mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 00:19:32 +01:00
Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2
This commit is contained in:
commit
484ffc924a
6 changed files with 308 additions and 304 deletions
|
@ -11,7 +11,7 @@ function mobs:spawn_abm_check(pos, node, name)
|
|||
elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then
|
||||
return true
|
||||
-- Spawn on opaque or liquid nodes
|
||||
elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" then
|
||||
elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" or node.name == "mcl_core:grass_path" then
|
||||
return false
|
||||
end
|
||||
|
||||
|
|
|
@ -1067,7 +1067,7 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
|
||||
|
||||
|
||||
mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 20, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)
|
||||
|
|
|
@ -225,6 +225,7 @@ mobs_mc.override.spawn = {
|
|||
nether_fortress = { "mcl_nether:nether_brick", "mcl_nether:netherrack" },
|
||||
nether_portal = { mobs_mc.override.items.nether_portal },
|
||||
wolf = { mobs_mc.override.items.grass_block, "mcl_core:dirt", "mcl_core:dirt_with_grass_snow", "mcl_core:snow", "mcl_core:snowblock", "mcl_core:podzol" },
|
||||
village = { "mcl_villages:stonebrickcarved", "mcl_core:grass_path", "mcl_core:sandstonesmooth2" },
|
||||
}
|
||||
|
||||
-- This table contains important spawn height references for the mob spawn height.
|
||||
|
|
|
@ -188,6 +188,7 @@ function settlements.place_schematics(settlement_info, pr)
|
|||
local schem_lua = minetest.serialize_schematic(building,
|
||||
"lua",
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
|
||||
schem_lua = schem_lua:gsub("mcl_core:stonebrickcarved", "mcl_villages:stonebrickcarved")
|
||||
-- replace material
|
||||
if replace_wall then
|
||||
--Note, block substitution isn't matching node names exactly; so nodes that are to be substituted that have the same prefixes cause bugs.
|
||||
|
|
|
@ -13,18 +13,24 @@ dofile(settlements.modpath.."/paths.lua")
|
|||
settlements_in_world = settlements.load()
|
||||
settlements.grundstellungen()
|
||||
|
||||
--[[ Disable custom node spawning.
|
||||
|
||||
--
|
||||
-- register block for npc spawn
|
||||
--
|
||||
minetest.register_node("settlements:junglewood", {
|
||||
description = "special junglewood floor",
|
||||
tiles = {"default_junglewood.png"},
|
||||
groups = {choppy=3, wood=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
minetest.register_node("mcl_villages:stonebrickcarved", {
|
||||
description = ("Chiseled Stone Village Bricks"),
|
||||
_doc_items_longdesc = doc.sub.items.temp.build,
|
||||
tiles = {"mcl_core_stonebrick_carved.png"},
|
||||
stack_max = 64,
|
||||
drop = "mcl_core:stonebrickcarved",
|
||||
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
is_ground_content = false,
|
||||
_mcl_blast_resistance = 6,
|
||||
_mcl_hardness = 1.5,
|
||||
})
|
||||
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
--[[ Enable for testing, but use MineClone2's own spawn code if/when merging.
|
||||
|
|
|
@ -1,294 +1,290 @@
|
|||
local S = minetest.get_translator("mcl_playerplus")
|
||||
|
||||
-- Internal player state
|
||||
local mcl_playerplus_internal = {}
|
||||
|
||||
local def = {}
|
||||
local time = 0
|
||||
|
||||
-- converts yaw to degrees
|
||||
local function degrees(rad)
|
||||
return rad * 180.0 / math.pi
|
||||
end
|
||||
|
||||
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
time = time + dtime
|
||||
|
||||
-- Update jump status immediately since we need this info in real time.
