + })) + + -- Tee variants + mod.register_rail(base_name.."_tee_off", table_merge(table.copy(base_def),{ + tiles = { tiles[3] }, + groups = { + not_in_creative_inventory = 1, + }, + mesecons = { + effector = { + action_on = function(pos, node) + local new_node = {name = base_name.."_tee_on", param2 = node.param2} + minetest.swap_node(pos, new_node) + end, + rules = mesecon.rules.alldirs, + } + } + })) + mod.register_rail(base_name.."_tee_on", table_merge(table.copy(base_def),{ + tiles = { tiles[4] }, + groups = { + not_in_creative_inventory = 1, + }, + mesecons = { + effector = { + action_off = function(pos, node) + local new_node = {name = base_name.."_tee_off", param2 = node.param2} + minetest.swap_node(pos, new_node) + end, + rules = mesecon.rules.alldirs, + } + } + })) + mod.register_rail_sloped(base_name.."_sloped", table_merge(table.copy(base_def),{ + description = S("Sloped Rail"), -- Temporary name to make debugging easier + _mcl_minecarts = { + get_next_dir = rail_dir_cross, + }, + tiles = { tiles[1] }, + })) + + -- Cross variant + mod.register_rail(base_name.."_cross", table_merge(table.copy(base_def),{ + tiles = { tiles[5] }, + groups = { + not_in_creative_inventory = 1, + }, + })) +end +mod.register_curves_rail = register_curves_rail local function register_rail_sloped(itemstring, def) assert(def.tiles) @@ -115,32 +288,14 @@ local function register_rail_sloped(itemstring, def) def.groups = groups -- Build the node definition - local ndef = table.copy(RAIL_DEFAULTS) - table_merge(ndef,{ - drawtype = "mesh", - mesh = "sloped_track.obj", - collision_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.5, 0.5, 0.0, 0.5 }, - { -0.5, 0.0, 0.0, 0.5, 0.5, 0.5 } - } - }, - selection_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.5, 0.5, 0.0, 0.5 }, - { -0.5, 0.0, 0.0, 0.5, 0.5, 0.5 } - } - } - }) + local ndef = table.copy(SLOPED_RAIL_DEF) table_merge(ndef, def) -- Add sensible defaults if not ndef.inventory_image then ndef.inventory_image = ndef.tiles[1] end if not ndef.wield_image then ndef.wield_image = ndef.tiles[1] end - print("registering sloped rail "..itemstring.." with definition: "..dump(ndef)) + --print("registering sloped rail "..itemstring.." with definition: "..dump(ndef)) -- Make registrations minetest.register_node(itemstring, ndef) @@ -148,14 +303,6 @@ local function register_rail_sloped(itemstring, def) end mod.register_rail_sloped = register_rail_sloped --- Setup shared text -local railuse = S( - "Place them on the ground to build your railway, the rails will automatically connect to each other and will".. - " turn into curves, T-junctions, crossings and slopes as needed." -) -mod.text = mod.text or {} -mod.text.railuse = railuse - -- Register rails dofile(modpath.."/rails/standard.lua") @@ -189,6 +336,23 @@ register_rail("mcl_minecarts:rail", _doc_items_usagehelp = railuse, } ) +mod.register_curves_rail("mcl_minecarts:rail_v2", { + "default_rail.png", + "default_rail_curved.png", + "default_rail_t_junction.png", + "default_rail_t_junction_on.png", + "default_rail_crossing.png" +},{ + craft = { + output = "mcl_minecarts:rail_v2 16", + recipe = { + {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"}, + {"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"}, + {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"}, + } + }, +}) + -- Powered rail (off = brake mode) register_rail("mcl_minecarts:golden_rail", diff --git a/mods/ENTITIES/mcl_minecarts/rails/standard.lua b/mods/ENTITIES/mcl_minecarts/rails/standard.lua deleted file mode 100644 index db757bb6d..000000000 --- a/mods/ENTITIES/mcl_minecarts/rails/standard.lua +++ /dev/null @@ -1,285 +0,0 @@ -local modname = minetest.get_current_modname() -local modpath = minetest.get_modpath(modname) -local mod = mcl_minecarts - --- This is a candidate for adding to mcl_util -local function table_merge(base, overlay) - for k,v in pairs(overlay) do - if type(base[k]) == "table" then - table_merge(base[k], v) - else - base[k] = v - end - end - return base -end - -local north = vector.new( 0, 0, 1); local N = 1 -local south = vector.new( 0, 0,-1); local S = 2 -- Note: S is overwritten below with the translator -local east = vector.new( 1, 0, 0); local E = 4 -local west = vector.new(-1, 0, 0); local W = 8 - -local CONNECTIONS = { north, south, east, west } -local HORIZONTAL_STANDARD_RULES = { - [N] = { "", 0, mask = N, score = 1 }, - [S] = { "", 0, mask = S, score = 1 }, - [N+S] = { "", 0, mask = N+S, score = 2 }, - - [E] = { "", 1, mask = E, score = 1 }, - [W] = { "", 1, mask = W, score = 1 }, - [E+W] = { "", 1, mask = E+W, score = 2 }, -} - -local HORIZONTAL_CURVES_RULES = { - [N+E] = { "_corner", 3, name = "ne corner", mask = N+E, score = 3 }, - [N+W] = { "_corner", 2, name = "nw corner", mask = N+W, score = 3 }, - [S+E] = { "_corner", 0, name = "se corner", mask = S+E, score = 3 }, - [S+W] = { "_corner", 1, name = "sw corner", mask = S+W, score = 3 }, - - [N+E+W] = { "_tee_off", 3, mask = N+E+W, score = 4 }, - [S+E+W] = { "_tee_off", 1, mask = S+E+W, score = 4 }, - [N+S+E] = { "_tee_off", 0, mask = N+S+E, score = 4 }, - [N+S+W] = { "_tee_off", 2, mask = N+S+W, score = 4 }, - - [N+S+E+W] = { "_cross", 0, mask = N+S+E+W, score = 5 }, -} - -table_merge(HORIZONTAL_CURVES_RULES, HORIZONTAL_STANDARD_RULES) -local HORIZONTAL_RULES_BY_RAIL_GROUP = { - [1] = HORIZONTAL_STANDARD_RULES, - [2] = HORIZONTAL_CURVES_RULES, -} - -local function check_connection_rule(pos, connections, rule) - -- All bits in the mask must be set for the connection to be possible - if bit.band(rule.mask,connections) ~= rule.mask then - --print("Mask mismatch ("..tostring(rule.mask)..","..tostring(connections)..")") - return false - end - - -- If there is an allow filter, that mush also return true - if rule.allow and rule.allow(rule, connections, pos) then - return false - end - - return true -end - -local function update_rail_connections(pos, update_neighbors) - local node = minetest.get_node(pos) - local nodedef = minetest.registered_nodes[node.name] - if not nodedef._mcl_minecarts then - minetest.log("warning", "attemting to rail connect "..node.name) - return - end - - -- Get the mappings to use - local rules = HORIZONTAL_RULES_BY_RAIL_GROUP[nodedef.groups.rail] - if nodedef._mcl_minecarts and nodedef._mcl_minecarts.connection_rules then -- Custom connection rules - rules = nodedef._mcl_minecarts.connection_rules - end - if not rules then return end - - -- Horizontal rules, Check for rails on each neighbor - local connections = 0 - for i,dir in ipairs(CONNECTIONS) do - local neighbor = vector.add(pos, dir) - local node = minetest.get_node(neighbor) - local nodedef = minetest.registered_nodes[node.name] - - -- TODO: modify to only allow connections to the ends of rails (direction rules) - if (nodedef.groups or {}).rail and nodedef._mcl_minecarts and nodedef._mcl_minecarts.get_next_dir then - local diff = vector.direction(neighbor, pos) - local next_dir = nodedef._mcl_minecarts.get_next_dir(neighbor, diff, node) - if next_dir == diff then - connections = connections + bit.lshift(1,i - 1) - end - end - end - - -- Select the best allowed connection - local rule = nil - local score = 0 - for k,r in pairs(rules) do - if check_connection_rule(pos, connections, r) then - if r.score > score then - --print("Best rule so far is "..dump(r)) - score = r.score - rule = r - end - end - end - if not rule then return end - - -- Apply the mapping - local new_name = nodedef._mcl_minecarts.base_name..rule[1] - if new_name ~= node.name or node.param2 ~= rule[2] then - print("swapping "..node.name.." for "..new_name..","..tostring(rule[2]).." at "..tostring(pos)) - node.name = new_name - node.param2 = rule[2] - minetest.swap_node(pos, node) - end - - if rule.after then - rule.after(rule, pos, connections) - end -end -mod.update_rail_connections = update_rail_connections - -local function rail_dir_straight(pos, dir, node) - if node.param2 == 0 or node.param2 == 2 then - if vector.equals(dir, north) then - return north - else - return south - end - else - if vector.equals(dir,east) then - return east - else - return west - end - end -end -local function rail_dir_curve(pos, dir, node) - if node.param2 == 0 then - -- South and East - if