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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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Improved tool tooltips (#4306)
Co-authored-by: Araca <araca.prod@gmail.com> Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4306
This commit is contained in:
parent
bbc20d5f06
commit
48e6ffa935
42 changed files with 81 additions and 55 deletions
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@ -534,6 +534,7 @@ end
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function mcl_util.use_item_durability(itemstack, n)
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function mcl_util.use_item_durability(itemstack, n)
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local uses = mcl_util.calculate_durability(itemstack)
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local uses = mcl_util.calculate_durability(itemstack)
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itemstack:add_wear(65535 / uses * n)
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itemstack:add_wear(65535 / uses * n)
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tt.reload_itemstack_description(itemstack) -- update tooltip
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end
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end
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function mcl_util.deal_damage(target, damage, mcl_reason)
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function mcl_util.deal_damage(target, damage, mcl_reason)
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@ -448,6 +448,7 @@ function minetest.node_dig(pos, node, digger)
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end
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end
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end
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end
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end
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end
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tt.reload_itemstack_description(wielded) -- update tooltip
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digger:set_wielded_item(wielded)
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digger:set_wielded_item(wielded)
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end
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end
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@ -646,6 +646,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
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if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
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local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
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local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
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weapon:add_wear(wear)
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weapon:add_wear(wear)
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tt.reload_itemstack_description(weapon) -- update tooltip
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hitter:set_wielded_item(weapon)
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hitter:set_wielded_item(weapon)
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end
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end
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end, hitter:get_player_name())
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end, hitter:get_player_name())
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@ -122,6 +122,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:add_wear(mobs_mc.shears_wear)
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item:add_wear(mobs_mc.shears_wear)
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tt.reload_itemstack_description(item) -- update tooltip
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
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end
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end
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-- Use bucket to milk
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-- Use bucket to milk
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@ -249,6 +249,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
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})
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})
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:add_wear(mobs_mc.shears_wear)
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item:add_wear(mobs_mc.shears_wear)
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tt.reload_itemstack_description(item) -- update tooltip
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
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end
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end
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return
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return
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@ -131,6 +131,7 @@ mcl_mobs.register_mob("mobs_mc:snowman", {
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-- Wear out
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-- Wear out
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:add_wear(mobs_mc.shears_wear)
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item:add_wear(mobs_mc.shears_wear)
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tt.reload_itemstack_description(item) -- update tooltip
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
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end
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end
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end
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end
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@ -255,7 +255,7 @@ local function factoid_toolcaps(tool_capabilities, check_uses)
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formstring = formstring .. miningtimesstr
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formstring = formstring .. miningtimesstr
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end
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end
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if useslines > 0 then
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if useslines > 0 then
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formstring = formstring .. S("Mining durability:") .. "\n"
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formstring = formstring .. S("Durability:") .. "\n"
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formstring = formstring .. miningusesstr
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formstring = formstring .. miningusesstr
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end
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end
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if caplines > 0 or useslines > 0 or timelines > 0 then
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if caplines > 0 or useslines > 0 or timelines > 0 then
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@ -134,7 +134,7 @@ Unknown item (@1)=Unbekannter Gegenstand (@1)
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Itemstring: "@1"=Itemstring: „@1“
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Itemstring: "@1"=Itemstring: „@1“
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Durability: @1 uses=Haltbarkeit: @1 Benutzungen
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Durability: @1 uses=Haltbarkeit: @1 Benutzungen
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Durability: @1=Haltbarkeit: @1
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Durability: @1=Haltbarkeit: @1
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Mining durability:=Grabehaltbarkeit:
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Durability:=Haltbarkeit:
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• @1, level @2: @3 uses=• @1, Stufe @2: @3 Benutzungen
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• @1, level @2: @3 uses=• @1, Stufe @2: @3 Benutzungen
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• @1, level @2: Unlimited=• @1, Stufe @2: Unbegrenzt
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• @1, level @2: Unlimited=• @1, Stufe @2: Unbegrenzt
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Die Rotation dieses Blocks hängt davon ab, wie sie ihn platzieren: Platzieren Sie ihn auf den Boden oder an die Decke, um ihn vertikal aufzustellen; platzieren Sie in an der Seite für eine horizontale Ausrichtung. Wenn Sie während des Bauens schleichen, wird der Block stattdessen senkrecht zur üblichen Ausrichtung rotiert.
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Die Rotation dieses Blocks hängt davon ab, wie sie ihn platzieren: Platzieren Sie ihn auf den Boden oder an die Decke, um ihn vertikal aufzustellen; platzieren Sie in an der Seite für eine horizontale Ausrichtung. Wenn Sie während des Bauens schleichen, wird der Block stattdessen senkrecht zur üblichen Ausrichtung rotiert.