|
||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local controls = player:get_player_control()
|
||||
name = player:get_player_name()
|
||||
|
||||
-- controls head bone
|
||||
pitch = degrees(player:get_look_vertical()) * -1
|
||||
|
||||
if controls.LMB then
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
||||
else
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
||||
end
|
||||
|
||||
if controls.sneak and player:get_attach() == nil then
|
||||
-- controls head pitch when sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
||||
-- sets collisionbox, eye height, and nametag color accordingly
|
||||
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.35,0.35} then
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35, nametag_color = { r = 255, b = 225, a = 0, g = 225 }})
|
||||
end
|
||||
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then
|
||||
-- controls head pitch when swiming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
|
||||
-- sets collisionbox, eye height, and nametag color accordingly
|
||||
if player:get_properties().collisionbox ~= {-0.35,0.2,-0.35,0.35,1.8,0.35} then
|
||||
player:set_properties({collisionbox = {-0.35,0.2,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }})
|
||||
end
|
||||
else
|
||||
-- controls head pitch when not sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
|
||||
-- sets collisionbox, eye height, and nametag color accordingly
|
||||
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.8,0.35} then
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }})
|
||||
end
|
||||
end
|
||||
|
||||
if mcl_playerplus_internal[name].jump_cooldown > 0 then
|
||||
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
||||
end
|
||||
if player:get_player_control().jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||
|
||||
pos = player:get_pos()
|
||||
|
||||
node_stand = mcl_playerinfo[name].node_stand
|
||||
node_stand_below = mcl_playerinfo[name].node_stand_below
|
||||
node_head = mcl_playerinfo[name].node_head
|
||||
node_feet = mcl_playerinfo[name].node_feet
|
||||
if not node_stand or not node_stand_below or not node_head or not node_feet then
|
||||
return
|
||||
end
|
||||
if not minetest.registered_nodes[node_stand] or not minetest.registered_nodes[node_stand_below] or not minetest.registered_nodes[node_head] or not minetest.registered_nodes[node_feet] then
|
||||
return
|
||||
end
|
||||
|
||||
-- Cause buggy exhaustion for jumping
|
||||
|
||||
--[[ Checklist we check to know the player *actually* jumped:
|
||||
* Not on or in liquid
|
||||
* Not on or at climbable
|
||||
* On walkable
|
||||
* Not on disable_jump
|
||||
FIXME: This code is pretty hacky and it is possible to miss some jumps or detect false
|
||||
jumps because of delays, rounding errors, etc.
|
||||
What this code *really* needs is some kind of jumping “callback” which this engine lacks
|
||||
as of 0.4.15.
|
||||
]]
|
||||
|
||||
if minetest.get_item_group(node_feet, "liquid") == 0 and
|
||||
minetest.get_item_group(node_stand, "liquid") == 0 and
|
||||
not minetest.registered_nodes[node_feet].climbable and
|
||||
not minetest.registered_nodes[node_stand].climbable and
|
||||
(minetest.registered_nodes[node_stand].walkable or minetest.registered_nodes[node_stand_below].walkable)
|
||||
and minetest.get_item_group(node_stand, "disable_jump") == 0
|
||||
and minetest.get_item_group(node_stand_below, "disable_jump") == 0 then
|
||||
-- Cause exhaustion for jumping
|
||||
if mcl_sprint.is_sprinting(name) then
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_SPRINT_JUMP)
|
||||
else
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
|
||||
end
|
||||
|
||||
-- Reset cooldown timer
|
||||
mcl_playerplus_internal[name].jump_cooldown = 0.45
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Run the rest of the code every 0.5 seconds
|
||||
if time < 0.5 then
|
||||
return
|
||||
end
|
||||
|
||||
-- reset time for next check
|
||||
-- FIXME: Make sure a regular check interval applies
|
||||
time = 0
|
||||
|
||||
-- check players
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
-- who am I?
