From 43e7a952acedf3c8c793f200b66ceefe3044a7c8 Mon Sep 17 00:00:00 2001 From: chmodsayshello Date: Thu, 30 Nov 2023 22:29:56 +0100 Subject: [PATCH] use math.ceil to get amount of needed players --- mods/ITEMS/mcl_beds/functions.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index 6c59fff04..394c748e7 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -385,7 +385,7 @@ function mcl_beds.on_rightclick(pos, player, is_top) mcl_title.set(player, "actionbar", {text=message, color="white", stay=60}) else -- someone just successfully entered a bed local connected_players = minetest.get_connected_players() - local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, players_in_bed_setting() * #connected_players / 100) + local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * #connected_players / 100)) for _, player in pairs(connected_players) do if not mcl_beds.player[player:get_player_name()] then -- only send message to players not sleeping. if mcl_title.params_get(player) then mcl_title.clear(player) end -- clear, old message is still being displayed