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@ -135,7 +135,7 @@ Unknown item (@1)=ukendt genstand (@1)
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Itemstring: "@1"=Genstandsstreng: "@1"
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Itemstring: "@1"=Genstandsstreng: "@1"
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Durability: @1 uses=Holdbarhed: @1 anvendelser
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Durability: @1 uses=Holdbarhed: @1 anvendelser
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Durability: @1=Holdbarhed: @1
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Durability: @1=Holdbarhed: @1
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Mining durability:=Udvindingsholdbarhed:
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Durability:=Holdbarhed:
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• @1, level @2: @3 uses=• @1, level @2: @3 anvendelser
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• @1, level @2: @3 uses=• @1, level @2: @3 anvendelser
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• @1, level @2: Unlimited=• @1, level @2: Uendelig
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• @1, level @2: Unlimited=• @1, level @2: Uendelig
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Denne bloks rotation påvirkes af måden du placerer den på: Placér den på gulvet eller loftet for en lodret orientering; placér den på siden for en horisontal orientering. Hvis du sniger dig mens den placeres den vinkelret i stedet.
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Denne bloks rotation påvirkes af måden du placerer den på: Placér den på gulvet eller loftet for en lodret orientering; placér den på siden for en horisontal orientering. Hvis du sniger dig mens den placeres den vinkelret i stedet.
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@ -135,7 +135,7 @@ Unknown item (@1)=Objet inconnu (@1)
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Itemstring: "@1"=Identifiant d'objet : "@1"
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Itemstring: "@1"=Identifiant d'objet : "@1"
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Durability: @1 uses=Durabilité : @1 utilisations
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Durability: @1 uses=Durabilité : @1 utilisations
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Durability: @1=Durabilité : @1
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Durability: @1=Durabilité : @1
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Mining durability:=Durabilité de minage :
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Durability:=Durabilité :
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• @1, level @2: @3 uses=• @1, niveau @2 : @3 utilisations
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• @1, level @2: @3 uses=• @1, niveau @2 : @3 utilisations
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• @1, level @2: Unlimited=• @1, niveau @2 : Illimité
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• @1, level @2: Unlimited=• @1, niveau @2 : Illimité
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=La manière dont vous placez ce bloc affecte sa rotation : placez-le au sol ou au plafond pour une orientation verticale ; placez-le sur un coté pour une orientation horizontale. Pour le placer de manière perpendiculaire, utilisez la touche déplacement discrêt en le plaçant.
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=La manière dont vous placez ce bloc affecte sa rotation : placez-le au sol ou au plafond pour une orientation verticale ; placez-le sur un coté pour une orientation horizontale. Pour le placer de manière perpendiculaire, utilisez la touche déplacement discrêt en le plaçant.
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@ -135,7 +135,7 @@ Unknown item (@1)=不明なアイテム (@1)
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Itemstring: "@1"=アイテム文字列:"@1"
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Itemstring: "@1"=アイテム文字列:"@1"
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Durability: @1 uses=耐久度:@1回 使用
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Durability: @1 uses=耐久度:@1回 使用
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Durability: @1=耐久度:@1
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Durability: @1=耐久度:@1
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Mining durability:=採掘耐久度:
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Durability:=耐久度:
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• @1, level @2: @3 uses=・@1, レベル @2:@3回 使用
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• @1, level @2: @3 uses=・@1, レベル @2:@3回 使用
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• @1, level @2: Unlimited=・@1, レベル @2:無限
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• @1, level @2: Unlimited=・@1, レベル @2:無限
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=このブロックの回転は、置き方に影響されます:床や天井に置くと垂直方向、横に置くと水平方向になります。スニークしながら置くと、代わって直角の方向に向きます。
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=このブロックの回転は、置き方に影響されます:床や天井に置くと垂直方向、横に置くと水平方向になります。スニークしながら置くと、代わって直角の方向に向きます。
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@ -135,7 +135,7 @@ Unknown item (@1)=Nieznany przedmiot (@1)
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Itemstring: "@1"=Id przedmiotu: "@1"
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Itemstring: "@1"=Id przedmiotu: "@1"
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Durability: @1 uses=Wytrzymałość: @1 użyć
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Durability: @1 uses=Wytrzymałość: @1 użyć
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Durability: @1=Wytrzymałość: @1
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Durability: @1=Wytrzymałość: @1
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Mining durability:=Wytrzymałość kopania:
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Durability:=Wytrzymałość:
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• @1, level @2: @3 uses=• @1, poziom @2: @3 użyć
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• @1, level @2: @3 uses=• @1, poziom @2: @3 użyć
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• @1, level @2: Unlimited=• @1, poziom @2: Nielimitowane
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• @1, level @2: Unlimited=• @1, poziom @2: Nielimitowane
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Na rotację tego bloku wpływa sposób postawienia: Postaw go na podłodze lub suficie aby uzyskać pionową orientację; postaw go na boku by uzyskać poziomą orientację. Skradanie się podczas postawiania sprawia, że zostanie postawiony prostopadle.