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- where am I?
|
||||
local pos = player:get_pos()
|
||||
|
||||
-- what is around me?
|
||||
local node_stand = mcl_playerinfo[name].node_stand
|
||||
local node_stand_below = mcl_playerinfo[name].node_stand_below
|
||||
local node_head = mcl_playerinfo[name].node_head
|
||||
local node_feet = mcl_playerinfo[name].node_feet
|
||||
if not node_stand or not node_stand_below or not node_head or not node_feet then
|
||||
return
|
||||
end
|
||||
|
||||
-- set defaults
|
||||
def.speed = 1
|
||||
|
||||
-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots)
|
||||
if node_stand == "mcl_nether:soul_sand" then
|
||||
-- TODO: Tweak walk speed
|
||||
-- TODO: Also slow down mobs
|
||||
-- Slow down even more when soul sand is above certain block
|
||||
local boots = player:get_inventory():get_stack("armor", 5)
|
||||
local soul_speed = mcl_enchanting.get_enchantment(boots, "soul_speed")
|
||||
if soul_speed > 0 then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", soul_speed * 0.105 + 1.3)
|
||||
else
|
||||
if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" or node_stand_below == "mcl_core:water_source" then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.1)
|
||||
else
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.4)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Reset speed decrease
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
|
||||
end
|
||||
|
||||
-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
|
||||
-- without group disable_suffocation=1)
|
||||
local ndef = minetest.registered_nodes[node_head]
|
||||
|
||||
if (ndef.walkable == nil or ndef.walkable == true)
|
||||
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
|
||||
and (ndef.node_box == nil or ndef.node_box.type == "regular")
|
||||
and (ndef.groups.disable_suffocation ~= 1)
|
||||
and (ndef.groups.opaque == 1)
|
||||
and (node_head ~= "ignore")
|
||||
-- Check privilege, too
|
||||
and (not minetest.check_player_privs(name, {noclip = true})) then
|
||||
if player:get_hp() > 0 then
|
||||
mcl_death_messages.player_damage(player, S("@1 suffocated to death.", name))
|
||||
player:set_hp(player:get_hp() - 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- Am I near a cactus?
|
||||
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
|
||||
if not near then
|
||||
near = minetest.find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus")
|
||||
end
|
||||
if near then
|
||||
-- Am I touching the cactus? If so, it hurts
|
||||
local dist = vector.distance(pos, near)
|
||||
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
|
||||
if dist < 1.1 or dist_feet < 1.1 then
|
||||
if player:get_hp() > 0 then
|
||||
mcl_death_messages.player_damage(player, S("@1 was prickled to death by a cactus.", name))
|
||||
player:set_hp(player:get_hp() - 1, { type = "punch", from = "mod" })
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Swimming: Cause exhaustion.
|
||||
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
|
||||
Head alone does not count. We respect that for now. ]]
|
||||
if minetest.get_item_group(node_feet, "liquid") ~= 0 or
|
||||
minetest.get_item_group(node_stand, "liquid") ~= 0 then
|
||||
local lastPos = mcl_playerplus_internal[name].lastPos
|
||||
if lastPos then
|
||||
local dist = vector.distance(lastPos, pos)
|
||||
mcl_playerplus_internal[name].swimDistance = mcl_playerplus_internal[name].swimDistance + dist
|
||||
if mcl_playerplus_internal[name].swimDistance >= 1 then
|
||||
local superficial = math.floor(mcl_playerplus_internal[name].swimDistance)
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_SWIM * superficial)
|
||||
mcl_playerplus_internal[name].swimDistance = mcl_playerplus_internal[name].swimDistance - superficial
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Underwater: Spawn bubble particles
|
||||
if minetest.get_item_group(node_head, "water") ~= 0 then
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.15,
|
||||
minpos = { x = -0.25, y = 0.3, z = -0.25 },
|
||||
maxpos = { x = 0.25, y = 0.7, z = 0.75 },
|
||||
attached = player,
|
||||
minvel = {x = -0.2, y = 0, z = -0.2},
|
||||
maxvel = {x = 0.5, y = 0, z = 0.5},
|
||||
minacc = {x = -0.4, y = 4, z = -0.4},
|
||||
maxacc = {x = 0.5, y = 1, z = 0.5},
|
||||
minexptime = 0.3,
|
||||
maxexptime = 0.8,
|
||||
minsize = 0.7,
|
||||
