revert Fix conflict with most recent master
This commit is contained in:
FossFanatic 2023-01-17 12:49:43 +00:00
parent 26e032687a
commit 4b6b4d8398
1 changed files with 656 additions and 917 deletions

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@ -128,10 +128,6 @@ local function register_biomes()
"MesaPlateauF",
"MesaPlateauFM",
"MangroveSwamp",
"BambooJungle",
"BambooJungleM",
"BambooJungleEdge",
"BambooJungleEdgeM",
}
local beach_skycolor = "#78A7FF" -- This is the case for all beach biomes except for the snowy ones! Those beaches will have their own colour instead of this one.
@ -1066,6 +1062,8 @@ local end_skycolor = "#000000"
_mcl_fogcolor = overworld_fogcolor
})
-- Mesa Plateau F
-- Identical to Mesa below Y=30. At Y=30 and above there is a "dry" oak forest
minetest.register_biome({
@ -1666,191 +1664,6 @@ local end_skycolor = "#000000"
_mcl_fogcolor = overworld_fogcolor
})
-- Bamboo Jungle areas are like the Jungle areas, but warmer and more humid.
-- Bamboo Jungle
minetest.register_biome({
name = "BambooJungle",
node_top = "mcl_core:dirt_with_grass",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
humidity_point = 90,
heat_point = 95,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 24,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
minetest.register_biome({
name = "BambooJungle_shore",
node_top = "mcl_core:dirt",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = -2,
y_max = 0,
humidity_point = 90,
heat_point = 95,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 24,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
minetest.register_biome({
name = "BambooJungle_ocean",
node_top = "mcl_core:sand",
depth_top = 1,
node_filler = "mcl_core:sand",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = OCEAN_MIN,
y_max = -3,
vertical_blend = 1,
humidity_point = 95,
heat_point = 90,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 24,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
-- Bamboo Jungle M
-- Like Bamboo Jungle but with even more dense vegetation
minetest.register_biome({
name = "BambooJungleM",
node_top = "mcl_core:dirt_with_grass",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
humidity_point = 95,
heat_point = 95,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 25,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
minetest.register_biome({
name = "BambooJungleM_shore",
node_top = "mcl_core:dirt",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = -2,
y_max = 0,
humidity_point = 95,
heat_point = 90,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 25,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
minetest.register_biome({
name = "BambooJungleM_ocean",
node_top = "mcl_core:sand",
depth_top = 1,
node_filler = "mcl_core:sand",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = OCEAN_MIN,
y_max = -3,
vertical_blend = 1,
humidity_point = 95,
heat_point = 95,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 25,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
-- Bamboo Jungle Edge
minetest.register_biome({
name = "BambooJungleEdge",
node_top = "mcl_core:dirt_with_grass",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 2,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
humidity_point = 92,
heat_point = 90,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 26,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
minetest.register_biome({
name = "BambooJungleEdge_ocean",
node_top = "mcl_core:sand",
depth_top = 1,
node_filler = "mcl_core:sand",
depth_filler = 2,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = OCEAN_MIN,
y_max = 0,
humidity_point = 95,
heat_point = 88,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 26,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
-- Jungle Edge M (very rare).
-- Almost identical to Jungle Edge. Has deeper dirt. Melons spawn here a lot.
-- This biome occours directly between Jungle M and Jungle Edge but also has a small border to Jungle.
-- This biome is very small in general.
minetest.register_biome({
name = "BambooJungleEdgeM",
node_top = "mcl_core:dirt_with_grass",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 4,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
humidity_point = 95,
heat_point = 95,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 27,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
minetest.register_biome({
name = "BambooJungleEdgeM_ocean",
node_top = "mcl_core:sand",
depth_top = 1,
node_filler = "mcl_core:sand",
depth_filler = 4,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = OCEAN_MIN,
y_max = 0,
humidity_point = 97,
heat_point = 90,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 27,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
-- Add deep ocean and underground biomes automatically.