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Na rotację tego bloku wpływa sposób postawienia: Postaw go na podłodze lub suficie aby uzyskać pionową orientację; postaw go na boku by uzyskać poziomą orientację. Skradanie się podczas postawiania sprawia, że zostanie postawiony prostopadle.
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@ -135,7 +135,7 @@ Unknown item (@1)=Item desconhecido (@1)
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Itemstring: "@1"=
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Itemstring: "@1"=
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Durability: @1 uses=
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Durability: @1 uses=
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Durability: @1=
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Durability: @1=
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Mining durability:=
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Durability:=
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• @1, level @2: @3 uses=
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• @1, level @2: @3 uses=
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• @1, level @2: Unlimited=
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• @1, level @2: Unlimited=
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=
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@ -135,7 +135,7 @@ Unknown item (@1)=Item desconhecido (@1)
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Itemstring: "@1"=
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Itemstring: "@1"=
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Durability: @1 uses=Durabilidade: @1 usos
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Durability: @1 uses=Durabilidade: @1 usos
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Durability: @1=Durabilidade: @1
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Durability: @1=Durabilidade: @1
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Mining durability:=
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Durability:=Durabilidade:
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• @1, level @2: @3 uses=
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• @1, level @2: @3 uses=
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• @1, level @2: Unlimited=
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• @1, level @2: Unlimited=
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=
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@ -135,7 +135,7 @@ Unknown item (@1)=Неизвестный предмет (@1)
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Itemstring: "@1"=Техническое название: "@1"
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Itemstring: "@1"=Техническое название: "@1"
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Durability: @1 uses=Прочность: @1 использований
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Durability: @1 uses=Прочность: @1 использований
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Durability: @1=Прочность: @1
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Durability: @1=Прочность: @1
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Mining durability:=Прочность при добыче:
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Durability:=Прочность:
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• @1, level @2: @3 uses=• @1, уровень @2: @3 раз(а)
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• @1, level @2: @3 uses=• @1, уровень @2: @3 раз(а)
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• @1, level @2: Unlimited=• @1, уровень @2: Неограниченно
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• @1, level @2: Unlimited=• @1, уровень @2: Неограниченно
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Поворот этого блока зависит от того как вы его ставите: поставьте его на пол или потолок для вертикальной ориентации; поместите на стену для горизонтальной ориентации. Удерживайте [Красться] при размещении для перпендикулярной ориентации.
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Поворот этого блока зависит от того как вы его ставите: поставьте его на пол или потолок для вертикальной ориентации; поместите на стену для горизонтальной ориентации. Удерживайте [Красться] при размещении для перпендикулярной ориентации.
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@ -135,7 +135,7 @@ Unknown item (@1)=
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Itemstring: "@1"=
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Itemstring: "@1"=
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Durability: @1 uses=
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Durability: @1 uses=
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Durability: @1=
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Durability: @1=
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Mining durability:=
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Durability:=
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• @1, level @2: @3 uses=
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• @1, level @2: @3 uses=
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• @1, level @2: Unlimited=
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• @1, level @2: Unlimited=
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=
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This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=
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@ -374,7 +374,7 @@ doc.sub.items.register_factoid("tools", "misc", function(itemstring, def)
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capstr = capstr .. S("Mining speed: @1", speedstr) .. "\n"
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capstr = capstr .. S("Mining speed: @1", speedstr) .. "\n"
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end
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end
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if miningusesstr ~= "" then
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if miningusesstr ~= "" then
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capstr = capstr .. S("Mining durability: @1", miningusesstr) .. "\n"
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capstr = capstr .. S("Durability: @1", miningusesstr) .. "\n"
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end
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end
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-- Only show one group at max
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-- Only show one group at max
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@ -70,7 +70,7 @@ Instantaneous=Unmittelbar
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@1 uses=@1 Verwendungen
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@1 uses=@1 Verwendungen
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Unlimited uses=Unbegrenzte Verwendungen
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Unlimited uses=Unbegrenzte Verwendungen
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Block breaking strength: @1=Blockbruchstärke: @1
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Block breaking strength: @1=Blockbruchstärke: @1
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Mining durability: @1=Grabehaltbarkeit: @1
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Durability: @1=Haltbarkeit: @1
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Armor points: @1=Rüstungspunkte: @1
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Armor points: @1=Rüstungspunkte: @1
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Armor durability: @1=Rüstungshaltbarkeit: @1
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Armor durability: @1=Rüstungshaltbarkeit: @1
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It can be worn on the head.=Es kann auf dem Kopf getragen werden.