maxsize = 2.4,
|
||||
texture = "mcl_particles_bubble.png"
|
||||
})
|
||||
end
|
||||
|
||||
-- Show positions of barriers when player is wielding a barrier
|
||||
local wi = player:get_wielded_item():get_name()
|
||||
if wi == "mcl_core:barrier" or wi == "mcl_core:realm_barrier" then
|
||||
local pos = vector.round(player:get_pos())
|
||||
local r = 8
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local emin, emax = vm:read_from_map({x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r})
|
||||
local area = VoxelArea:new{
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax,
|
||||
}
|
||||
local data = vm:get_data()
|
||||
for x=pos.x-r, pos.x+r do
|
||||
for y=pos.y-r, pos.y+r do
|
||||
for z=pos.z-r, pos.z+r do
|
||||
local vi = area:indexp({x=x, y=y, z=z})
|
||||
local nodename = minetest.get_name_from_content_id(data[vi])
|
||||
local tex
|
||||
if nodename == "mcl_core:barrier" then
|
||||
tex = "mcl_core_barrier.png"
|
||||
elseif nodename == "mcl_core:realm_barrier" then
|
||||
tex = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX"
|
||||
end
|
||||
if tex then
|
||||
minetest.add_particle({
|
||||
pos = {x=x, y=y, z=z},
|
||||
expirationtime = 1,
|
||||
size = 8,
|
||||
texture = tex,
|
||||
glow = 14,
|
||||
playername = name
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Update internal values
|
||||
mcl_playerplus_internal[name].lastPos = pos
|
||||
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
-- set to blank on join (for 3rd party mods)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
mcl_playerplus_internal[name] = {
|
||||
lastPos = nil,
|
||||
swimDistance = 0,
|
||||
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
|
||||
}
|
||||
end)
|
||||
|
||||
-- clear when player leaves
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
mcl_playerplus_internal[name] = nil
|
||||
end)
|
||||
local S = minetest.get_translator("mcl_playerplus")
|
||||
|
||||
-- Internal player state
|
||||
local mcl_playerplus_internal = {}
|
||||
|
||||
local def = {}
|
||||
local time = 0
|
||||
|
||||
-- converts yaw to degrees
|
||||
local function degrees(rad)
|
||||
return rad * 180.0 / math.pi
|
||||
end
|
||||
|
||||
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
time = time + dtime
|
||||
|
||||
-- Update jump status immediately since we need this info in real time.
|
||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local controls = player:get_player_control()
|
||||
name = player:get_player_name()
|
||||
|
||||
-- controls head bone
|
||||
pitch = degrees(player:get_look_vertical()) * -1
|
||||
|
||||
if controls.LMB then
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
||||
else
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
||||
end
|
||||
|
||||
if controls.sneak and player:get_attach() == nil then
|
||||
-- controls head pitch when sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
|
||||
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then
|
||||
-- controls head pitch when swiming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
|
||||
else
|
||||
-- controls head pitch when not sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
end
|
||||
|
||||
if mcl_playerplus_internal[name].jump_cooldown > 0 then
|
||||
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
||||
end
|
||||
if player:get_player_control().jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||
|
||||
pos = player:get_pos()
|
||||
|
||||
node_stand = mcl_playerinfo[name].node_stand
|
||||
node_stand_below = mcl_playerinfo[name].node_stand_below
|
||||
node_head = mcl_playerinfo[name].node_head
|
||||
node_feet = mcl_playerinfo[name].node_feet
|
||||
if not node_stand or not node_stand_below or not node_head or not node_feet then
|
||||
return
|
||||
end
|
||||
if not minetest.registered_nodes[node_stand] or not minetest.registered_nodes[node_stand_below] or not minetest.registered_nodes[node_head] or not minetest.registered_nodes[node_feet] then
|
||||
return
|
||||
end
|
||||
|
||||
-- Cause buggy exhaustion for jumping
|
||||
|
||||
--[[ Checklist we check to know the player *actually* jumped:
|
||||
* Not on or in liquid
|
||||
* Not on or at climbable
|
||||
* On walkable
|
||||
* Not on disable_jump
|
||||
FIXME: This code is pretty hacky and it is possible to miss some jumps or detect false
|
||||
jumps because of delays, rounding errors, etc.
