Add self-credit.

This commit is contained in:
Rootyjr 2019-07-30 22:47:40 -05:00
parent c50958a640
commit 48b73f5f2e

View file

@ -1,3 +1,5 @@
--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr.
local S = minetest.get_translator("mcl_fishing") local S = minetest.get_translator("mcl_fishing")
local mod_throwing = minetest.get_modpath("mcl_throwing") local mod_throwing = minetest.get_modpath("mcl_throwing")
@ -5,89 +7,6 @@ local entity_mapping = {
["mcl_fishing:bobber"] = "mcl_fishing:bobber_entity", ["mcl_fishing:bobber"] = "mcl_fishing:bobber_entity",
} }
local go_fishing = function(itemstack, user, pointed_thing)
if pointed_thing and pointed_thing.under then
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
if string.find(node.name, "mcl_core:water") then
local itemname
local itemcount = 1
local itemwear = 0
-- FIXME: Maybe use a better seeding
local pr = PseudoRandom(os.time() * math.random(1, 100))
local r = pr:next(1, 100)
if r <= 85 then
-- Fish
items = mcl_loot.get_loot({
items = {
{ itemstring = "mcl_fishing:fish_raw", weight = 60 },
{ itemstring = "mcl_fishing:salmon_raw", weight = 25 },
{ itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
{ itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
}
}, pr)
elseif r <= 95 then
-- Junk
items = mcl_loot.get_loot({
items = {
{ itemstring = "mcl_core:bowl", weight = 10 },
{ itemstring = "mcl_fishing:fishing_rod", weight = 2, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
{ itemstring = "mcl_mobitems:leather", weight = 10 },
{ itemstring = "3d_armor:boots_leather", weight = 10, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
{ itemstring = "mcl_core:stick", weight = 5 },
{ itemstring = "mcl_mobitems:string", weight = 5 },
{ itemstring = "mcl_potions:potion_water", weight = 10 },
{ itemstring = "mcl_mobitems:bone", weight = 10 },
{ itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
}
}, pr)
else
-- Treasure
items = mcl_loot.get_loot({
items = {
-- TODO: Enchanted Bow
{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
-- TODO: Enchanted Book
{ itemstring = "mcl_books:book" },
-- TODO: Enchanted Fishing Rod
{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
{ itemstring = "mcl_mobs:nametag", },
{ itemstring = "mcl_mobitems:saddle", },
{ itemstring = "mcl_flowers:waterlily", },
}
}, pr)
end
local item
if #items >= 1 then
item = ItemStack(items[1])
else
item = ItemStack()
end
local inv = user:get_inventory()
if inv:room_for_item("main", item) then
inv:add_item("main", item)
end
if not minetest.settings:get_bool("creative_mode") then
local idef = itemstack:get_definition()
itemstack:add_wear(65535/65) -- 65 uses
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=pointed_thing.above, gain=0.5})
end
end
return itemstack
end
end
return nil
end
local bobber_ENTITY={ local bobber_ENTITY={
physical = false, physical = false,
timer=0, timer=0,