for i=1, #overworld_biomes do
local biome = overworld_biomes[i]
@ -1925,6 +1738,7 @@ local function register_dimension_biomes()
param2 = 0,
})
minetest.register_biome({
name = "Nether",
node_filler = "mcl_nether:netherrack",
@ -3545,7 +3359,7 @@ local function register_decorations()
place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
sidelen = 80,
fill_ratio = 0.004,
biomes = {"Jungle", "JungleM","BambooJungle", "BambooJungleM"},
biomes = {"Jungle", "JungleM"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
schematic = mod_mcl_core.."/schematics/mcl_core_oak_classic.mts",
@ -3873,7 +3687,7 @@ local function register_decorations()
place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
sidelen = 80,
fill_ratio = 0.025,
biomes = {"Jungle","BambooJungle"},
biomes = {"Jungle"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
schematic = mod_mcl_core.."/schematics/mcl_core_jungle_tree.mts",
@ -3885,7 +3699,7 @@ local function register_decorations()
place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
sidelen = 80,
fill_ratio = 0.0045,
biomes = {"JungleEdge", "JungleEdgeM", "BambooJungleEdge", "BambooJungleEdgeM"},
biomes = {"JungleEdge", "JungleEdgeM"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
schematic = mod_mcl_core.."/schematics/mcl_core_jungle_tree.mts",
@ -3898,7 +3712,7 @@ local function register_decorations()
place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
sidelen = 80,
fill_ratio = 0.09,
biomes = {"JungleM", "BambooJungleM"},
biomes = {"JungleM"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
schematic = mod_mcl_core.."/schematics/mcl_core_jungle_tree_2.mts",
@ -4138,6 +3952,7 @@ local function register_decorations()
rotation = "random",
})
local ratio_mushroom = 0.0001
local ratio_mushroom_huge = ratio_mushroom * (11/12)
local ratio_mushroom_giant = ratio_mushroom * (1/12)
@ -4458,8 +4273,8 @@ local function register_decorations()
end
end
register_double_fern(0.01, 0.03, {"Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "ColdTaiga", "MegaTaiga", "MegaSpruceTaiga", "BambooJungle", "BambooJungleM", "BambooJungleEdge", "BambooJungleEdgeM", })
register_double_fern(0.15, 0.1, {"JungleM", "BambooJungleM"})
register_double_fern(0.01, 0.03, { "Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "ColdTaiga", "MegaTaiga", "MegaSpruceTaiga" })
register_double_fern(0.15, 0.1, { "JungleM" })
-- Large flowers
local function register_large_flower(name, biomes, seed, offset, flower_forest_offset)
@ -4545,7 +4360,7 @@ local function register_decorations()
octaves = 4,
persist = 0.6,
},
biomes = {"Jungle", "BambooJungle"},
biomes = {"Jungle"},
y_min = 3,
y_max = mcl_vars.mg_overworld_max,
schematic = mod_mcl_core.."/schematics/mcl_core_jungle_bush_oak_leaves_2.mts",
@ -4563,7 +4378,7 @@ local function register_decorations()
octaves = 4,
persist = 0.6,
},
biomes = {"JungleM","BambooJungleM"},
biomes = {"JungleM"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
schematic = mod_mcl_core.."/schematics/mcl_core_jungle_bush_oak_leaves.mts",
@ -4581,84 +4396,13 @@ local function register_decorations()
octaves = 4,
persist = 0.6,
},
biomes = {"JungleEdge", "JungleEdgeM","BambooJungleEdge", "BambooJungleEdgeM"},
biomes = {"JungleEdge", "JungleEdgeM"},
y_min = 3,
y_max = mcl_vars.mg_overworld_max,
schematic = mod_mcl_core.."/schematics/mcl_core_jungle_bush_oak_leaves.mts",
flags = "place_center_x, place_center_z",
})
-- Bamboo
minetest.register_decoration({
deco_type = "simple",
place_on = {"group:grass_block_no_snow", "mcl_core:dirt", },
sidelen = 80,
fill_ratio = 0.0043,
biomes = {"Jungle", "JungleM", "JungleEdge", "JungleEdgeM"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_bamboo:bamboo",
height = 9,
max_height = 11,
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"group:grass_block_no_snow", "mcl_core:dirt", "mcl_core:podzol"},
sidelen = 80,
fill_ratio = 0.095,
biomes = {"BambooJungle", "BambooJungleM", "BambooJungleEdge", "BambooJungleEdgeM"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_bamboo:bamboo",
height = 9,
max_height = 12,
flags = "place_center_x, place_center_z",
rotation = "random",
})
--[[
-- commenting out this section because with the new grow code, bamboo creates its own height, and therefore places it's own top.
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_bamboo:bamboo"},
sidelen = 80,
fill_ratio = 1,
biomes = {"BambooJungle", "BambooJungleM", "BambooJungleEdge", "BambooJungleEdgeM", "Jungle", "JungleM", "JungleEdge", "JungleEdgeM"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_bamboo:bamboo_endcap",
height = 1,
max_height = 4,
flags = "all_floors",
})
]]
minetest.register_decoration({
deco_type = "simple",
place_on = {"group:grass_block_no_snow"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.012,
spread = {x = 100, y = 100, z = 100},
seed = 354,
octaves = 1,
persist = 0.5,
lacunarity = 1.0,
flags = "absvalue"
},
biomes = {"BambooJungle", "BambooJungleEdge","BambooJungleM", "BambooJungleEdge"},
y_max = mcl_vars.mg_overworld_max,
y_min = 1,
decoration = "mcl_flowers:tallgrass"
})
register_doubletall_grass(-0.0005, -0.3, {"BambooJungle", "BambooJungleM", "BambooJungleEdge"})
register_grass_decoration("tallgrass", -0.03, 1, {"BambooJungle", "BambooJungleM", "BambooJungleEdge"})
-----------------
-- Fallen logs
-- These fallen logs are not really good yet. They must be longer and also have one upright block.
-- Note the decortion API does not like wide schematics, they are likely to overhang.
@ -5705,7 +5449,6 @@ local function register_dimension_decorations()
end
--
-- Detect mapgen to select functions
--
@ -5779,9 +5522,7 @@ if mg_name ~= "singlenode" then
end
end
end
if minp.y > -26900 then
return
end
if minp.y > -26900 then return end
for _, pos in ipairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
local x, y, z = pos.x, pos.y, pos.z
if x < -10 or x > 10 or z < -10 or z > 10 then
@ -5792,9 +5533,7 @@ if mg_name ~= "singlenode" then
end
end
end
if minp.y > mcl_vars.mg_nether_max then
return
end
if minp.y > mcl_vars.mg_nether_max then return end
for _,f in pairs(deco_ids_fungus) do
for _, pos in ipairs(gennotify["decoration#"..f] or {}) do
minetest.fix_light(vector.offset(pos,-8,-8,-8),vector.offset(pos,8,8,8))