|
||||
What this code *really* needs is some kind of jumping “callback” which this engine lacks
|
||||
as of 0.4.15.
|
||||
]]
|
||||
|
||||
if minetest.get_item_group(node_feet, "liquid") == 0 and
|
||||
minetest.get_item_group(node_stand, "liquid") == 0 and
|
||||
not minetest.registered_nodes[node_feet].climbable and
|
||||
not minetest.registered_nodes[node_stand].climbable and
|
||||
(minetest.registered_nodes[node_stand].walkable or minetest.registered_nodes[node_stand_below].walkable)
|
||||
and minetest.get_item_group(node_stand, "disable_jump") == 0
|
||||
and minetest.get_item_group(node_stand_below, "disable_jump") == 0 then
|
||||
-- Cause exhaustion for jumping
|
||||
if mcl_sprint.is_sprinting(name) then
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_SPRINT_JUMP)
|
||||
else
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
|
||||
end
|
||||
|
||||
-- Reset cooldown timer
|
||||
mcl_playerplus_internal[name].jump_cooldown = 0.45
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Run the rest of the code every 0.5 seconds
|
||||
if time < 0.5 then
|
||||
return
|
||||
end
|
||||
|
||||
-- reset time for next check
|
||||
-- FIXME: Make sure a regular check interval applies
|
||||
time = 0
|
||||
|
||||
-- check players
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
-- who am I?
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- where am I?
|
||||
local pos = player:get_pos()
|
||||
|
||||
-- what is around me?
|
||||
local node_stand = mcl_playerinfo[name].node_stand
|
||||
local node_stand_below = mcl_playerinfo[name].node_stand_below
|
||||
local node_head = mcl_playerinfo[name].node_head
|
||||
local node_feet = mcl_playerinfo[name].node_feet
|
||||
if not node_stand or not node_stand_below or not node_head or not node_feet then
|
||||
return
|
||||
end
|
||||
|
||||
-- set defaults
|
||||
def.speed = 1
|
||||
|
||||
-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots)
|
||||
if node_stand == "mcl_nether:soul_sand" then
|
||||
-- TODO: Tweak walk speed
|
||||
-- TODO: Also slow down mobs
|
||||
-- Slow down even more when soul sand is above certain block
|
||||
local boots = player:get_inventory():get_stack("armor", 5)
|
||||
local soul_speed = mcl_enchanting.get_enchantment(boots, "soul_speed")
|
||||
if soul_speed > 0 then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", soul_speed * 0.105 + 1.3)
|
||||
else
|
||||
if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" or node_stand_below == "mcl_core:water_source" then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.1)
|
||||
else
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.4)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Reset speed decrease
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
|
||||
end
|
||||
|
||||
-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
|
||||
-- without group disable_suffocation=1)
|
||||
local ndef = minetest.registered_nodes[node_head]
|
||||
|
||||
if (ndef.walkable == nil or ndef.walkable == true)
|
||||
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
|
||||
and (ndef.node_box == nil or ndef.node_box.type == "regular")
|
||||
and (ndef.groups.disable_suffocation ~= 1)
|
||||
and (ndef.groups.opaque == 1)
|
||||
and (node_head ~= "ignore")
|
||||
-- Check privilege, too
|
||||
and (not minetest.check_player_privs(name, {noclip = true})) then
|
||||
if player:get_hp() > 0 then
|
||||
mcl_death_messages.player_damage(player, S("@1 suffocated to death.", name))
|
||||
player:set_hp(player:get_hp() - 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- Am I near a cactus?
