Make ice spawn water when broken above block

This commit is contained in:
Wuzzy 2017-07-08 18:34:56 +02:00
parent 97b0d6f85c
commit 4802b7320c

View file

@ -718,7 +718,7 @@ minetest.register_node("mcl_core:obsidian", {
minetest.register_node("mcl_core:ice", {
description = "Ice",
_doc_items_longdesc = "Ice is a translucent solid block usually found in cold areas.",
_doc_items_longdesc = "Ice is a translucent solid block usually found in cold areas. When it is broken while resting on top of another block, it will turn into still water.",
drawtype = "glasslike",
tiles = {"default_ice.png"},
is_ground_content = true,
@ -728,6 +728,14 @@ minetest.register_node("mcl_core:ice", {
groups = {handy=1,pickaxey=1, building_block=1},
drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
after_destruct = function(pos, oldnode)
-- Create a water source if ice is destroyed and there was something below it
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local belownode = minetest.get_node(below)
if belownode.name ~= "air" and belownode.name ~= "ignore" and belownode.name ~= "mcl_core:void" then
minetest.set_node(pos, {name="mcl_core:water_source"})
end
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})