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It can be worn on the head.=Es kann auf dem Kopf getragen werden.
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@ -70,7 +70,7 @@ Instantaneous=Momentan
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@1 uses=@1 anvendelser
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@1 uses=@1 anvendelser
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Unlimited uses=Uendelige anvendelser
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Unlimited uses=Uendelige anvendelser
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Block breaking strength: @1=Blokkens brudstyrke: @1
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Block breaking strength: @1=Blokkens brudstyrke: @1
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Mining durability: @1=Udvindingsholdbarhed: @1
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Durability: @1=Holdbarhed: @1
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Armor points: @1=Rustningspoint: @1
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Armor points: @1=Rustningspoint: @1
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Armor durability: @1=Rustningens holdbarhed: @1
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Armor durability: @1=Rustningens holdbarhed: @1
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It can be worn on the head.=Den kan bæres på hovedet.
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It can be worn on the head.=Den kan bæres på hovedet.
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@ -71,7 +71,7 @@ Instantaneous=Instantané
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@1 uses=@1 utilisations
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@1 uses=@1 utilisations
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Unlimited uses=Utilisations illimitées
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Unlimited uses=Utilisations illimitées
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Block breaking strength: @1=Résistance de rupture de bloc : @1
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Block breaking strength: @1=Résistance de rupture de bloc : @1
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Mining durability: @1=Durabilité de minage : @1
|
Durability: @1=Durabilité : @1
|
||||||
Armor points: @1=Point d'armure : @1
|
Armor points: @1=Point d'armure : @1
|
||||||
Armor durability: @1=Durabilité de l'armure : @1
|
Armor durability: @1=Durabilité de l'armure : @1
|
||||||
It can be worn on the head.=Il peut être porté sur la tête.
|
It can be worn on the head.=Il peut être porté sur la tête.
|
||||||
|
|
|
@ -70,7 +70,7 @@ Instantaneous=瞬間的
|
||||||
@1 uses=@1 使用
|
@1 uses=@1 使用
|
||||||
Unlimited uses=無限に使用可能
|
Unlimited uses=無限に使用可能
|
||||||
Block breaking strength: @1=ブロック破壊力:@1
|
Block breaking strength: @1=ブロック破壊力:@1
|
||||||
Mining durability: @1=採掘耐久度:@1
|
Durability: @1=耐久性:@1
|
||||||
Armor points: @1=防具値:@1
|
Armor points: @1=防具値:@1
|
||||||
Armor durability: @1=防具耐久度:@1
|
Armor durability: @1=防具耐久度:@1
|
||||||
It can be worn on the head.=頭に装着することもできます。
|
It can be worn on the head.=頭に装着することもできます。
|
||||||
|
|
|
@ -70,7 +70,7 @@ Instantaneous=Natychmiastowe
|
||||||
@1 uses=@1 użyć
|
@1 uses=@1 użyć
|
||||||
Unlimited uses=Nielimitowane użycia
|
Unlimited uses=Nielimitowane użycia
|
||||||
Block breaking strength: @1=Siła niszczenia bloku: @1
|
Block breaking strength: @1=Siła niszczenia bloku: @1
|
||||||
Mining durability: @1=Wytrzymałość kopania: @1
|
Durability: @1=Wytrzymałość: @1
|
||||||
Armor points: @1=Punkty zbroi: @1
|
Armor points: @1=Punkty zbroi: @1
|
||||||
Armor durability: @1=Wytrzymałość zbroi: @1
|
Armor durability: @1=Wytrzymałość zbroi: @1
|
||||||
It can be worn on the head.=Może być noszony na głowie.
|
It can be worn on the head.=Może być noszony na głowie.
|
||||||
|
|
|
@ -70,7 +70,7 @@ Instantaneous=мгновенно
|
||||||
@1 uses=@1
|
@1 uses=@1
|
||||||
Unlimited uses=не ограничено
|
Unlimited uses=не ограничено
|
||||||
Block breaking strength: @1=Сила добычи: @1
|
Block breaking strength: @1=Сила добычи: @1
|
||||||
Mining durability: @1=Прочность при добыче: @1
|
Durability: @1=Прочность: @1
|
||||||
Armor points: @1=Очки брони: @1
|
Armor points: @1=Очки брони: @1
|
||||||
Armor durability: @1=Прочность брони: @1
|
Armor durability: @1=Прочность брони: @1
|
||||||
It can be worn on the head.=Это можно носить на голове.
