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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
Upgrade hudbars to 2.3.2
This commit is contained in:
parent
a430772c16
commit
49d5e49999
2 changed files with 19 additions and 21 deletions
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@ -11,7 +11,8 @@ this mod will place them accordingly.
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position should be displayed correctly on every screen size.
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position should be displayed correctly on every screen size.
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## Current version
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## Current version
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The current version is 2.1.0.
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The current version is 2.3.2.
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It works for Minetest 5.3.0.
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This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
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This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
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standard.
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standard.
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@ -39,6 +40,7 @@ Translations:
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* Italian: Hamlet
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* Italian: Hamlet
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* Malay: muhdnurhidayat
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* Malay: muhdnurhidayat
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* Russian: Imk
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* Russian: Imk
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* Spanish: wuniversales
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This program is free software. It comes without any warranty, to
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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the extent permitted by applicable law. You can redistribute it
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@ -213,22 +213,8 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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z_index = 1,
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z_index = 1,
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})
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})
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end
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end
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elseif hb.settings.bar_type == "statbar_modern" then
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if textures.bgicon ~= nil then
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ids.bg = player:hud_add({
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hud_elem_type = "statbar",
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position = pos,
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text = textures.bgicon,
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number = bgiconnumber,
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alignment = {x=-1,y=-1},
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offset = { x = offset.x, y = offset.y },
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direction = 0,
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size = {x=24, y=24},
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z_index = 0,
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})
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end
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end
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end
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local bar_image, bar_size
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local bar_image, bgicon, bar_size
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if hb.settings.bar_type == "progress_bar" then
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if hb.settings.bar_type == "progress_bar" then
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bar_image = textures.bar
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bar_image = textures.bar
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-- NOTE: Intentionally set to nil. For some reason, on some systems,
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-- NOTE: Intentionally set to nil. For some reason, on some systems,
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@ -240,13 +226,20 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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bar_size = nil
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bar_size = nil
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elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
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elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
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bar_image = textures.icon
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bar_image = textures.icon
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bgicon = textures.bgicon
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bar_size = {x=24, y=24}
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bar_size = {x=24, y=24}
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end
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end
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local text2
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if hb.settings.bar_type == "statbar_modern" then
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text2 = bgicon
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end
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ids.bar = player:hud_add({
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ids.bar = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = pos,
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position = pos,
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text = bar_image,
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text = bar_image,
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text2 = text2,
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number = barnumber,
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number = barnumber,
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item = bgiconnumber,
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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offset = offset,
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offset = offset,
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direction = 0,
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direction = 0,
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@ -321,6 +314,9 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
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local name = player:get_player_name()
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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local hudtable = hb.get_hudtable(identifier)
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if not hudtable.hudstate[name] then
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return false
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end
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local value_changed, max_changed = false, false
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local value_changed, max_changed = false, false
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if new_value ~= nil then
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if new_value ~= nil then
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@ -418,10 +414,9 @@ function hb.hide_hudbar(player, identifier)
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end
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end
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].text, "text", "")
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player:hud_change(hudtable.hudids[name].text, "text", "")
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elseif hb.settings.bar_type == "statbar_modern" then
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player:hud_change(hudtable.hudids[name].bg, "number", 0)
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end
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end
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player:hud_change(hudtable.hudids[name].bar, "number", 0)
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player:hud_change(hudtable.hudids[name].bar, "number", 0)
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player:hud_change(hudtable.hudids[name].bar, "item", 0)
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hudtable.hudstate[name].hidden = true
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hudtable.hudstate[name].hidden = true
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return true
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return true
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end
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end
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@ -442,9 +437,10 @@ function hb.unhide_hudbar(player, identifier)
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end
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end
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player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max))
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player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max))
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elseif hb.settings.bar_type == "statbar_modern" then
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elseif hb.settings.bar_type == "statbar_modern" then
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player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
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player:hud_change(hudtable.hudids[name].bar, "scale", {x=1,y=1})
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end
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end
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player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
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player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
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player:hud_change(hudtable.hudids[name].bar, "item", hb.value_to_barlength(max, max))
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hudtable.hudstate[name].hidden = false
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hudtable.hudstate[name].hidden = false
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return true
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return true
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end
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end
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@ -500,7 +496,7 @@ local function custom_hud(player)
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local breath_max = player:get_properties().breath_max
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local breath_max = player:get_properties().breath_max
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local hide_breath
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local hide_breath
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if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
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if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
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hb.init_hudbar(player, "breath", math.min(breath, breath_max-1), breath_max-1, hide_breath or hide)
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hb.init_hudbar(player, "breath", math.min(breath, breath_max), breath_max, hide_breath or hide)
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end
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end
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end
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end
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@ -524,7 +520,7 @@ local function update_hud(player)
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hb.hide_hudbar(player, "breath")
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hb.hide_hudbar(player, "breath")
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else
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else
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hb.unhide_hudbar(player, "breath")
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hb.unhide_hudbar(player, "breath")
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hb.change_hudbar(player, "breath", math.min(breath, breath_max-1), breath_max-1)
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hb.change_hudbar(player, "breath", math.min(breath, breath_max), breath_max)
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end
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end
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--health
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--health
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update_health(player)
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update_health(player)
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