performance optimisation

This commit is contained in:
AFCMS 2021-04-18 00:27:51 +02:00
parent f967aa3d51
commit 4aa6421faf

View file

@ -6,6 +6,8 @@ local player_in_bed = 0
local is_sp = minetest.is_singleplayer()
local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
local explosions_mod = minetest.get_modpath("mcl_explosions") ~= nil
local spawn_mod = minetest.get_modpath("mcl_spawn")
local worlds_mod = minetest.get_modpath("mcl_worlds")
-- Helper functions
@ -76,7 +78,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
bed_center = {x = bed_pos.x - dir.x/2, y = bed_pos.y + 0.1, z = bed_pos.z - dir.z/2}
-- save respawn position when entering bed
if minetest.get_modpath("mcl_spawn") and mcl_spawn.set_spawn_pos(player, bed_pos, false) then
if spawn_mod and mcl_spawn.set_spawn_pos(player, bed_pos, nil) then
minetest.chat_send_player(name, S("New respawn position set!"))
end
@ -297,7 +299,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
return
end
if minetest.get_modpath("mcl_worlds") then
if worlds_mod then
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.