|
It can be worn on the head.=Это можно носить на голове.
|
||||||
|
|
|
@ -71,7 +71,7 @@ Instantaneous=
|
||||||
@1 uses=
|
@1 uses=
|
||||||
Unlimited uses=
|
Unlimited uses=
|
||||||
Block breaking strength: @1=
|
Block breaking strength: @1=
|
||||||
Mining durability: @1=
|
Durability: @1=
|
||||||
Armor points: @1=
|
Armor points: @1=
|
||||||
Armor durability: @1=
|
Armor durability: @1=
|
||||||
It can be worn on the head.=
|
It can be worn on the head.=
|
||||||
|
|
|
@ -41,7 +41,6 @@ Fast=Schnell
|
||||||
Slow=Langsam
|
Slow=Langsam
|
||||||
Very slow=Sehr langsam
|
Very slow=Sehr langsam
|
||||||
Painfully slow=Furchtbar langsam
|
Painfully slow=Furchtbar langsam
|
||||||
Mining durability: @1=Grabehaltbarkeit: @1
|
|
||||||
Block breaking strength: @1=Blockbruchstärke: @1
|
Block breaking strength: @1=Blockbruchstärke: @1
|
||||||
@1 uses=@1 Verwendungen
|
@1 uses=@1 Verwendungen
|
||||||
Unlimited uses=Unbegrenzte Verwendungen
|
Unlimited uses=Unbegrenzte Verwendungen
|
||||||
|
|
|
@ -41,7 +41,6 @@ Fast=Rápido
|
||||||
Slow=Lento
|
Slow=Lento
|
||||||
Very slow=Muy lento
|
Very slow=Muy lento
|
||||||
Painfully slow=Dolorosamente lento
|
Painfully slow=Dolorosamente lento
|
||||||
Mining durability: @1=Durabilidad de minería: @1
|
|
||||||
Block breaking strength: @1=Fuerza para romper bloques: @1
|
Block breaking strength: @1=Fuerza para romper bloques: @1
|
||||||
@1 uses=@1 usos
|
@1 uses=@1 usos
|
||||||
Unlimited uses=Usos ilimitados
|
Unlimited uses=Usos ilimitados
|
||||||
|
|
|
@ -41,7 +41,6 @@ Fast=Rapide
|
||||||
Slow=Lent
|
Slow=Lent
|
||||||
Very slow=Très lent
|
Very slow=Très lent
|
||||||
Painfully slow=Péniblement lent
|
Painfully slow=Péniblement lent
|
||||||
Mining durability: @1=Durabilité de minage : @1
|
|
||||||
Block breaking strength: @1=Résistance à la rupture : @1
|
Block breaking strength: @1=Résistance à la rupture : @1
|
||||||
@1 uses=@1 utilisations
|
@1 uses=@1 utilisations
|
||||||
Unlimited uses=Utilisations illimitées
|
Unlimited uses=Utilisations illimitées
|
||||||
|
|
|
@ -41,7 +41,6 @@ Fast=速い
|
||||||
Slow=遅い
|
Slow=遅い
|
||||||
Very slow=とても遅い
|
Very slow=とても遅い
|
||||||
Painfully slow=苦痛レベルで遅い
|
Painfully slow=苦痛レベルで遅い
|
||||||
Mining durability: @1=採掘耐久度:@1
|
|
||||||
Block breaking strength: @1=ブロック破壊力:@1
|
Block breaking strength: @1=ブロック破壊力:@1
|
||||||
@1 uses=@1 使用
|
@1 uses=@1 使用
|
||||||
Unlimited uses=無限に使用可能
|
Unlimited uses=無限に使用可能
|
||||||
|
|
|
@ -41,7 +41,7 @@ Fast=Szybkie
|
||||||
Slow=Wolne
|
Slow=Wolne
|
||||||
Very slow=Bardzo wolne
|
Very slow=Bardzo wolne
|
||||||
Painfully slow=Boleśnie wolne
|
Painfully slow=Boleśnie wolne
|
||||||
Mining durability: @1=Wytrzymałość kopania: @1
|
Durability: @1=Wytrzymałość: @1
|
||||||
Block breaking strength: @1=Siła niszczenia bloku: @1
|
Block breaking strength: @1=Siła niszczenia bloku: @1
|
||||||
@1 uses=@1 użyć
|
@1 uses=@1 użyć
|
||||||
Unlimited uses=Nielimitowane użycia
|
Unlimited uses=Nielimitowane użycia
|
||||||
|
|
|
@ -41,7 +41,6 @@ Fast=Rápido
|
||||||
Slow=Lento
|
Slow=Lento
|
||||||
Very slow=Muito lento
|
Very slow=Muito lento
|
||||||
Painfully slow=Dolorosamente lento
|
Painfully slow=Dolorosamente lento
|
||||||
Mining durability: @1=Durabilidade de mineração: @1
|
|
||||||
Block breaking strength: @1=Força de quebra do bloco: @1
|
Block breaking strength: @1=Força de quebra do bloco: @1
|
||||||
@1 uses=@1 usos
|
@1 uses=@1 usos
|
||||||
Unlimited uses=Usos ilimitados
|
Unlimited uses=Usos ilimitados
|
||||||
|
|
|
@ -42,7 +42,6 @@ Fast=Высокая
|
||||||
Slow=Низкая
|
Slow=Низкая
|
||||||
Very slow=Очень низкая
|
Very slow=Очень низкая
|
||||||
Painfully slow=Крайне низкая
|
Painfully slow=Крайне низкая
|
||||||
Mining durability: @1=Прочность при добыче: @1
|
|
||||||
Block breaking strength: @1=Сила добычи: @1
|