|
||||
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
|
||||
if not near then
|
||||
near = minetest.find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus")
|
||||
end
|
||||
if near then
|
||||
-- Am I touching the cactus? If so, it hurts
|
||||
local dist = vector.distance(pos, near)
|
||||
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
|
||||
if dist < 1.1 or dist_feet < 1.1 then
|
||||
if player:get_hp() > 0 then
|
||||
mcl_death_messages.player_damage(player, S("@1 was prickled to death by a cactus.", name))
|
||||
player:set_hp(player:get_hp() - 1, { type = "punch", from = "mod" })
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Swimming: Cause exhaustion.
|
||||
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
|
||||
Head alone does not count. We respect that for now. ]]
|
||||
if minetest.get_item_group(node_feet, "liquid") ~= 0 or
|
||||
minetest.get_item_group(node_stand, "liquid") ~= 0 then
|
||||
local lastPos = mcl_playerplus_internal[name].lastPos
|
||||
if lastPos then
|
||||
local dist = vector.distance(lastPos, pos)
|
||||
mcl_playerplus_internal[name].swimDistance = mcl_playerplus_internal[name].swimDistance + dist
|
||||
if mcl_playerplus_internal[name].swimDistance >= 1 then
|
||||
local superficial = math.floor(mcl_playerplus_internal[name].swimDistance)
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_SWIM * superficial)
|
||||
mcl_playerplus_internal[name].swimDistance = mcl_playerplus_internal[name].swimDistance - superficial
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Underwater: Spawn bubble particles
|
||||
if minetest.get_item_group(node_head, "water") ~= 0 then
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.15,
|
||||
minpos = { x = -0.25, y = 0.3, z = -0.25 },
|
||||
maxpos = { x = 0.25, y = 0.7, z = 0.75 },
|
||||
attached = player,
|
||||
minvel = {x = -0.2, y = 0, z = -0.2},
|
||||
maxvel = {x = 0.5, y = 0, z = 0.5},
|
||||
minacc = {x = -0.4, y = 4, z = -0.4},
|
||||
maxacc = {x = 0.5, y = 1, z = 0.5},
|
||||
minexptime = 0.3,
|
||||
maxexptime = 0.8,
|
||||
minsize = 0.7,
|
||||
maxsize = 2.4,
|
||||
texture = "mcl_particles_bubble.png"
|
||||
})
|
||||
end
|
||||
|
||||
-- Show positions of barriers when player is wielding a barrier
|
||||
local wi = player:get_wielded_item():get_name()
|
||||
if wi == "mcl_core:barrier" or wi == "mcl_core:realm_barrier" then
|
||||
local pos = vector.round(player:get_pos())
|
||||
local r = 8
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local emin, emax = vm:read_from_map({x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r})
|
||||
local area = VoxelArea:new{
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax,
|
||||
}
|
||||
local data = vm:get_data()
|
||||
for x=pos.x-r, pos.x+r do
|
||||
for y=pos.y-r, pos.y+r do
|
||||
for z=pos.z-r, pos.z+r do
|
||||
local vi = area:indexp({x=x, y=y, z=z})
|
||||
local nodename = minetest.get_name_from_content_id(data[vi])
|
||||
local tex
|
||||
if nodename == "mcl_core:barrier" then
|
||||
tex = "mcl_core_barrier.png"
|
||||
elseif nodename == "mcl_core:realm_barrier" then
|
||||
tex = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX"
|
||||
end
|
||||
if tex then
|
||||
minetest.add_particle({
|
||||
pos = {x=x, y=y, z=z},
|
||||
expirationtime = 1,
|
||||
size = 8,
|
||||
texture = tex,
|
||||
glow = 14,
|
||||
playername = name
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Update internal values
|
||||
mcl_playerplus_internal[name].lastPos = pos
|
||||
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
-- set to blank on join (for 3rd party mods)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
mcl_playerplus_internal[name] = {
|
||||
lastPos = nil,
|
||||
swimDistance = 0,
|
||||
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
|
||||
}
|
||||
end)
|
||||
|
||||
-- clear when player leaves
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
mcl_playerplus_internal[name] = nil
|
||||
end)
|
||||
|
|
Loading…
Reference in a new issue