vector.equals(dir, south) then return south end - if vector.equals(dir, north) then return east end - if vector.equals(dir, west) then return south end - if vector.equals(dir, east) then return east end - elseif node.param2 == 1 then - -- South and West - if vector.equals(dir, south) then return south end - if vector.equals(dir, north) then return west end - if vector.equals(dir, west) then return west end - if vector.equals(dir, east) then return south end - elseif node.param2 == 2 then - -- North and West - if vector.equals(dir, south) then return west end - if vector.equals(dir, north) then return north end - if vector.equals(dir, west) then return west end - if vector.equals(dir, east) then return north end - elseif node.param2 == 3 then - -- North and East - if vector.equals(dir, south) then return east end - if vector.equals(dir, north) then return north end - if vector.equals(dir, west) then return north end - if vector.equals(dir, east) then return east end - end -end - -local function rail_dir_cross(pos, dir, node) - -- Always continue in the same direction. No direction changes allowed - return dir -end --- Now get the translator after we have finished using S for other things -local S = minetest.get_translator(modname) -local BASE_DEF = { - description = S("New Rail"), -- Temporary name to make debugging easier - _tt_help = S("Track for minecarts"), - _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."), - _doc_items_usagehelp = mod.text.railuse, - groups = { - rail = mod.RAIL_GROUPS.CURVES, - }, - paramtype = "light", - paramtype2 = "facedir", - after_place_node = function(pos, placer, itemstack, pointed_thing) - update_rail_connections(pos, true) - end, -} -local function register_curves_rail(base_name, tiles, def) - def = def or {} - local base_def = table.copy(BASE_DEF) - table_merge(base_def,{ - _mcl_minecarts = { base_name = base_name }, - drop = base_name, - }) - table_merge(base_def, def) - - -- Register the base node - mod.register_rail(base_name, table_merge(table.copy(base_def),{ - tiles = { tiles[1] }, - _mcl_minecarts = { - get_next_dir = rail_dir_straight - } - })) - BASE_DEF.craft = nil - - -- Corner variants - mod.register_rail(base_name.."_corner", table_merge(table.copy(base_def),{ - tiles = { tiles[2] }, - _mcl_minecarts = { - get_next_dir = rail_dir_curve, - }, - groups = { - not_in_creative_inventory = 1, - }, - })) - - -- Tee variants - mod.register_rail(base_name.."_tee_off", table_merge(table.copy(base_def),{ - tiles = { tiles[3] }, - groups = { - not_in_creative_inventory = 1, - }, - mesecons = { - effector = { - action_on = function(pos, node) - local new_node = {name = base_name.."_tee_on", param2 = node.param2} - minetest.swap_node(pos, new_node) - end, - rules = mesecon.rules.alldirs, - } - } - })) - mod.register_rail(base_name.."_tee_on", table_merge(table.copy(base_def),{ - tiles = { tiles[4] }, - groups = { - not_in_creative_inventory = 1, - }, - mesecons = { - effector = { - action_off = function(pos, node) - local new_node = {name = base_name.."_tee_off", param2 = node.param2} - minetest.swap_node(pos, new_node) - end, - rules = mesecon.rules.alldirs, - } - } - })) - mod.register_rail_sloped(base_name.."_sloped", table_merge(table.copy(base_def),{ - description = S("Sloped Rail"), -- Temporary name to make debugging easier - _mcl_minecarts = { - get_next_dir = rail_dir_cross, - }, - tiles = { tiles[1] }, - })) - - -- Cross variant - mod.register_rail(base_name.."_cross", table_merge(table.copy(base_def),{ - tiles = { tiles[5] }, - groups = { - not_in_creative_inventory = 1, - }, - })) -end -mod.register_curves_rail = register_curves_rail -register_curves_rail("mcl_minecarts:rail_v2", { - "default_rail.png", - "default_rail_curved.png", - "default_rail_t_junction.png", - "default_rail_t_junction_on.png", - "default_rail_crossing.png" -},{ - craft = { - output = "mcl_minecarts:rail_v2 16", - recipe = { - {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"}, - {"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"}, - {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"}, - } - }, -}) -