Block breaking strength: @1=Сила добычи: @1
|
||||||
@1 uses=@1
|
@1 uses=@1
|
||||||
Unlimited uses=не ограничено
|
Unlimited uses=не ограничено
|
||||||
|
|
|
@ -41,7 +41,6 @@ Fast=
|
||||||
Slow=
|
Slow=
|
||||||
Very slow=
|
Very slow=
|
||||||
Painfully slow=
|
Painfully slow=
|
||||||
Mining durability: @1=
|
|
||||||
Block breaking strength: @1=
|
Block breaking strength: @1=
|
||||||
@1 uses=
|
@1 uses=
|
||||||
Unlimited uses=
|
Unlimited uses=
|
||||||
|
|
|
@ -35,7 +35,7 @@ local function newline(str)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Digging capabilities of tool
|
-- Digging capabilities of tool
|
||||||
tt.register_snippet(function(itemstring, toolcaps)
|
tt.register_snippet(function(itemstring, toolcaps, itemstack)
|
||||||
local def = minetest.registered_items[itemstring]
|
local def = minetest.registered_items[itemstring]
|
||||||
if not toolcaps then
|
if not toolcaps then
|
||||||
return
|
return
|
||||||
|
@ -85,7 +85,12 @@ tt.register_snippet(function(itemstring, toolcaps)
|
||||||
if def._doc_items_durability == nil and base_uses > 0 then
|
if def._doc_items_durability == nil and base_uses > 0 then
|
||||||
local real_uses = base_uses * math.pow(3, maxlevel)
|
local real_uses = base_uses * math.pow(3, maxlevel)
|
||||||
if real_uses < 65535 then
|
if real_uses < 65535 then
|
||||||
|
if itemstack then
|
||||||
|
local remaining_uses = math.round(real_uses - (itemstack:get_wear() * base_uses) / 65535)
|
||||||
|
miningusesstr = remaining_uses .. "/" .. real_uses
|
||||||
|
else
|
||||||
miningusesstr = S("@1 uses", real_uses)
|
miningusesstr = S("@1 uses", real_uses)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
miningusesstr = S("Unlimited uses")
|
miningusesstr = S("Unlimited uses")
|
||||||
end
|
end
|
||||||
|
@ -95,7 +100,7 @@ tt.register_snippet(function(itemstring, toolcaps)
|
||||||
capstr = capstr .. S("Mining speed: @1", speedstr) .. "\n"
|
capstr = capstr .. S("Mining speed: @1", speedstr) .. "\n"
|
||||||
end
|
end
|
||||||
if miningusesstr ~= "" then
|
if miningusesstr ~= "" then
|
||||||
capstr = capstr .. S("Mining durability: @1", miningusesstr) .. "\n"
|
capstr = capstr .. S("Durability: @1", miningusesstr) .. "\n"
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Only show one group at max
|
-- Only show one group at max
|
||||||
|
|
|
@ -25,6 +25,7 @@ tt.register_snippet(function(itemstring)
|
||||||
end
|
end
|
||||||
return s
|
return s
|
||||||
end)
|
end)
|
||||||
|
|
||||||
tt.register_snippet(function(itemstring, _, itemstack)
|
tt.register_snippet(function(itemstring, _, itemstack)
|
||||||
--local def = minetest.registered_items[itemstring]
|
--local def = minetest.registered_items[itemstring]
|
||||||
local s = ""
|
local s = ""
|
||||||
|
@ -34,13 +35,18 @@ tt.register_snippet(function(itemstring, _, itemstack)
|
||||||
s = s .. S("Armor points: @1", pts)
|
s = s .. S("Armor points: @1", pts)
|
||||||
s = s .. "\n"
|
s = s .. "\n"
|
||||||
end
|
end
|
||||||
|
local remaining_uses = use
|
||||||
if itemstack then
|
if itemstack then
|
||||||
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
||||||
if unbreaking > 0 then
|
if unbreaking > 0 then
|
||||||
use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1)))
|
use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1)))
|
||||||
end
|
end
|
||||||
|
remaining_uses = math.round(use - (itemstack:get_wear() * use) / 65535)
|
||||||
end
|
end
|
||||||
if use > 0 then
|
if use > 0 then
|
||||||
|
if use ~= remaining_uses then
|
||||||
|
use = remaining_uses .. "/" .. use -- implicit conversion from number to string
|
||||||
|
end
|
||||||
s = s .. S("Armor durability: @1", use)
|
s = s .. S("Armor durability: @1", use)
|
||||||
end
|
end
|
||||||
if s == "" then
|
if s == "" then
|
||||||
|
@ -109,6 +115,9 @@ end)
|
||||||
|
|
||||||
tt.register_snippet(function(itemstring, _, itemstack)
|
tt.register_snippet(function(itemstring, _, itemstack)
|
||||||
if itemstring:sub(1, 23) == "mcl_fishing:fishing_rod" or itemstring:sub(1, 12) == "mcl_bows:bow" then
|
if itemstring:sub(1, 23) == "mcl_fishing:fishing_rod" or itemstring:sub(1, 12) == "mcl_bows:bow" then
|
||||||
return S("Durability: @1", S("@1 uses", mcl_util.calculate_durability(itemstack or ItemStack(itemstring))))
|
local stack = itemstack or ItemStack(itemstring)
|
||||||
|
local use = mcl_util.calculate_durability(stack)
|
||||||
|
local remaining_use = math.round(use - (stack:get_wear() * use) / 65535)
|
||||||
|
return S("Durability: @1", S("@1 uses", remaining_use .."/".. use))
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
|
@ -227,6 +227,7 @@ local dispenserdef = {
|
||||||
entity.gotten = true
|
entity.gotten = true
|
||||||
minetest.sound_play("mcl_tools_shears_cut", { pos = pos }, true)
|
minetest.sound_play("mcl_tools_shears_cut", { pos = pos }, true)
|
||||||
stack:add_wear(65535 / stackdef._mcl_diggroups.shearsy.uses)
|
stack:add_wear(65535 / stackdef._mcl_diggroups.shearsy.uses)
|
||||||
|
tt.reload_itemstack_description(stack) -- update tooltip
|
||||||
inv:set_stack("main", stack_id, stack)
|
inv:set_stack("main", stack_id, stack)
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
|
@ -300,6 +300,7 @@ controls.register_on_release(function(player, key, time)
|
||||||
durability = durability * (unbreaking + 1)
|
durability = durability * (unbreaking + 1)
|
||||||
end
|
end
|
||||||
wielditem:add_wear(65535/durability)
|
wielditem:add_wear(65535/durability)
|
||||||
|
tt.reload_itemstack_description(wielditem) -- update tooltip
|
||||||
end
|
end
|
||||||
player:set_wielded_item(wielditem)
|
player:set_wielded_item(wielditem)
|
||||||
reset_bow_state(player, true)
|
reset_bow_state(player, true)
|
||||||
|
|
|
@ -350,6 +350,7 @@ controls.register_on_press(function(player, key, time)
|
||||||
durability = durability / 3
|
durability = durability / 3
|
||||||
end
|
end
|
||||||
wielditem:add_wear(65535/durability)
|
wielditem:add_wear(65535/durability)
|
||||||
|
tt.reload_itemstack_description(wielditem) -- update tooltip
|
||||||
end
|
end
|
||||||
player:set_wielded_item(wielditem)
|
player:set_wielded_item(wielditem)
|
||||||
reset_bow_state(player, true)
|
reset_bow_state(player, true)
|
||||||
|
|
|
@ -323,6 +323,7 @@ function mcl_campfires.register_campfire(name, def)
|
||||||
local wear = mcl_autogroup.get_wear(toolname, "shovely")
|
local wear = mcl_autogroup.get_wear(toolname, "shovely")
|
||||||
if wear then
|
if wear then
|
||||||
itemstack:add_wear(wear)
|
itemstack:add_wear(wear)
|
||||||
|
tt.reload_itemstack_description(itemstack) -- update tooltip
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
node.name = name
|
node.name = name
|
||||||
|
|
|
@ -485,6 +485,7 @@ mcl_experience.register_on_add_xp(function(player, xp)
|
||||||
end
|
end
|
||||||
|
|
||||||
stack:set_wear(math.floor(new_wear))
|
stack:set_wear(math.floor(new_wear))
|
||||||
|
tt.reload_itemstack_description(stack) -- update tooltip
|
||||||
inv:set_stack(list, index, stack)
|
inv:set_stack(list, index, stack)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -43,6 +43,7 @@ local hoe_on_place_function = function(wear_divisor)
|
||||||
if create_soil(pointed_thing.under, user:get_inventory()) then
|
if create_soil(pointed_thing.under, user:get_inventory()) then
|
||||||
if not minetest.is_creative_enabled(user:get_player_name()) then
|
if not minetest.is_creative_enabled(user:get_player_name()) then
|
||||||
itemstack:add_wear(65535/wear_divisor)
|
itemstack:add_wear(65535/wear_divisor)
|
||||||
|
tt.reload_itemstack_description(itemstack) -- update tooltip
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr.
|
--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr.
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
local FISHING_ROD_DURABILITY = 65
|
||||||
|
|
||||||
local bobber_ENTITY={
|
local bobber_ENTITY={
|
||||||
physical = false,
|
physical = false,
|
||||||
|
@ -38,7 +39,7 @@ local fish = function(itemstack, player, pointed_thing)
|
||||||
local ent = nil
|
local ent = nil
|
||||||
local noent = true
|
local noent = true
|
||||||
|
|
||||||
local durability = 65
|
local durability = FISHING_ROD_DURABILITY
|
||||||
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
||||||
if unbreaking > 0 then
|
if unbreaking > 0 then
|
||||||
durability = durability * (unbreaking + 1)
|
durability = durability * (unbreaking + 1)
|
||||||
|
@ -140,6 +141,7 @@ local fish = function(itemstack, player, pointed_thing)
|
||||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||||
local idef = itemstack:get_definition()
|
local idef = itemstack:get_definition()
|
||||||
itemstack:add_wear(65535/durability) -- 65 uses
|
itemstack:add_wear(65535/durability) -- 65 uses
|
||||||
|
tt.reload_itemstack_description(itemstack) -- update tooltip
|
||||||
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
||||||
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
|
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
|
||||||
end
|
end
|
||||||
|
@ -154,6 +156,7 @@ local fish = function(itemstack, player, pointed_thing)
|
||||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||||
local idef = itemstack:get_definition()
|
local idef = itemstack:get_definition()
|
||||||
itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC.
|
itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC.
|
||||||
|
tt.reload_itemstack_description(itemstack) -- update tooltip
|
||||||
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
||||||
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
|
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
|
||||||
end
|
end
|
||||||
|
|
|
@ -186,6 +186,7 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
|
||||||
local wear = mcl_autogroup.get_wear(toolname, "shovely")
|
local wear = mcl_autogroup.get_wear(toolname, "shovely")
|
||||||
if wear then
|
if wear then
|
||||||
itemstack:add_wear(wear)
|
itemstack:add_wear(wear)
|
||||||
|
tt.reload_itemstack_description(itemstack) -- update tooltip
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above, max_hear_distance = 16}, true)
|
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above, max_hear_distance = 16}, true)
|
||||||
|
@ -209,6 +210,7 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
|
||||||
local wear = mcl_autogroup.get_wear(toolname, "shovely")
|
local wear = mcl_autogroup.get_wear(toolname, "shovely")
|
||||||
if wear then
|
if wear then
|
||||||
itemstack:add_wear(wear)
|
itemstack:add_wear(wear)
|
||||||
|
tt.reload_itemstack_description(itemstack) -- update tooltip
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above, max_hear_distance = 16}, true)
|
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above, max_hear_distance = 16}, true)
|
||||||
|
@ -240,6 +242,7 @@ if minetest.get_modpath("mcl_farming") then
|
||||||
local wear = mcl_autogroup.get_wear(toolname, "shearsy")
|
local wear = mcl_autogroup.get_wear(toolname, "shearsy")
|
||||||
if wear then
|
if wear then
|
||||||
itemstack:add_wear(wear)
|
itemstack:add_wear(wear)
|
||||||
|
tt.reload_itemstack_description(itemstack) -- update tooltip
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
@ -420,6 +423,7 @@ local function make_stripped_trunk(itemstack, placer, pointed_thing)
|
||||||
local wear = mcl_autogroup.get_wear(toolname, "axey")
|
local wear = mcl_autogroup.get_wear(toolname, "axey")
|
||||||
if wear then
|
if wear then
|
||||||
itemstack:add_wear(wear)
|
itemstack:add_wear(wear)
|
||||||
|
tt.reload_itemstack_description(itemstack) -- update tooltip
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in a new issue